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  #1  
Old 04-30-2007, 10:05 PM
Gambet Gambet is offline
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Originally Posted by Skyld View Post
Oh, come on. Webserver logs throw your IP into a black abyss of nothingness, but knowing Graal players it'd be abused somehow.

Cool.

So, I'll set up a website and link it to every single playerworld and log everyones IP address so that I can magically destroy their computers.


Let's get real for a moment.
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  #2  
Old 04-30-2007, 10:20 PM
zokemon zokemon is offline
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Quote:
Originally Posted by Gambet View Post
Cool.

So, I'll set up a website and link it to every single playerworld and log everyones IP address so that I can magically destroy their computers.


Let's get real for a moment.
You have to remember that the "anti-graal" community is very active (especially compared to any other anti-<insert mmo name here> group).
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  #3  
Old 05-01-2007, 02:28 AM
Gambet Gambet is offline
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Originally Posted by zokemon View Post
You have to remember that the "anti-graal" community is very active (especially compared to any other anti-<insert mmo name here> group).


Yes, and?


They can't do anything with your ip alone. They can harm you if they had your ip and they infected you with a trojan, but if they infected you with a trojan they would have your ip regardless.

I don't see how it's a security risk to read IP's via script. It would be much more beneficial than harmless (security scripts and so forth).
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  #4  
Old 05-03-2007, 09:13 AM
Skyld Skyld is offline
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Quote:
Originally Posted by Gambet View Post
So, I'll set up a website and link it to every single playerworld and log everyones IP address so that I can magically destroy their computers.
It is not so much about "destroying their computers", but more about protecting their identity. Like I said already, making an IP variable makes it too easy to share the player's IP address with others automatically.

Maybe some people don't want their IP revealing in such a manner.
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Old 05-03-2007, 12:40 PM
godofwarares godofwarares is offline
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Quote:
Originally Posted by Skyld View Post
It is not so much about "destroying their computers", but more about protecting their identity. Like I said already, making an IP variable makes it too easy to share the player's IP address with others automatically.

Maybe some people don't want their IP revealing in such a manner.
I've had experiences with IP tracing and I say that its just bogus. Most of the time, It isn't even remotely correct. (Hell Raven, You're off by 10000 miles )

Also, IPs are simply an identification to your computer. Most websites, online games, and practically everything you do on the internet has in some way handled your IP.

I just think, even though this probably won't be implemented, that this could be on to something.
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Old 05-03-2007, 03:17 PM
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Another great feature of NAT: you don't know how many times you're connection runs through a nat box. Since the address effectively stops at the translation, you'll probably only be able to trace up to the ISP. Most ISPs have a very limited amount of ips to use.

Still..I want IPv6 already. With the amount of addresses it has available: NAT's won't be needed for IP address overloading. Though they could still be used for extra security.
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Old 05-03-2007, 04:31 PM
Skyld Skyld is offline
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Originally Posted by godofwarares View Post
I've had experiences with IP tracing and I say that its just bogus. Most of the time, It isn't even remotely correct. (Hell Raven, You're off by 10000 miles )

Also, IPs are simply an identification to your computer. Most websites, online games, and practically everything you do on the internet has in some way handled your IP.

I just think, even though this probably won't be implemented, that this could be on to something.
It isn't so much that the IP is just a simple identifier, I recognise this, but some people do not understand that and do not take comfort in the fact that their identity maybe could be revealed to others. A lot of users on the internet are paranoid enough about security and privacy.

Quite some time ago, I would have thought that a player.ip variable would have been a good idea, however having been a global for some time now, I realise that players have quite a cloud of paranoia surrounding the protection of their identities.
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  #8  
Old 05-03-2007, 08:59 PM
Gambet Gambet is offline
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Originally Posted by godofwarares View Post
True. Perhaps give them an option to disable the usage of that variable on their account?
Then what in the world would be the point of it if abusers can just disable it x-x


That statement was more senseless than the argument in this thread. People paranoid about other people knowing their IP clearly know nothing about computers. Plain and simple.
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  #9  
Old 05-03-2007, 11:10 PM
Inspiration Inspiration is offline
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Quote:
Originally Posted by Gambet View Post
Then what in the world would be the point of it if abusers can just disable it x-x


That statement was more senseless than the argument in this thread. People paranoid about other people knowing their IP clearly know nothing about computers. Plain and simple.
Cool, but you, and a few others, are totally missing the entire point to begin with.

People are not required to know the dangers, existant or not, of having your IP made public. Truthfully, the more careful they are with everything, the better off they are.

They have every right to be protective of anything that is considered personal information, which an IP is.

It's not an issue of how harmful an IP address could be, it's an issue that many people don't want their IPs broadcasted around an entire server due to script abuse.

And yes, they have that right, and it should be upheld.
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  #10  
Old 05-03-2007, 11:25 PM
Gambet Gambet is offline
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Originally Posted by Inspiration View Post
Cool, but you, and a few others, are totally missing the entire point to begin with.

People are not required to know the dangers, existant or not, of having your IP made public. Truthfully, the more careful they are with everything, the better off they are.

They have every right to be protective of anything that is considered personal information, which an IP is.

It's not an issue of how harmful an IP address could be, it's an issue that many people don't want their IPs broadcasted around an entire server due to script abuse.

And yes, they have that right, and it should be upheld.

No, it's foolish, and they only have rights to whatever Cyberjouers says they have rights to.

I'm going to assuming you're one of those that know little about computers.

Quote:
IP by itself is something like the postal system. It allows you to address a package and drop it in the system, but there’s no direct link between you and the recipient.

No harm can come from making a string that records a players' ip.

Why? Because the only people that would be able to view it would be staff, which they can view now anyways.

There is no privacy with IPs. As already stated multiple times, most sites log your IP the moment you go to their page. No harm is done with knowing one's ip alone.
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