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  #1  
Old 02-23-2007, 07:44 PM
Googi Googi is offline
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Originally Posted by garglius1 View Post
Lets say person x puts in 1k plat in tokens and walks away with 10k plat in tokens. He trades that for 1 EC. (Using imaginary values to prove a point). Person y comes in with 10k plat in tokens and loses it all. 1 More EC was added to the economy. We would be playing with tokens, not EC, so they wouldn't fluctuate, only the tokens used to buy them
But that isn't increasing the number of ECs by "giving them out," that's increasing the number of ECs through currency conversion. If an equal amount of tokens are lost as are won, then, statistically speaking, the economic effect would be identical to just allowing people to convert 10K plat into 1 EC.
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Old 02-23-2007, 07:47 PM
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Originally Posted by Googi View Post
But that isn't increasing the number of ECs by "giving them out," that's increasing the number of ECs through currency conversion. If an equal amount of tokens are lost as are won, then, statistically speaking, the economic effect would be identical to just allowing people to convert 10K plat into 1 EC.
Not if you have the machine take plat and dish out tokens, many games work on the fact that you can trade in x money for y tokens then then tokens for prizes. This would be convsersion, and pointless. If you had the slot take plat and then you could either lose it all, or gain tokens if you won, it would stop conversion from happening
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Old 02-23-2007, 09:13 PM
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Originally Posted by garglius1 View Post
Not if you have the machine take plat and dish out tokens, many games work on the fact that you can trade in x money for y tokens then then tokens for prizes. This would be convsersion, and pointless. If you had the slot take plat and then you could either lose it all, or gain tokens if you won, it would stop conversion from happening
No it wouldn't. Suppose that there's a machine where I have a 50% chance of losing whatever I put in and a 50% chance of receiving twice the value of the plat I put in in tokens (such a machine would statistically break even). For the sake of simplicity, we'll assume that if I put in 500 plat and win, I get 1000 tokens (if I put in 500 and lose, I obviously get zero.) Playing the machine 20 times would result in an average payout of 10000 tokens (I should win 1000 tokens about ten times and win nothing about ten times). If 10000 tokens = 1 EC (which it would have to if we're operating from the premise that 10000 plat = 20 diamonds = 1 EC is the "ideal" EC value) then the average time that I put 10000 plat into the machine I get 1 EC. I am doing what amounts to a currency conversion.
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Old 02-23-2007, 11:57 PM
garglius1 garglius1 is offline
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Originally Posted by Googi View Post
No it wouldn't. Suppose that there's a machine where I have a 50% chance of losing whatever I put in and a 50% chance of receiving twice the value of the plat I put in in tokens (such a machine would statistically break even). For the sake of simplicity, we'll assume that if I put in 500 plat and win, I get 1000 tokens (if I put in 500 and lose, I obviously get zero.) Playing the machine 20 times would result in an average payout of 10000 tokens (I should win 1000 tokens about ten times and win nothing about ten times). If 10000 tokens = 1 EC (which it would have to if we're operating from the premise that 10000 plat = 20 diamonds = 1 EC is the "ideal" EC value) then the average time that I put 10000 plat into the machine I get 1 EC. I am doing what amounts to a currency conversion.
Yes, but you have to assume that some people will win more and some will lose more, and as you know in all casinos, the house always wins. Make it more like 33% win 66% lose.
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Old 02-24-2007, 01:17 AM
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Originally Posted by garglius1 View Post
Yes, but you have to assume that some people will win more and some will lose more
This is true if you only play a few times. If you play a bunch of times, your record will come to be a pretty close reflection of the probabilities.

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Originally Posted by garglius1 View Post
and as you know in all casinos, the house always wins. Make it more like 33% win 66% lose.
All that changes is the rate of conversion. At a 1/3 win rate and 2/3 lose rate, it would take an average of 15000 plat to get an EC. So EC prices would be 15000 plat = 30 diamonds = 1 EC, which defeats our purpose.
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