Quote:
Originally Posted by Googi
You still seem to think inter-server competition and server vs. global game competition is a consequence of players being some sort of "scarce resource". Let's say that there's some truly huge number of players. Let's say there's a billion players, and for some reason they're all online at once (we'll just ignore all the lag/overcrowding issues that would be associated with this). An individual player shows up. No staff member on any server cares about what server he plays. A single player is negligible because they already have tens of millions if not over a hundred million players playing the server (and there's maybe around 10-20 million playing global games). But let's go even further. Let's say that this player is somebody nobody wants on their server (though for this example we have to assume he isn't banned on any of them). Let's say that he's Viper. Even in this scenario, the servers and global games are still competing over him, because he can only play one of them at a time (interestingly, it is theoretically possible to play multiple servers at once the way things are now (though hardly anybody does it) whereas it would be truly impossible in a hubworld model). He is going to be attracted to one server (or to global games) more than the others. Competition between servers is about what the players want to do, not what the server staff want them to do.
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And what if the players want to hang out in a generally populated area without particular concern for who owns the server, what the server's theme is, etc? There isn't a Hallway to hang out in anymore, hasn't been for years. Then it comes down to a value judgement: is the desire of some players to move seamlessly between servers a greater good than the desire of other players to hang out between the servers? Perhaps more succinctly, when you're tired of Kingdoms and Era and Zone and Classic and [insert the name of every other conceivably-accessable server here], where do you go?
Granted, that assumes that Hubworld is such a server that nobody can disagree with/get tired of hanging out in, which is likely a logical fallacy; however, it's equally wrong to say that because Hubworld won't be Special it also won't be better than the F7 list for Anyone.
As it stands, if I want to organize a Graalympics (or other Truly Global Multi-Server Event), I have to build Another Server or host it on someone else's server (possibly directly or indirectly favoring them). The F7 Window would be the ideal place to host such events, but it isn't a Real Playerworld for no easily discernable reason.
My big objection is we're assuming that there are only two positions. If you don't want to participate in the fort wars, you just don't participate; if you want to take the shortest route between two worlds, you just Do. Arguably the hubworld could also be coded with a list that looks very much like the F7, and you can close the window to explore the server. Arguably the hubworld could just be another entry on the F7 list, though a server without any Special Treatment there would by definition become Just Another Server, much like the much-maligned Graalympus.
Really, the whole Hubworld thing stems from the memory that once there was a Definitive Graal. Graal was Classic, and the Other Worlds were Other Worlds. Maybe Classic didn't deserve its position, but if something was happening on Classic people noticed, if you said "Meet at SuperNicks at lunch" it wasn't followed by "On what server?"
Maybe I'm just upset nobody plays Classic anymore, maybe I'm just upset newbies get thrown to the wolves, maybe I'm just upset the general playercount's in the doubledigits, I dunno.
Quote:
Originally Posted by MegaMasterX90875
Hubworld was dumb to me, I don't want to walk to the portal labeled Era, nor do I want to have to be harassed by others there. What would they do about all the private servers? >:/
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Stargate, just like on Classic. When you get established, you get a permanent doorway.