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  #1  
Old 10-20-2006, 07:58 PM
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You can gain experience by stealing items from monsters.
The classes give different items, skills and stats at the start, but you can theoretically get everything later.
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Old 10-21-2006, 01:01 AM
Raelyn Raelyn is offline
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Quote:
Originally Posted by Stefan View Post
You can gain experience by stealing items from monsters.
The classes give different items, skills and stats at the start, but you can theoretically get everything later.
As Stefan said, you can gain experience early on from stealing, but honestly, any player of any class can learn stealing and do the same thing...

The classes do give different starting items, mostly useless because you will discard them later anyways.

Ultimately, classes determine how you start, but in the end, everyone ends up powerful, and more than class, it just depends on how you play your character, if you start as a mage, and you use weapons to kill everything, you will end up with high physique and be a warrior, more than a mage, regardless of your class, etc.

The classes only mattered in Crossfire, where the open-source code was originally taken from. IE: Monks could not use weapons, due to their guidlines, but started with a unique skill called "Meditate" which is essentially praying, but for magic instead of wisdom.

However, not all of the classes were transferred to graal, or the races, so here, it doesn't really matter. Although, I would like to see some of the other races from Crossfire transferred over..
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Old 10-22-2006, 03:52 PM
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Quote:
Originally Posted by Raelyn View Post
Ultimately, classes determine how you start, but in the end, everyone ends up powerful
So a level 50 thief is as powerful as other level 50's?

The way GK works in my opinion is just Barbarian, Priest, or Mage.

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