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  #1  
Old 11-28-2006, 09:25 AM
Tyhm Tyhm is offline
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That's always the problem with Graal; a lot of people's work is, by its nature, invisible. I was lucky to work in the LAT during the development heyday - when I made something you could see it, when I fixed something I could report it. But this, this finegaling - "I fixed the z-intercept of the thrown projectile script"? You spend all day developing and have nothing to show for it, it's barbaric.

Worse was Peach's job. GP Captain in peacetime. If nothing happens, he's doing a good job - if you even see him online, he's let one slip.

Point? *shrugs* I quit the LAT because I knew someone else would care about the job more than I did. Com was a better scripter than I was and had (at the time) more time to dedicate to it. Turned out he didn't last all that long - mostly because the position of LAT Admin is/was primarily administrative, hirings and firings and directing and cajoling and trying to get the team to work at the same purpose, very little actual scripting involved...(oh great, now I'm catching a cold, perfect...)
It's the system, man. The Beast. Massokre and Masterstorm spend all their time reworking a massive ugly script that basically says "Act just like Classic used to when movement and damage were default. But so it works with serverside scripting and the NPCServer." Then who's free to develop, to decide which of the 9 maps of Classic is the right one, to bring back baddies and say "This is the Baddy script, it is not negotiable"?
I'd do it if I wasn't working, but I doubt anyone'd let me in all fairness. I had my chance.
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  #2  
Old 11-29-2006, 04:33 AM
jake13jake jake13jake is offline
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Quote:
Originally Posted by Tyhm View Post
Massokre and Masterstorm spend all their time reworking a massive ugly script that basically says "Act just like Classic used to when movement and damage were default. But so it works with serverside scripting and the NPCServer."
Actually, Storm made a massive ugly script. I wrote a new script for the system that I use to actually develop things (opposite boots, gravity boots, horses, hammer, trident, drunk movement, etc.). It's called abstraction. Several things can be developed on the basis of one thing being developed. The fact that I wrote the movement system with horses in mind really helps a lot.

The main massive ugly problem lies within storm's old scripts that are still being used (projectiles, staff for the most part). The recoil/death system, since movement was uploaded before my damage system was made, is also a little bit ugly, but can be worked with.

Meanwhile, Storm wanted movement to be completely rescripted again (he's jealous that I made something better than he could). However, HR was opting to just build on top of my systems for the most part (much cleaner).
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  #3  
Old 11-29-2006, 05:37 AM
maximus_asinus maximus_asinus is offline
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Quote:
Originally Posted by jake13jake View Post
...he's jealous...
Maybe a tad hypocritical coming from me, but you sure are conceded.
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  #4  
Old 11-30-2006, 12:04 AM
jake13jake jake13jake is offline
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Originally Posted by maximus_asinus View Post
Maybe a tad hypocritical coming from me, but you sure are conceded.
Well, explain how after my movement system was uploaded he immediately started working on a new movement system (that still doesn't come close to mine) instead of improving other things on the server with the new system?
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