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  #1  
Old 03-08-2007, 03:48 PM
SayianOozaru SayianOozaru is offline
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Fixes/Improvements.

Grenades- Should be made to be thrown over barrels/boxes. (that way if you trap someone in boxes, you dont have to blow you all of your boxes with grenades to attack the play that is trapped.)
Green Barrels-Those big green barrels, should be able to be picked up and placed (like a box). Just because there REAL big, and would make a good blockade. (They should have twice as much hp than a box.) (there only found inside bases)
The "Cage"- Needs to be fixed so you can't pull/push players in and out of it.
New Events Team Commands;
  • /setiraciaguilds 'guild1','all' - sets iracia's teams to guilds (like gwars)
  • /setiraciaweapons 1,2,3 - sets iracia so that only those weapons are useable
  • /warpiraciateam 'yellow' - warps you to the yellow teams spawn point
  • /warpiraciateam 'blue' - warps you to the blue teams spawn point
  • /warpiraciabase '1' - warps you to base 1
  • /invisability - turns the ET invisable (only when on tag, to sneak up on glitchers/hackers. Writing and faces also are invisable.)
  • /warpto 'accname' - warps you to that player
  • /marksparroom '1' - makes the upper spar room only usable when player is warped in
  • /marksparroom '2' - makes the bottom spar room only usable when player is warped
  • /setsparroomweapons 'sparroom',weapons1,2,3 - sets the selected spar room to only be able to use those weapons
  • /warp 'accname','accname','sparroom' - warps players to selected spar room
  • /checksparlist - shows the acc's of the players that have won there spars (have it show up like dm's playercount does on the left side)
  • /startspar 'sparroom' - starts the spar in selected spar room (timer counts down from 3. Players cant move until spar begins, so laming isn't possible.)
  • /unmark 'sparroom' - allows the spar room to be played in normally
  • /setlocktime 'accname','minutes' - Sets the locked players acc for a time limit instead of just 1 hour. (I usually make them sit out ~5 mins, then unlock them, and I hate having to go back and check the list just to do that, isn't a needed command though.)
  • /addtobanlist 'accname','reason' - adds a players acc to a "ban list" for the higher ups to check. That way if we spot a hacker, we don't have to wait for you guys to get on, when we will have probably forgotten the acc name. Instead we can use this and the higher ups can check it when they log on/etc.
  • /removefrombanlist 'accname' - removes player from the ban list
White Flag - When player has the "White Flag" out, if he/she is grabbed the player becomes a "captive" to the player that grabbed him/her. Player does not gain bounty when he/she is "captive". (we can use the rope Gfx I've made, for this)
Losing player gets weapons in cage - should fix so that when the player is warped into the cage then the weapons become inusable. (a player earlier today took his weapons out just as he was about to be warped to the losing side of the cage, and kept his weapons while he was in there)
Proximity Mines - need to be changed so that a team mate can't blow them up about 15 minutes after being placed down (i get this problem alot)

This is all I can think of atm. Will post more when I think of them.

Last edited by SayianOozaru; 03-08-2007 at 05:14 PM..
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  #2  
Old 03-08-2007, 03:50 PM
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u go girl~~

i agree with it all. ill post things that need to be fixed too when i get the time
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  #3  
Old 03-08-2007, 04:11 PM
SayianOozaru SayianOozaru is offline
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Thanks, girlfriend!

haha. your retarded lol. <3
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  #4  
Old 03-08-2007, 04:40 PM
IXIs_Last_Stand IXIs_Last_Stand is offline
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good suggestions , sayian go on zone!
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  #5  
Old 03-08-2007, 05:21 PM
SayianOozaru SayianOozaru is offline
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Also, a few more;

Events Teams Commands; (MUST HAVE TAG ON FOR ALL OF THESE)
/allowtrials100hp - gives all trial accounts 100 hp for event
/allowexpweapons - allows all players to use exp weapons for event
/playersallweapons - gives every player that participates in the event every weapon (even event/upgradeable)
/allplayersclass 'classname' - gives every player a specified class (they cant change it)
/endplayersclass - sets players back to using a pickable class
/playersallweaponsend - takes all the weapons back from the players
/endtrials - brings trials back to normal health
/endexpweapons - sets it back to where you need the exp to use those certain weapons
/quickheal - heals everyplayer to full health in event
/createvechile 'vechilename' - creates a vechile
/setplayerstags 'Trials','P2P' - would set all Trials to have (Trial) tag, and all P2P's to have (P2P) tag. (ex. Sayian Oozaru (P2P), Edge (Trial) )

Each one of these would be used for event ideas that have been brought up in the forums. I've only included the ones that the players liked. It will be up to Stefan if they are added or not. I just wrote them down so he has the list.

-----------------------------------------------------------------------

/allowtrials100hp
/allowexpweapons
/playersallweapons
/allplayersclass 'classname'
/endplayersclass
/playersallweaponsend
/endtrials
/endexpweapons
/setplayerstags 'Trials','P2P'

All of the above would be good for the "Trials" vs "P2P" war. I would LOVE to host one of those . And it would give everyone an equal chance, as they would have nothing different except the skills of the player.

The tags would be "Guilds" for the round (which should be held in Iracia/Gwars/Koth)
--------
/quickheal

The above would be good if players run out of meds. Not nessecary, just something I thought of.
--------
/createvechile 'vechilename'

The above would be useful during Jesse's (I fogot who else was with him), Event where they warped in Mech's to deathmatch, and ran all the players over (survival of the fitest I guess )
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  #6  
Old 03-08-2007, 07:31 PM
Huwajux Huwajux is offline
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Quote:
Originally Posted by SayianOozaru View Post
[LIST][*]/warpto 'accname' - warps you to that player
There is already a command for that.
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  #7  
Old 03-09-2007, 04:40 AM
SayianOozaru SayianOozaru is offline
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There is? O_o

There isn't one under /adminhelp

O_O?
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  #8  
Old 03-09-2007, 05:19 AM
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Quote:
Originally Posted by SayianOozaru View Post
/createvechile 'vechilename' - creates a vechile
/createvechile 'vechilename'
its spelled Vehicle
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  #9  
Old 03-09-2007, 05:32 AM
jkool666 jkool666 is offline
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I like them. I could see some minor things with the commands, but overal their nice. You should tell Stefan in game these commands.
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Old 03-09-2007, 06:13 AM
Tracker180 Tracker180 is offline
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I just thought of sumthin'

if you give people weapons they didn't have before, couldn't they have a way to glitch it to where they keepp it? (if you want, staff, i'll forum PM you the thing i have in mind, its really simple)
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  #11  
Old 03-09-2007, 08:06 AM
SayianOozaru SayianOozaru is offline
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Quote:
Originally Posted by Jesse
I like them. I could see some minor things with the commands, but overal their nice. You should tell Stefan in game these commands.
I talked to Stefan earlier. He said he would be on this weekend to update Zone, since he updated GK last weekend. He told me to post the commands on the Forums, so I did.

Quote:
Originally Posted by Wedge
I just thought of sumthin'

if you give people weapons they didn't have before, couldn't they have a way to glitch it to where they keepp it? (if you want, staff, i'll forum PM you the thing i have in mind, its really simple)
Not really. The /playersallweaponsend would take the weapons off the accounts that didn't have them before hand. Which it would be kind of hard to glitch them, if there no longer in your attributes.
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  #12  
Old 03-09-2007, 12:11 PM
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only "problem" i see is that there would be so many damn commands then. :P
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  #13  
Old 03-09-2007, 12:20 PM
SayianOozaru SayianOozaru is offline
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lmao.

We could see if they could just be seperated like when you say /adminhelp the box could show up like;

Iracia Commands:
a list of the commands

Deathmatch Commands :
a list of the commands

Capture the Flag Commands:
a list of the commands

etc. That way you wouldn't have to spend forever trying to find them. :P
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  #14  
Old 03-09-2007, 04:52 PM
Huwajux Huwajux is offline
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Quote:
Originally Posted by SayianOozaru View Post
There is? O_o

There isn't one under /adminhelp

O_O?
Because it is a global command for all servers.

"warpto SayianOozaru" for example, no quotation marks.
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  #15  
Old 03-09-2007, 05:20 PM
SayianOozaru SayianOozaru is offline
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Oh, I know that. But I dont think Gambet even has that right...It is a right isn't it?
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Old 03-09-2007, 05:54 PM
Huwajux Huwajux is offline
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Quote:
Originally Posted by SayianOozaru View Post
Oh, I know that. But I dont think Gambet even has that right...It is a right isn't it?
Warp rights...yes.
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  #17  
Old 03-09-2007, 06:43 PM
SayianOozaru SayianOozaru is offline
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I don't know if this command would be the same though. It would only be used when your invisable to sneak up on someone thought to be "glitching" so that you could see for yourself. Most glitchers stop when they see an ET, or the yellow dot. D:
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  #18  
Old 03-09-2007, 07:21 PM
SayianOozaru SayianOozaru is offline
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**double post, i know....

Fists - ' zone_icon_container-melee ' can be used for the icon, and fists should be added as a default when you have no other weapons out.
S - Punches, 15 damage - 5 energy
D - Picks up enemy, 30 damage - 15-20 energy
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  #19  
Old 03-09-2007, 07:48 PM
Gambet Gambet is offline
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I don't agree with any trial related commands.

Trials should never be given the same advantage as the other paying customers. Never.
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  #20  
Old 03-09-2007, 08:03 PM
SayianOozaru SayianOozaru is offline
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The trial related commands would only be for the P2P vs Trial events. That way it wouldn't mean P2P's dominating the Event....

Would give every player (and team) an equal chance at winning the event. That way none of the two sides could complain about "we'll p2p's have more health", or "well if i had that weapon i would have won"...

Plus it would only be for fun, and would attract alot of new players.

And on GK Trials have pretty much the same options on things, as the p2p members do. Only thing is Trials cant leave a certain area...Trials can get any weapons/armors and such, just cant keep them. With this system, we would be doing the exact same thing. Trials can only do this in an event (limited to an "area". The area being only during events), and they would be able to use any weapon/item, but only for a period of time (until the event is over)
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Old 03-09-2007, 08:19 PM
Gambet Gambet is offline
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Trials arn't supposed to be allowed to participate in events since they can't keep the weapons and thus it would be wasting an item slot for nothing.

It's also another reason for people to upgrade.
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  #22  
Old 03-09-2007, 08:26 PM
SayianOozaru SayianOozaru is offline
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Trials are allowed to be givin Chainsaw's though.

and this type of event, would just be for fun. just like a "Staff" vs "Player" event, except this involves just players, that are seperated by being Trial or P2P
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  #23  
Old 03-09-2007, 08:29 PM
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Quote:
Originally Posted by SayianOozaru View Post
Trials are allowed to be givin Chainsaw's though.

and this type of event, would just be for fun. just like a "Staff" vs "Player" event, except this involves just players, that are seperated by being Trial or P2P


If it involves no prizes then I guess it would be fine...
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  #24  
Old 03-09-2007, 08:37 PM
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trials vs players would be dumb though, because trials in general suck compared to p2pers
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Old 03-09-2007, 08:42 PM
SayianOozaru SayianOozaru is offline
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I've seen a few trials that are able to beat p2p's. and if they have the same hp/weapons, it equals it out more.
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  #26  
Old 03-10-2007, 03:45 AM
jkool666 jkool666 is offline
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I have another idea to add to the list.
/tag - Events Tag
/tag2 - Zone Staff tag (allows staff to team up in Staff vs Server events)

Also, display both of these staff tags under (Staff) on the playerlist, that'll make things a lot easier for players to find staff.
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  #27  
Old 03-10-2007, 04:28 AM
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Quote:
Originally Posted by jkool666 View Post
I have another idea to add to the list.
/tag - Events Tag
/tag2 - Zone Staff tag (allows staff to team up in Staff vs Server events)

Also, display both of these staff tags under (Staff) on the playerlist, that'll make things a lot easier for players to find staff.
Good Idea! Now all we need is to make that sexy person with the name of dude2020 ET!
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  #28  
Old 03-10-2007, 04:35 AM
xAzerothx xAzerothx is offline
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All of the commands are cool. Just no /give trials 100 or /give event items to all. I paid for a P2P for my 100 hp. Screw you cheap trials. You're also forgetting the most important command! Its /giveitem bluepistoles to xAzerothx. I think that's it, I'm a newb so I wouldn't know. =/
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  #29  
Old 03-10-2007, 11:02 AM
SayianOozaru SayianOozaru is offline
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/giveitem 1,bluepistole,xAzerothx - yes you are a newb, .

If all the players weren't equaled out, then p2p's would always win. There'd be no point in the event at that point, because everyone would already know the outcome.

Maybe taking p2p's down to 80 hp, and making event items non-useable would be a better suggestion, since you guys seem to have something against trials.
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Old 03-10-2007, 02:47 PM
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Quote:
Originally Posted by SayianOozaru View Post
I've seen a few trials that are able to beat p2p's. and if they have the same hp/weapons, it equals it out more.
Quote:
Originally Posted by Gerami
because trials in general suck compared to p2pers
Note the "in general".
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Old 03-10-2007, 04:28 PM
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Quote:
Originally Posted by SayianOozaru View Post
Maybe taking p2p's down to 80 hp.
bad idea
Quote:
Originally Posted by SayianOozaru View Post
make event items non-useable would be a better suggestion, since you guys seem to have something against trials.
good idea
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  #32  
Old 03-10-2007, 04:57 PM
SayianOozaru SayianOozaru is offline
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We also need;

/addtozoneguild1 'accname' - adds player to Zone's guild 1
/addtozoneguild2 'accname' - adds player to Zone's guild 2
/removefromzoneguild1 'accname' - removes player from zone's guild 1
/removefromzoneguild2 'accname' - removes player from zone's guild 2
****Zone would need 2 guilds created just for this before hand though****

There should also be some type of command that lets 2 guilds fight together...(theres never enough players in 1 guild on at a time)
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Old 03-10-2007, 05:23 PM
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Quote:
Originally Posted by SayianOozaru View Post
We also need;

/addtozoneguild1 'accname' - adds player to Zone's guild 1
/addtozoneguild2 'accname' - adds player to Zone's guild 2
/removefromzoneguild1 'accname' - removes player from zone's guild 1
/removefromzoneguild2 'accname' - removes player from zone's guild 2
****Zone would need 2 guilds created just for this before hand though****

There should also be some type of command that lets 2 guilds fight together...(theres never enough players in 1 guild on at a time)
and a /addmechforetondm alsoa box tool for ET's to make box forts would be fun.
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  #34  
Old 03-10-2007, 05:24 PM
SayianOozaru SayianOozaru is offline
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I tried doing the Mech event on DM with Crono, but when we got off tag, our mechs would dissapear. Stefan probably is behind that!
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Old 03-10-2007, 06:36 PM
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Ya make it so boxes could go to gwars. Then we could have some sort of castle wars.
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  #36  
Old 03-10-2007, 07:19 PM
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I will add a few commands now, not for giving trials more stuff though.
For the guilds thing we could eventually use the Era parties which I have coded and add a GUI for it for easily creating or joining a guild.
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  #37  
Old 03-10-2007, 07:26 PM
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Creating a guild for Zone is actually really hard... Unless you mean server guild, that'd be easy :P.
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  #38  
Old 03-10-2007, 07:43 PM
SayianOozaru SayianOozaru is offline
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Ya, 2 server guilds would work (something everyone can join).

That and possibly even a Trials tag for trials, and a P2P tag for p2p's.
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  #39  
Old 03-10-2007, 08:05 PM
xAzerothx xAzerothx is offline
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Wait, guilds like Graal Kingdoms or parties like Era?
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  #40  
Old 03-10-2007, 08:07 PM
pooper200000 pooper200000 is offline
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Quote:
Originally Posted by xAzerothx View Post
Wait, guilds like Graal Kingdoms or parties like Era?
hopefully not like either... just guilds for events I thought...
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