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  #1  
Old 12-03-2006, 09:38 AM
zell12 zell12 is offline
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Simple solution. Remove UN. The players will play somewhere.
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Old 12-03-2006, 07:33 PM
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Quote:
Originally Posted by zell12 View Post
Simple solution. Remove UN. The players will play somewhere.
Agreed, UN is trash.
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Old 12-03-2006, 09:01 PM
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Quote:
Originally Posted by LazyBoner View Post
Agreed, UN is trash.
A lot of people would disagree with you.
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  #4  
Old 12-03-2006, 09:37 PM
Chris Chris is offline
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Originally Posted by Darlene159 View Post
A lot of people would disagree with you.
Trial accounts and "LOLZ I R LEET" people don't count.
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  #5  
Old 12-03-2006, 09:38 PM
Darlene159 Darlene159 is offline
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Trial accounts and "LOLZ I R LEET" people don't count.
*shrugs* I don't play UN, but the fact remains that there are a lot of people who play it for whatever reason.
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  #6  
Old 12-03-2006, 09:59 PM
Sulukra Sulukra is offline
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Quote:
Originally Posted by Darlene159 View Post
A lot of people would disagree with you.
And alot more would agree with him.
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  #7  
Old 12-03-2006, 10:27 PM
Tyhm Tyhm is offline
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Quote:
Originally Posted by zell12 View Post
Simple solution. Remove UN. The players will play somewhere.
That's a fix, sure, but it's not a Solution. That's just rearranging deck chairs on the titanic - another UN would rise and all the newbies would go there instead.

The Solution is for Classic to reclaim its title as Official Newbie Server. The method is to sticky it at the top of the playerworld list, so newbies go "OOH I GO THERE" and everyone who doesn't want to play there just ignores it, as though it were the column header or an old announcement.
Then, ideally, relax the restriction on Newbies Can't Save and Playerworlds Can't Give Passwords, so newbies can play Classic without the "Mask of Majora" syndrome - "Every time I go there, it's the same day! I have to redo the [by now] stupid Push The Block quest, then I have to redo the [by now] lame Save The Castle quest..." - instead they just get frustrated at having to remember a 20-character password on a nag-screen: "Just $20 to buy the game and upgrade forever, you'll never have to deal with another one of these Password Saves!" - but people will suffer through such things to play a Free Game, they're used to it.
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  #8  
Old 12-07-2006, 01:54 PM
Demisis_P2P Demisis_P2P is offline
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Originally Posted by Tyhm View Post
and Playerworlds Can't Give Passwords, so newbies can play Classic without the "Mask of Majora" syndrome - "Every time I go there, it's the same day! I have to redo the [by now] stupid Push The Block quest, then I have to redo the [by now] lame Save The Castle quest..." - instead they just get frustrated at having to remember a 20-character password on a nag-screen: "Just $20 to buy the game and upgrade forever, you'll never have to deal with another one of these Password Saves!" - but people will suffer through such things to play a Free Game, they're used to it.
Era has a password system, but it's basically just for staff and players who want the extra security of another password (or who feel that their account might be compromised). As soon as you log on the coloreffect of the level is set to black, no items can be dropped and you can't move until you enter the password. The passwords are encoded and stored in the players strings, but it probably wouldn't be hard to create something similar that stores all the players strings in a text file and then re-sets them from the textfile to their strings when they log back on and enter the password. It wouldn't be legal to do that though :P
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  #9  
Old 12-07-2006, 06:34 PM
maximus_asinus maximus_asinus is offline
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Quote:
Originally Posted by Demisis_P2P View Post
Post.
Maybe something like this:

A trial account logs on, and starts playing. When they beat the first quest, they are given a (unique?) password, which the player would input the next time they logged on. In doing so, their account is restored to the last quest they beat (item and heart wise only, deaths/kills/etc wouldn't be saved to keep the incentive to upgrade).

The passwords could be preset on the server, saved in a server string, and then could be combined with a piece of personal (to the computer) information to prevent password sharing (maybe combining the PC ID into the password in some manner?).

Just borrowing ideas from other games.
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  #10  
Old 12-07-2006, 08:01 PM
jake13jake jake13jake is offline
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Quote:
Originally Posted by maximus_asinus View Post
Maybe something like this:

A trial account logs on, and starts playing. When they beat the first quest, they are given a (unique?) password, which the player would input the next time they logged on. In doing so, their account is restored to the last quest they beat (item and heart wise only, deaths/kills/etc wouldn't be saved to keep the incentive to upgrade).

The passwords could be preset on the server, saved in a server string, and then could be combined with a piece of personal (to the computer) information to prevent password sharing (maybe combining the PC ID into the password in some manner?).

Just borrowing ideas from other games.
Remember when UN did that? Stefan and Unixmad won't go for it.
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  #11  
Old 12-08-2006, 12:22 AM
maximus_asinus maximus_asinus is offline
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Quote:
Originally Posted by jake13jake View Post
Remember when UN did that? Stefan and Unixmad won't go for it.
I don't remember anything UN does because I don't really care about it.
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  #12  
Old 02-09-2007, 11:10 PM
Torankusu Torankusu is offline
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I think classic's overworld and key-remembered quests should be integrated into a new revived classic-style playerworld.

I think that the overworld should be changed and it should be set in the future of Graal's history, but not have elements like what graal 2001 did. The economy and lack of questing destroyed it.

For a better example, those who remember the Old Graal quests on Classic can have a pretty good idea of what I am talking about.

Because you guys are all right in a way. Classic can't necessarily go away, it's what brought many of us to this game in the first place. But I honestly don't see a future that resembles anything like what its past once was. And Converting things is going to be quite a bit of work.
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  #13  
Old 12-08-2006, 12:52 AM
Tyhm Tyhm is offline
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Quote:
Originally Posted by jake13jake View Post
Remember when UN did that? Stefan and Unixmad won't go for it.
And I think it's high time that regulation was rethought. It was important at the dawn of P2P that no servers have exceptions - because enough people were still hanging around the proverbial parking lot complaining about how they had to pay, it would have caught on like wildfire, hacks would come out - it woulda been messy.

Now the parking lot's empty. So now we can start letting in a few people who didn't pay for a few minutes.
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