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  #16  
Old 03-07-2007, 10:52 PM
Switch Switch is offline
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Yea, needs DEFINITELY more items. That's why I'm talking to Bjorn about a job. Would do wonders for the server. There DEFINITELY needs to be more than weps that are "event only" or "holiday only" that are STILL GOOD weapons...
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  #17  
Old 03-07-2007, 11:33 PM
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Originally Posted by Waltz5 View Post
I assumed that was the original consensus, I was trying to tell Felix why.

Also, thinking about this more I find a problem. You basically have to pick if you want the items to be melee, magic, or wisdom specific so they are still used and are not overpowered.
I see what you mean.
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  #18  
Old 03-18-2007, 07:06 PM
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I've talked over this with Bjorn with length when I wanted to add Zormite only merit badges.

Honestly, there really is a problem with the VIP script, and diety item scripts.

The only real workable solution IDEA right now, is huge, long, convuleted, and would probably introduce a million or so bugs the way things get programmed.

It IS on the staff's plate, (which means sometime in the next three years) but yeah... it might be pretty difficult with the programming currently in place for kingdoms.
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  #19  
Old 03-18-2007, 07:21 PM
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Quote:
Originally Posted by MadScience7 View Post
Easy, make them non-tradeable items. Like the current god items that dissapear when you drop them. "the kingdom that lent you this item retrieves it".
Sure, good idea, and all, but I have a idea to tack on, A chest that sits in all the Kingdom's castle...

Kingdom Items that was with a person that leaves the Kingdom, gets warped back and into said chest, and only accessible to really high ranking officials in a said Kingdom, like say King, princes, etc... and could be handed out to new people in the Kingdom...saves time and energy at crafting new items, yes?
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  #20  
Old 03-18-2007, 07:26 PM
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Well, I brought that up with Bjorn... and he said it would error out if the leader wasn't actually on when the transferral was supposed to be put into place.

My idea consisted basically of the item having a script on that would look up the player's name in the kingdom roster upon log in or when picked up off the ground. In trades, both safe, table, and player store, it would check the other player's name to see if IT was in the kingdom roster. If not, just deny the exchange. If the person left the kingdom, then on next log in the item would be then transfer back to the kingdom leader.

Apparently, that method is too long and convuluted, and would introduce too many bugs. At least, that's what Bjorn thinks.
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  #21  
Old 03-18-2007, 07:32 PM
Ravenblade1979 Ravenblade1979 is offline
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Well bjorn does know what he's talking about lol.
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  #22  
Old 03-18-2007, 08:32 PM
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Quote:
Originally Posted by ReBorn_Spirit View Post
If your a stuck up rich prick... then yes you might have been fortunate to acquire some.

I mean CRAFTABLE to ONLY that kingdom, and useable by only that kingdom.

I was only fortunate enough to get a forest shield because someone in Loxeus liked me alot and gave it as a gift. Otherwise I'd still never have touched one.
Yes. Or maybe aquirable when you wear your pirate tag.
Say the items weigh nothing and you have a kingdom items sack which appears. You can wear the items then when you have your tag on.
Course since those rich pricks payed some hardcore USD for the items i suppose a slight change in stats and graphics should take place.

If it is aquirable from tag kings and governors could have a little rank system going on.
They could give say mages..swordsmen..the additional kingdom equipment they need to fufill their jobs.

Maybe more than 1 graphic for the kingdom items too...so your higher ranked players look different from the normal infantry and new recruits.

This was a system implemented on old maloria but i do not know if it still exists today..since the stats system was introduced there I quit as well as 3/4 of the rest of the server.
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  #23  
Old 03-19-2007, 12:20 AM
Gothika Gothika is offline
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I don't know about the tag thing. I mean. I don't want to go on tag everytime I want to use an item do I?
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  #24  
Old 03-19-2007, 12:28 AM
dNeonb dNeonb is offline
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Originally Posted by Gothika View Post
I don't know about the tag thing. I mean. I don't want to go on tag everytime I want to use an item do I?
Actually you'll have to do that in the future.
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  #25  
Old 03-19-2007, 03:14 PM
Ravenblade1979 Ravenblade1979 is offline
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Originally Posted by dNeonb View Post
Actually you'll have to do that in the future.
And how far ahead are we talking because frankly if it wasn't for events ppl would just leave the server altogether.
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  #26  
Old 04-01-2007, 12:09 PM
ReBorn_Spirit ReBorn_Spirit is offline
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Well if you compair to past experiences with staff and feature developments on GK. It looks rather grim, to be blunt, 2 years to 5 months down the road.

However, if we could get ahold of a few kingdom leaders to get decent scripters and graphic people, maybe even a gani here and there. We could easily bring new things to the server with Stefans approval, maybe even Bjorn if he is willing to be on RC for more then a few hours for people to catch him.
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