Quote:
Originally Posted by ReBorn_Spirit
Rather simple in the roots of this suggestion. But all gmaps should be the same size anyways. Not to mention you can currently warp around the world in 3/4th the time it would to sail straight through. Not to mention more areas to actually do things with in the future would be nice. For the most part I would actually have to say that dungeons to these other maps should not really be installed just yet. However dungeons with level 30+ monsters Would be a nice addon as well. Round world could be done too, simply sailing far enough west means your on the eastern edge of the map. The same could be applied to sailing north and ending up on the south end of the map. (this would mean no icecaps)
List of effects this could have.
+ New areas for add-on and development to Graal Kingdoms
+ A more reasonable way to arrange the gmaps
+ Areas for more quests
+ Areas for more mosters, perhaps for level 20+
+ Areas for new events
* King of the hill between kingdoms
* Kingdom outposts (Like the original Nighthawk idea)
* Capture the flag between kingdoms
* Water arena map for boat battles
+ Larger overworld for possibility of larger ships
+ Sailing would be more rewarding
- Slightly longer ferries for some kingdoms
- Little more complex to find things
- More work to staff to do (Maybe a small dev team needed)
+ possibility to make a round world
Color Code (Can be rearranged if necessary)
Darkblue = Main.gmap
Darkred = Samurai.gmap
Brown = Dustari.gmap
Darkgreen = forest.gmap
darkgrey = pirates.gmap
teal = zormite.gmap
white,lightblue = outeredge maps for addon or other suggested island uses.
lightgrey = mostly water maps for ferries to pass through to kingdoms.
Did I forget anything???
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Good idea, but I got the feeling that wont happen. Just look at Main Island. It looks like they just started to detail it, and you want even more islands? Also, they would get problems with the new monster GFX again I think. But overall I like this idea.