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Old 02-11-2007, 09:44 AM
WanDaMan WanDaMan is offline
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Quote:
Originally Posted by pooper200000 View Post
yes!!!
Im kind of confused. I have the zone tiles. I don't know what addtiledef2 is? I just want to be able to make a gmap with correct grass tiles. What does one tile look like though when it is correctly made meaning it isn't "messed up"?
Ok, add removetiledefs; to a level to get pics1.png back. That's the default tileset. It will not appear messed up or anything like that ! Now, install the Development Packages and follow the instructions in the Level Generator folder - it's pretty straight forward!


Quote:
Originally Posted by Torankusu View Post
What is the problem you ran into with addtiledef2? Why would they affect you not being able to have different seasons?
I used 32 different images on VS for addtiledef2, I believe I used them in 512 levels. I'll explain it a bit better, the tiles I've added are for different parts of the overworld; Natural, Snow + Volcanic. Now, if I were to add a christmas season to my overworld it would mean that I would have to edit the Natural and Volcanic tiles to corrospond with it being a snow season, same for any other season such as spring or summer... It's too much trouble for something so little, I wish I wouldn't of ever used addtiledef2!
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Old 02-11-2007, 10:36 AM
Chandler Chandler is offline
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Quote:
Originally Posted by WanDaMan View Post
I used 32 different images on VS for addtiledef2, I believe I used them in 512 levels. I'll explain it a bit better, the tiles I've added are for different parts of the overworld; Natural, Snow + Volcanic. Now, if I were to add a christmas season to my overworld it would mean that I would have to edit the Natural and Volcanic tiles to corrospond with it being a snow season, same for any other season such as spring or summer... It's too much trouble for something so little, I wish I wouldn't of ever used addtiledef2!
Yes. You got those figures correct.
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