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  #16  
Old 10-31-2006, 04:39 AM
Mykel Mykel is offline
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Originally Posted by Rufus View Post
No it doesn't, lol.
Not fair in which way?
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  #17  
Old 10-31-2006, 04:54 AM
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Originally Posted by Draenin View Post
A text field could always be inserted where a user is asked after they pay for a subscription who referred them to the game. If they enter a user's name, the point would ge given to whoever that is. The reward shouldn't be server-specific, however, because certain people might not like certain servers and so on.
"Dreanin referred me!" "!ERROR - User not found" Thus, ClickThisLink

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Originally Posted by Rufus View Post
No it doesn't, lol.
Yeah - more, less?
Probably should be a sliding scale, but then again, if any one player's bringing in 12 paying customers a year, they deserve to play for free...0_o
I keep oscillating between "6 months! Everyone brings in 2 more paying customers, what's wrong with that?" and "Oooh, sounds rife for scamming, people will get hundreds of people to pay, who in turn will get others to upgrade for Them...wait, but that means hundreds of people are paying..." I dunno, it doesn't feel like the math weighs out even when it does.
Just have to make real sure that refunds work retroactively through the system - Rufus upgrades accounts Rufus_1-Rufus_12, then cancels the payment on those 12, he doesn't get to keep his Free Year signing bonus.
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  #18  
Old 10-31-2006, 03:51 PM
Rufus Rufus is offline
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Originally Posted by Tyhm View Post
Yeah - more, less?
Less, which should equal to more referrals being made. Although, that could backfire due to the advantage of referring advantage not looking very appetising.
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Seriously, you have ****-all for content and you're not exactly pulling in new developer talent, angling for prestigious titles should be your last concern.
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  #19  
Old 10-31-2006, 04:10 PM
Draenin Draenin is offline
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Quote:
Originally Posted by Tyhm
"Dreanin referred me!" "!ERROR - User not found" Thus, ClickThisLink
Kay, so how would you have it work instead?
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  #20  
Old 10-31-2006, 04:13 PM
Rufus Rufus is offline
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Originally Posted by Draenin View Post
Kay, so how would you have it work instead?
I'd say, each user has a referal link/e-mail that they could send to their friends, and the option of just entering the account name. It doesn't really take much to ask your friend(s) what their account name is, and how you spell it correctly.
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Seriously, you have ****-all for content and you're not exactly pulling in new developer talent, angling for prestigious titles should be your last concern.
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  #21  
Old 10-31-2006, 04:15 PM
Draenin Draenin is offline
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Quote:
Originally Posted by Rufus
I'd say, each user has a referal link/e-mail that they could send to their friends, and the option of just entering the account name.
Tell me how this is differen from what I just said.

Quote:
Originally Posted by Draenin
A text field could always be inserted where a user is asked after they pay for a subscription who referred them to the game.


Also, Mykel's idea is a pretty good one. Considering that each subscription can be anywhere around a max of almost $50, getting a full year by referring 12 people would be a good idea, considering that it's around $600 worth of subscriptions.
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  #22  
Old 10-31-2006, 04:17 PM
Rufus Rufus is offline
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Quote:
Originally Posted by Draenin View Post
Tell me how this is differen from what I just said.
A simple link you can paste to your friends via AIM/MSN/whatever, rather then them having to know your account name.

Quote:
Originally Posted by Rufus View Post
I'd say, each user has a referal link/e-mail that they could send to their friends, and the option of just entering the account name.
Sorry, was I supposed to say "and Draenin's idea"?
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Seriously, you have ****-all for content and you're not exactly pulling in new developer talent, angling for prestigious titles should be your last concern.
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  #23  
Old 10-31-2006, 04:21 PM
Draenin Draenin is offline
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Quote:
Originally Posted by Rufus
A simple link you can paste to your friends via AIM/MSN/whatever, rather then them having to know your account name.
Regardless, the link you'd send them would have to have your name automatically entered somewhere to be submitted, though. It's not a bad idea, but we should still be thinking of the physical implementations of the system.
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  #24  
Old 10-31-2006, 05:58 PM
Mykel Mykel is offline
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Quote:
Originally Posted by Rufus View Post
Less, which should equal to more referrals being made. Although, that could backfire due to the advantage of referring advantage not looking very appetising.
Why less? You do realize that that means 12 referrals equals only one free year of playing time.
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  #25  
Old 10-31-2006, 06:09 PM
Spark910 Spark910 is offline
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Originally Posted by Mykel View Post
Why less? You do realize that that means 12 referrals equals only one free year of playing time.
Considering the lifespan of Graal upgrading players and according to unixmad only upgrading once, I don't think we should give them so long free.

I'd say a maximum of a week free per referal. I know it's not THAT much. It could depend on what they do. If they upgrade to the top thing then maybe a month, but they shouldn't all be one month.

EDIT: I do understand the fact that if you bring 12 people to graal you have made Graal quite a bit of money, but I don't think unixmad would like the idea of people being able to get a year free on his game :P
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  #26  
Old 10-31-2006, 06:41 PM
Mykel Mykel is offline
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Originally Posted by Spark910 View Post
Considering the lifespan of Graal upgrading players and according to unixmad only upgrading once, I don't think we should give them so long free.

I'd say a maximum of a week free per referal. I know it's not THAT much. It could depend on what they do. If they upgrade to the top thing then maybe a month, but they shouldn't all be one month.

EDIT: I do understand the fact that if you bring 12 people to graal you have made Graal quite a bit of money, but I don't think unixmad would like the idea of people being able to get a year free on his game :P
Wait, I didn't understand why you said 1 month per was too long.
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  #27  
Old 10-31-2006, 06:45 PM
Spark910 Spark910 is offline
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Originally Posted by Mykel View Post
Wait, I didn't understand why you said 1 month per was too long.
Because it is. Lets face it, Graal in its current state isn't much worthy of REupgrading. So assuming someone gets a year free, at the end of the year I'd imagine most would be unlikely to upgrade because they have already experienced a year of it and see no reason to. Problem with this? Less on subscription upgrade. I assume this is why most people upgrade only once, as they realise there is nothing to reupgrade for.

But as I said, I know it'd still be in Graal's interest to do it, I don't think unixmad would like the idea. Besides, a month is quite a long time. This shouldn't be seen as a way of getting free Graal and never upgrading unless you are really bringing bus loads of people to Graal.
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  #28  
Old 10-31-2006, 07:59 PM
Mykel Mykel is offline
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Originally Posted by Spark910 View Post
Because it is. Lets face it, Graal in its current state isn't much worthy of REupgrading. So assuming someone gets a year free, at the end of the year I'd imagine most would be unlikely to upgrade because they have already experienced a year of it and see no reason to. Problem with this? Less on subscription upgrade. I assume this is why most people upgrade only once, as they realise there is nothing to reupgrade for.

But as I said, I know it'd still be in Graal's interest to do it, I don't think unixmad would like the idea. Besides, a month is quite a long time. This shouldn't be seen as a way of getting free Graal and never upgrading unless you are really bringing bus loads of people to Graal.
Yeah, but graal is getting 12 subscriptions in exchange for this year free. You act like they are just giving it away.
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  #29  
Old 10-31-2006, 08:14 PM
excaliber7388 excaliber7388 is offline
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I like the idea of getting points and being able to redeem them for more time, or even in game items on gold servers.
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  #30  
Old 10-31-2006, 08:20 PM
Rufus Rufus is offline
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I like the idea of getting points and being able to redeem them for more time, or even in game items on gold servers.
Damn you for suggesting that because that's the cheapest option, and the one I think would most likely be implimented - either that or adding gralat to the games area.

The people who don't play Kingdoms, Zone, or the games would have no real drive to invite a friend over, unless of course they were really impressed, therefore I'm not quite sure it'd work.

A "big" gift in return for.. well.. basically bringing in some money, would be more appreciated and Gold time is something we pay money for.
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Seriously, you have ****-all for content and you're not exactly pulling in new developer talent, angling for prestigious titles should be your last concern.
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