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  #1  
Old 02-27-2007, 06:39 PM
myth-simba myth-simba is offline
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Exclamation Server idea (Feel free to use)

I was playing zone and had an idea how to make a battle server like it yet with a big difference. Which i actually think will be better than zone.

Content:
  • Plot
  • Characters
  • Classes


Plot

The plot of this server is to allow you to go to war with other players yet have total 100% customisation. You do not fight on foot like you usually see on graal gun games. Instead you fight in a vehicle of your choice and can customise them, YET! there is an element of fighting outside the ****pit.
Vehicles act as a type of Reserve health as once it is depleted you will appear on foot and make your way to the hangar to reclaim your customised beauty..or not.

Battle it out with friends...purchase upgrades from battlefield spoils.. customise your vehicle of war.

Characters

Land..Sea..Or sky? Each level will be equal in each element and you can choose your vehicle on which element you prefer.
you can have up to a maximum of 3 characters and can choose them at the vehicle select screen in the lobby.

If your vehicle is destroyed in battle you can reclaim it when you die or if you return to your base but characters which bailed out on foot have nice toys to use against the vehicles.

You start off with a basic vehicle of the chosen element 'land sea or sky' and have the ability to upgrade and choose a more specialised role by gathering experience (explained more on classes). There is a minor stat system used by gathering experience from kills but there are no items which promote stats..only abilities such as hover pads, engines ect. Levels are only used to make you work for the best parts and build up to veterency.

Classes

You choose a bodykit when you reach correct levels, higher leveled bodykits of the same type will increase health and quantity of weapons it carries as you buy better and better bodykits.

Starting with land units you have a TANK. These are basic land units for battling it out with but have many assortment of parts which can make them very deadly or useful to others.

Upgrades availible to this allow the tank the most freedom out of the 3 elements.

Item upgrade
Tanks can obtain Rocket pads (like a jetpack) to temporarily allow flight over rivers.. lakes and up cliffs.

Bodykits:
Transport bodykit: Perminently transform your tank's appearance and make it able for others to drive inside you. you can heal team mates and fire long-ranged attacks. the ultimate mobile artillery.

Heavy Assault bodykit: Slow but high in defense, wields powerful weapons and can take out major objective buildings (like killing enemy radar mast, disabling their radar for the game round)

Scout Bodykit ( Tank is small with little armour but fast and packs a punch. The ideal tank for the scout.)

Foot Soldier!! When your vehicle is destroyed you will have to make your own way back to base..or not.. and take advantage of the new weapon the soldier has. They can fire weapons..sneak below radar and set traps.
You can choose between a sniper,rifleman or a machinegun shooter.

No upgrades for this character.

Sea

Now for sea vehicles...
You start off with a small 1-manned ship.

Upgrade item: Torpedo, 1 hit kill on any naval unit if hit, only has 3 per game round.

Upgrade Item 2: Artillery cannon.( long ranged cannon, high damage)

Bodykits: Submergable: turn your ship into a sub, go below water to avoid torpedos temporarily.. travel through underwater caves to reach other bodies of water such as lakes and sneak behind enemy lines using the cave system.

Land Crawler: Give your ship wheels and allow it to slowly travel over land to reach bodies of water such as isolated lakes.

Carrier: Turn into a collosal ship designed specifically for Sea to air combat and take out enemy planes easily. Passing allie jets can land on your deck and rearm and repair themselves. Your carrier has the state of the art anti air weapons system and can deploy 3 unmanned computer jets to protect you.
these computer jets will patrol the sky around you alerting and engaging enemy pilots.

((When player jets attempt to land on a carrier there is an invisible wall at a very low altitude to make it easier for allie jets to land without crashing in water.))


Sky

Upgrade item 1: Self-repair module: A robotic device installed inside your vehicle allows you to self-repair.

Air combat is lacks the most out of the types of vehicles availible as there are only two types.

Type 1: Air vs Air (known as Fighter)

Type 2: Air vs Ground (Known as bomber)

However there many advantages and differences between them both.

Fighters are fast and have great acceleration yet lack armour of a bomber.
Has normal missles which can do a lot of damage
Bombers lack speed and acceleration yet have more armour and can perform more roles and has more upgrades.

Fighter upgrades
Heat Seeking missles
Auto-repair

Bomber Upgrades

((New bombs))
Emp Bomb- Temporarily freezes vehicles in blast radius.
Torpedo- Sink ships and naval units alive with this.
Napalm- Great against players who bailed out of vehicle or low armour vehicles.

BIG BOMBS! - Take out tanks ect.

Bomber has vehicle bodykit upgrades too.

Cargo Bomber- Grants ability to store and drop medical supplies and ammunition to naval and land units. Can also use these on themselves.
((BOMBERS DO NOT HAVE AUTO-REPAIR UNIT))


Heavy bomber- Bigger bombs.. bigger explosions..

Light bomber- Small bomber with Air vs Air and Air vs ground capabilities.
Sort of like a neutral plane in a way.


Anyways i hope that made sence too tired to explain it all again hehe.
Games anyways will be things such as;

game 1
Eliminate enemy force..
game 2
Destroy key objectives ((i.e radar, base tower, ect))
Game 3. Freeforall.


Thank for taking time to read this.

If you goit questions pm me cause i was very very brief about the idea on the things each unit can do cause there is planned to be a lot.
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  #2  
Old 02-27-2007, 11:39 PM
Torankusu Torankusu is offline
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prob. be better if something like this was just implemented into a zone planet. i mean, its unlikely someone will take the time to draw all of this up because of the lack of qualified coders.
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Old 02-28-2007, 11:03 AM
zokemon zokemon is offline
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I wouldn't be so worried about the coders as the graphic artists. I know that coders can get something like this DONE; the problem is they usually give up from lack of help by the other departments...
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Old 02-28-2007, 08:50 PM
myth-simba myth-simba is offline
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Reason i did not post this at zone was because they focus on a different type of warfare battle.

The only way this could ever be done is if a server was made for it.
Lots of guys wanna be staffs, but not on just any old server. They want to be on a big server with big responsibilities.

the gameplay here promises high population probably even more than Gold servers + UN combined.

Find the guys with the talent and patience and this will be done.

If anyone here is reading this and is thinking of making or resetting a server and needs a new theme or gameplay i strongly recommend if it is arcade-based to adopt this idea.

There are too many shooter clones and too many hack n slash clones on graal than you can shake a stick at so it is best to try something original like this.
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  #5  
Old 02-28-2007, 08:56 PM
hampy hampy is offline
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what type of server would this be used for? i know you said battle server but that is a wide range :o
mm, yes some.. uh interesting ideas
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Old 03-01-2007, 11:01 AM
zokemon zokemon is offline
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Quote:
Originally Posted by myth-simba View Post
the gameplay here promises high population probably even more than Gold servers + UN combined.
As is every other idea out there. Trust me, you idea isn't the solution to Graal and more then likely won't do what you think it can.

Are you familer with the Game Design field (in real professional companies)? Game Design ideas are a dime a dozen; no idea is "that great". It is all about which ideas seem to be the most plasable for the production team and which ones will entice people to play it by just looking at a commercial ad or other such advertisement and press.
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  #7  
Old 03-03-2007, 03:07 PM
ViperZakuto ViperZakuto is offline
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Quote:
Originally Posted by zokemon View Post
As is every other idea out there. Trust me, you idea isn't the solution to Graal and more then likely won't do what you think it can.

Are you familer with the Game Design field (in real professional companies)? Game Design ideas are a dime a dozen; no idea is "that great". It is all about which ideas seem to be the most plasable for the production team and which ones will entice people to play it by just looking at a commercial ad or other such advertisement and press.
yeah they don't produce as many good games anymore. companies are jut focusing in flashy gfx, and using classic names to sell titles these days, rather than focusing on gameplay.
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