I don't like the idea of having the variable names in the array, considering arrays get cut off after a certain point. If I did that I'd make all variable names only 4 characters to limit length.
For weight, I have the function mud_calculate() to parse all the items for values you need, when it gets the total weight it sets that in clientr strings, then the total weight is applied in the movement system somewhere.
I'm still kinda iffy about using Objects for the mud items or anything since I don't know
exactly how they work with the server and don't want to spend time trying to find out, its just easier for me to use the function mud_getitemvar() or mud_getitem().
Also on Aeon, because the default Graal Q-Menu is not in use, I renamed all Weapons so simple letter-only names so they don't require quotes or makevar() to be referenced: MudItems, System, SystemGuiFactory, GuiInventory, GuiHud, etc. None of those slashes or anything else, and I love it that way
