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  #1  
Old 03-02-2007, 05:35 PM
Ducati_Link Ducati_Link is offline
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Level

Firstly I will state this is not a 2k1 level. I got bored today and decided to make a level with their new tileset, purely for fun. Then just thought I would post it, as I havn't posted a level here for a couple of years.
(was going to add a man sitting on the crate, fishing.. but forgot to add him.. so oh well)
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  #2  
Old 03-02-2007, 06:03 PM
Kittah Kittah is offline
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I like the idea but I think your cliffs are poorly tiled. Which is not to say I could attempt better with the same goal, but that I think some things shouldn't be attempted with the current tiles...
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Old 03-02-2007, 08:03 PM
WanDaMan WanDaMan is offline
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Wow, that's lovely! That house is awesome =D! Nice job
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Old 03-02-2007, 08:14 PM
Rufus Rufus is offline
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Oh, Konidias' grass adds an edge to the level.

I didn't like it in previous examples, but this one I like a lot, and you haven't gone for complicated cloudy or crabby water, which is also better in my opinion.
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Old 03-02-2007, 08:33 PM
Lord Sephiroth Lord Sephiroth is offline
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I'm not a fan of the cliff connection at the top right corner of the house or the stump with the million chairs around it, but the rest is gold.
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  #6  
Old 03-02-2007, 09:11 PM
hampy hampy is offline
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That is lovely, thats a awesome level imo. Great work
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Old 03-02-2007, 09:12 PM
zell12 zell12 is offline
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Hehe, I to do not like that stump, it was pretty neat back in the classic days though.

All in all, its a little bland with not too much detail, but sometimes that is good. I like it.
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Old 03-02-2007, 10:30 PM
hampy hampy is offline
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I think a lot of detail using that tileset would look a little off, I like it like this without too much
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Old 03-03-2007, 12:31 AM
Infernix Infernix is offline
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Im not a fan of seeing your levels cause Npulse is in shambles and you need to fix it.
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  #10  
Old 03-03-2007, 01:46 AM
Darlene159 Darlene159 is offline
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Beautiful level as usual Ducati.
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  #11  
Old 03-03-2007, 01:53 AM
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There isn't tooo many cliffing errors (know there is few), it's just the new look doesn't connect as well as the original. (cliffing was never my real strong point anyway, wan tries to teach me. hehe)

I went light on detail because I guess im use to the N-Pulse set, and I like the simple layout. Detailing is just one of those things.

Infernix:
I'm sorry, am I not allowed to have a break from N-Pulse Dev, and play around? We've been working on dev for a year, and nearly all levels are done and waiting on scripters.. but thanks for telling us.


Thanks to everyone else
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  #12  
Old 03-03-2007, 10:05 AM
PrinceDark PrinceDark is offline
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Simple level, but very nice. I know you can do better. Cliffs look ugly though. Not the tiling itself, but the image.
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  #13  
Old 03-03-2007, 12:11 PM
Kittah Kittah is offline
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The cliff tiling is somewhat inconsistent I have to say, though otherwise it's not a bad level by any means. The grass tiling is nice but doesn't really fit with the rest however that's not so much a level problem as a tileset problem anyway...
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  #14  
Old 03-04-2007, 11:14 PM
DARKVILLIN DARKVILLIN is offline
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Quote:
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that's not so much a level problem as a tileset problem anyway...
uhh...a tileset problem? O_o
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Old 03-04-2007, 11:26 PM
Rufus Rufus is offline
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uhh...a tileset problem? O_o
Yeah, the cliffs don't seem finished to me either.
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  #16  
Old 03-05-2007, 03:36 AM
Aknts Aknts is offline
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I like it gj.
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  #17  
Old 03-05-2007, 08:03 PM
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Nice level. Only problem I have with it is that huge stump o.O
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  #18  
Old 03-06-2007, 12:48 AM
Infernix Infernix is offline
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The cliffs pretty much look fine to me. She kinda changed up cliffing styles in one area but I'm not gonna spend my time and point that out cause it still looks right.
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  #19  
Old 03-07-2007, 10:19 PM
DARKVILLIN DARKVILLIN is offline
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Quote:
Originally Posted by Sum41Freeeeek View Post
Nice level. Only problem I have with it is that huge stump o.O
The huge stump I found is made to be used in certain perspectives X_x...Like you cant have small tree and stump or large stump and little stump or it will look offset. Also I found putting some trees near the large stump helps to show the right perspective of it X_x
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  #20  
Old 03-08-2007, 03:00 PM
Ducati_Link Ducati_Link is offline
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I didn't really think the stump through much. Just had a space and filled it.. so throught I would try out the tiles. I think if it was to be a real level and was to lead to anywhere, it would of been a path.. but a path is just boring :P
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  #21  
Old 03-08-2007, 10:14 PM
DARKVILLIN DARKVILLIN is offline
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XD understandable
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  #22  
Old 03-10-2007, 10:12 PM
Mursle Mursle is offline
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Love it! <3
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  #23  
Old 03-11-2007, 02:52 PM
Inspiration Inspiration is offline
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The tiling is pretty good, but....
Something about the perspective in this level is screwed up. I can't quite put my finger on it, but I feel like I'm looking at it from three directions at once.
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  #24  
Old 03-11-2007, 03:00 PM
hampy hampy is offline
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I think its because its not centered around the middle
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  #25  
Old 03-18-2007, 07:00 AM
eronix eronix is offline
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8/10... But wait

I'm sure you know why:

THE CLIFFS.
They just seem so ugly, even though they are a part of the classic tileset.

Since this was made with a older tileset, I really can't give you crap, because honestly, you worked with what you could use, and made it look pretty good.

10/10 final for working with what you could.
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