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  #1  
Old 04-12-2007, 09:30 AM
Cubical Cubical is offline
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Stronger Monsters

GK needs stronger monsters that give more exp. I'm tired of circling the gmap looking for lords that take about 3-6 hours to get a level from them. It will help all the newer players or the people who didn't abuse the party bug a chance to catch up and possibly draw a few new players as well. Kingdoms just gets so boring with everyone in pmode and it might encourage them to go bmode if they can level up faster
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Old 04-12-2007, 10:07 AM
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Originally Posted by Cubical View Post
GK needs stronger monsters that give more exp. I'm tired of circling the gmap looking for lords that take about 3-6 hours to get a level from them. It will help all the newer players or the people who didn't abuse the party bug a chance to catch up and possibly draw a few new players as well. Kingdoms just gets so boring with everyone in pmode and it might encourage them to go bmode if they can level up faster
I agree, And if more people can level they will go bmode once i hit level 35 - 40 i went bmode.
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Old 04-12-2007, 11:22 AM
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just make some story

a Crazy alchemist/professor started to clone Skelletons with Lords genes
after his succesfull creation the creature became out of controll one ate the alchemist/professor

now the Kingdom Server arent save anymore! the travles from kingdomt o kingdom and nukes down everything he sees


(so u have to travle to kingdom island to kill it)
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  #4  
Old 04-12-2007, 02:42 PM
MajinDragon MajinDragon is offline
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How about just making islands beyond the five Kingdom's? which are full of monsters of different levels and experience yeilds. These islands would not have the normal towns we see around main, they should just be small outpost which the kingdom that the island is nearest to has control over (this does not mean other kingdom members can't come there, but if the other kingdom is an enemy to the controlling kingdom they can't enter the outpost). Beyond the outpost would be different types of terrain, depending on the island. Each island would have their own unique monsters and some similar. Some islands would be desert like, others jungles and some just the normal grassland.
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  #5  
Old 04-12-2007, 02:44 PM
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Yes some stronger monsters would be great.
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  #6  
Old 04-12-2007, 02:55 PM
MajinDragon MajinDragon is offline
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Especially since Phys, Magic and Wisdom are almost near impossible to get to 107 from 1.
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Old 04-12-2007, 03:01 PM
Ravenblade1979 Ravenblade1979 is offline
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Stronger monsters would be nice.
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Old 04-12-2007, 10:00 PM
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yes more powerful mosters would be good, cause after like lvl 20 its starts to get long to lvl :/
Ex of powerful mosnters: Enemie gods(lvl 130)( xD party it up), gods minions(angels demons,etc)
HUman enemies: Wizards, warriors, gladiator,etc

i have more ideas if poeple are interested
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Old 04-12-2007, 10:17 PM
sage_scooby sage_scooby is offline
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Stronger monsters have been brought up many times before. Though I guess it doesn't hurt to try again.

I just want to say that if someone does add stronger monsters. I hope they use the monsters that the different gods are strong against.

IE:
Gov= Goblin and Giant
Ogma= Fairy and Dwarf
Dian Cecht= Demon (Already works.)
Bile= None
etc...

Thats all the ones I had on hand.
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  #10  
Old 04-12-2007, 11:02 PM
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More undeads creaturs plz
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  #11  
Old 04-12-2007, 11:11 PM
MajinDragon MajinDragon is offline
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You have to be careful when adding stronger monsters because i'm sure no one wants GK to be as easy to get to the maximum level as Zodiac is.
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  #12  
Old 04-12-2007, 11:21 PM
Cubical Cubical is offline
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Originally Posted by MajinDragon View Post
You have to be careful when adding stronger monsters because i'm sure no one wants GK to be as easy to get to the maximum level as Zodiac is.
I'm sure no one wants to level for 6 years to get level 60 phys legitly
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  #13  
Old 04-12-2007, 11:27 PM
sage_scooby sage_scooby is offline
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Quote:
Originally Posted by Cubical View Post
I'm sure no one wants to level for 6 years to get level 60 phys legitly
If you work at it it doesn't take that long. It does take a lot of time, but it should. I'm at 49 phys legitimately. If I worked at it for a little while I could be at 60 before long. I could definitely be at 60 before 2008 which would disprove your 6 year theory. (I know it wasn't meant to be a real number, I think?)

I have to agree on that it should not be as easy as zodiac. I just think we need slightly more XP and more different monsters.

Quote:
Stronger monsters would be nice. Would it be bigger than lords too?
Either rare ones that are bigger, or decent ones that are more numerous.
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  #14  
Old 04-12-2007, 11:16 PM
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Don't bother, bjorn won't care about your request.
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  #15  
Old 04-12-2007, 11:26 PM
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Stronger monsters would be nice. Would it be bigger than lords too?
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  #16  
Old 04-13-2007, 01:15 PM
MajinDragon MajinDragon is offline
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Quote:
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Stronger monsters would be nice. Would it be bigger than lords too?
The size of a monster does not determine it's strength. Look at lords, they are quite big, yet they are slain easily.

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Originally Posted by cutelilmurderer View Post
MajinDragon, I really love your idea about adding monsters on islands past the kingdom islands.

I can almost imagine it! Rural lands just littered with monsters and roaming enemies of a higher difficulty. Each of the islands having NO shops, NO mines, and NO houses. You could only get there by boat or dirigible and can only get off likewise. Of course you could make boats there at only one point to prevent being stuck helpless.

TOTALLY AWESOME!!! Kudos.
I'm happy that you like my idea so much, your description is almost as i'd imagined it

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That new island shoud be for Bmoders only
I actually agree with that, except i think that as soon as you enter the rural islands, pmode should not exist; so if you were pmode when you enterred, you'd be automatically switched into bmode.
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  #17  
Old 04-12-2007, 11:33 PM
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Yeah, I agree with Sage. We need those stuff to slay. Otherwise theres not point on having the ability to slay a ogre if there isnt one.
But I don't think we should have new islands. Making 4 or 5 new overworlds is too much hastle.
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  #18  
Old 04-13-2007, 12:05 AM
Cubical Cubical is offline
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It should be easier than it currently is to level so the players can catch up with the people who abused the party glitch to help balance out the power in the server. I'm not saying to make it so it takes a week to level up completly but more like 5-6 months
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  #19  
Old 04-13-2007, 12:06 AM
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I've suggested something like this before. I was also thinking alibino monsters. Maybe new MAPS! Such as a hell map, or even event map with event monsters that EM's would give out. You could use the current scripts and make more maps.
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Old 04-13-2007, 05:19 AM
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Quote:
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I've suggested something like this before. I was also thinking alibino monsters. Maybe new MAPS! Such as a hell map, or even event map with event monsters that EM's would give out. You could use the current scripts and make more maps.
Someone brought up the event map a while back. I liked that idea. The prize for completeing it could be an EC. I know some people argued that it doesn't guarantee the EC for everyone, but winning an event doesn't always guarantee an EC either.

I think the new maps, monsters in the kingdom dungeons, new dungeons, or new caves would all be good ideas.
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  #21  
Old 04-13-2007, 06:25 AM
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MajinDragon, I really love your idea about adding monsters on islands past the kingdom islands.

I can almost imagine it! Rural lands just littered with monsters and roaming enemies of a higher difficulty. Each of the islands having NO shops, NO mines, and NO houses. You could only get there by boat or dirigible and can only get off likewise. Of course you could make boats there at only one point to prevent being stuck helpless.

TOTALLY AWESOME!!! Kudos.
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  #22  
Old 04-13-2007, 10:54 AM
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That new island shoud be for Bmoders only
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  #23  
Old 04-13-2007, 11:16 AM
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That new island shoud be for Bmoders only
I agree, you have nothing on that island only monster yourself and other players and you have to try and stay alive.
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  #24  
Old 04-13-2007, 11:19 AM
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Quote:
Originally Posted by zerphirot
Don't bother, bjorn won't care about your request.
Incorrect. The only reason why they've not been put in is because they don't exist yet. Nobody has made sprites / ganis / scripts for any yet. If you want more monsters, pitch in and make some.
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Old 04-13-2007, 02:37 PM
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Quote:
Originally Posted by Draenin View Post
Incorrect. The only reason why they've not been put in is because they don't exist yet. Nobody has made sprites / ganis / scripts for any yet. If you want more monsters, pitch in and make some.
I don't play GK, it was just a statement.
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  #26  
Old 04-17-2007, 07:48 PM
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How many threads are going to be made before you people realize they don't care? Obviously they don't care, they're not going to add better things.
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Old 04-17-2007, 09:45 PM
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Ok, well when I have Debug added, I plan on finishing what Bjorn has asked me to. And then I plan on working on new Monsters and such things like that. Maybe you guys could post Types of Monsters and things like that, with Names and possibly Pictures, to help me out for the -near- future?
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  #28  
Old 04-18-2007, 02:20 AM
Waltz5 Waltz5 is offline
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Ok, well when I have Debug added, I plan on finishing what Bjorn has asked me to. And then I plan on working on new Monsters and such things like that. Maybe you guys could post Types of Monsters and things like that, with Names and possibly Pictures, to help me out for the -near- future?
I'll have to think and am rather uncreative ... but I just had to say this is some of the best news I've heard for GK in a while. I'm sure you'll get some great ideas.
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Old 04-18-2007, 03:31 AM
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[QUOTE=SayianOozaru;1300738]Monsters/QUOTE]

A while ago i think there was talk about adding npc pirates with different levels of pirates.Also said earlier give use to slay from bessings with giants and goblins. From what i understand the map should be expanded any ways so why not add a few islands. If there was an island were you could pk then i would suggest an outpost that is non pk so after intense battles players could retreat. For transportation a ferry could take people to an outpost.
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Old 04-18-2007, 10:41 AM
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Get me the sprites and I'll gladly add the scripts and ganis my self
I see our graphics department pretty empty though now-a-days...
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  #31  
Old 04-18-2007, 03:00 PM
Ravenblade1979 Ravenblade1979 is offline
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I would like to see some more human type monsters..like maybe a vampire coven, thieves, pirates etc.
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  #32  
Old 04-18-2007, 07:24 PM
MajinDragon MajinDragon is offline
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I would like to see some more human type monsters..like maybe a vampire coven, thieves, pirates etc.
I agree with that, more humanoid enemies would be nice, some of the ones you've sudgested are good, but imo vampires would not be that good.
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  #33  
Old 04-18-2007, 05:05 PM
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a giant anus from ff4 plz!!!
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  #34  
Old 04-18-2007, 05:19 PM
Ravenblade1979 Ravenblade1979 is offline
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a giant anus from ff4 plz!!!
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  #35  
Old 04-18-2007, 07:35 PM
Ravenblade1979 Ravenblade1979 is offline
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Oh come on ...we could have fun with vampires...new quests etc could be made.
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  #36  
Old 04-19-2007, 07:09 AM
MajinDragon MajinDragon is offline
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Oh come on ...we could have fun with vampires...new quests etc could be made.
I just don't see vampires being a good addition
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Old 04-19-2007, 02:27 PM
Ravenblade1979 Ravenblade1979 is offline
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I just don't see vampires being a good addition
Considering that we have karts when the setting is supposed to be when there is none..I don't see the problem in this.
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  #38  
Old 04-19-2007, 05:23 PM
MajinDragon MajinDragon is offline
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Considering that we have karts when the setting is supposed to be when there is none..I don't see the problem in this.
A kart race is alot better than a footrace like almost every other server has. Besides, it doesn't even get hosted much, just because the same people win, which is stupid because you can say the same about Waterglass.
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  #39  
Old 04-19-2007, 09:09 PM
Ravenblade1979 Ravenblade1979 is offline
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A kart race is alot better than a footrace like almost every other server has. Besides, it doesn't even get hosted much, just because the same people win, which is stupid because you can say the same about Waterglass.
Yeah you win kart leon. -.-

What is so wrong with vampires. You could do good quests with those. Like for example: Save villagers from Count Varglius.
: Raid the vampire stronhold and stake the head vampire.

there are lots of things that can be done. And don't start on a event that you win along with other people. I am still not happy with you.
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  #40  
Old 04-19-2007, 09:44 PM
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Considering that we have karts when the setting is supposed to be when there is none..I don't see the problem in this.
Graal kingdoms does not have a timebase but if it did it will be more medieval than anything else. And events don't go into the normal game play they are are there for fun out of the normal game play.
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