Graal Forums  

Go Back   Graal Forums > Development Forums > Future Improvements
FAQ Members List Calendar Today's Posts

Reply
 
Thread Tools Search this Thread Display Modes
  #1  
Old 12-09-2006, 03:05 AM
Admins Admins is offline
Graal Administration
Join Date: Jan 2000
Location: Admins
Posts: 11,693
Admins has much to be proud ofAdmins has much to be proud ofAdmins has much to be proud ofAdmins has much to be proud ofAdmins has much to be proud ofAdmins has much to be proud of
For the clientside-thing you can use player.attr[] which should work in most cases, although it's not directly sent to the other players via udp.

For global data we can use the irc-communication things right now (there are ways to verify from which server/script the data comes, although not fully documented). In the near future there will also be a way to send requesttext/sendtext messages to other npcservers, which then can be used to load, exchange and store data.
Reply With Quote
  #2  
Old 12-09-2006, 03:08 AM
Novo Novo is offline
[TServerDeveloper]
Join Date: Jun 2006
Posts: 448
Novo will become famous soon enough
Quote:
Originally Posted by Stefan View Post
For the clientside-thing you can use player.attr[] which should work in most cases, although it's not directly sent to the other players via udp.

For global data we can use the irc-communication things right now (there are ways to verify from which server/script the data comes, although not fully documented). In the near future there will also be a way to send requesttext/sendtext messages to other npcservers, which then can be used to load, exchange and store data.
What about request/send text to other players?

When using IRC-Bot, we have to go into the same channel and send a message to everyone. If we sent to the player themselves, they get it as a PM.
Reply With Quote
  #3  
Old 12-09-2006, 09:45 PM
Tyhm Tyhm is offline
Psionic Youth
Tyhm's Avatar
Join Date: Mar 2001
Location: Babord, West Graal Deaths:1009 Kills:1
Posts: 5,635
Tyhm has a spectacular aura about
Quote:
Originally Posted by Stefan View Post
For the clientside-thing you can use player.attr[] which should work in most cases, although it's not directly sent to the other players via udp.

For global data we can use the irc-communication things right now (there are ways to verify from which server/script the data comes, although not fully documented). In the near future there will also be a way to send requesttext/sendtext messages to other npcservers, which then can be used to load, exchange and store data.
Sweet....back to work on Hubworld for me, then. }:{D>
__________________
"Whatever," said Bean, "I was just glad to get out of the toilet."

"Power does not corrupt. Fear corrupts, perhaps the fear of a loss of power."- John Steinbeck
"I'm only acting retarded, what's your excuse?" queried the Gord.
- My pet, the Levelup Gnome

http://forums.graalonline.com/forums...&postcount=233
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 07:45 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.