Quote:
Originally Posted by Gerami
Hell the only problem I have is that the cliffs Stefan wants it to generate aren't properly done to begin with. If he's able to make it generate cliffs, why not make it be able to generate cliffs properly? That's really my only main concern.
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as I understand it, the way it works is:
Green touching red: placecliff(here, direction)
PlaceCliff(location): if (location) is a corner, placecorner (direction); else placenormalcliff (direction). So if he gives us the Graalscript version, we can replace placenormalcliff with a different tiling sequence, etc. Particularly handy for servers where "cliffs" means "skyscrapers" or "space station wall", etc.
then it blends nicely into dungeon generation, as you can say "mine wall" in place of "cliff" and "mine floor" in place of "grass", etc.