Quote:
Originally Posted by HoudiniMan
This would work with a base of developers for each world who were very committed. I don't think any worlds, even classic ones, have the drive and resources to make this system work.
Simple as that.
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Maloria would. They've got their own forum, I can't imagine they'd object to getting their own server and the right to make their own ads and recruit their own players for their own game. I would, if I had a world, I'd jump on that like a tramopoline.
Quote:
Originally Posted by konidias
I like everything except the mentioning of the server bill. Playerworlds that are having people upgrade to play them (which means they would be gold) should not be required to pay yearly rental fees for the server. They are already providing Graal with income from account upgrades (of their own accounts and anyone who upgrades to play)
I've never rented a server and I never would... I don't have the money nor the patience to do so. I think that newcomers should have to pay for their server though... obviously to keep from everyone having a server. But once the server is public and getting people to upgrade... the renting should be free and that money should be profit for the playerworld staff.
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Well, right. I suppose I misspake - the Discounts should go all the way around from Yearly Rental: $99 for servers that suck to Daily Income for the servers that rule. I mean, if you only get $1 per upgrade - IF - then after 100 upgrades, that's only one upgrade every 3.65 days, the rest is profit. If you make one upgrade a day, you end the year out with $265 to put towards whatever you like. And that's assuming Graal only gives you $1! If Unixmad decided to be generous and give you $3, you'd make $1095 on your daily upgrades, - the $99 to keep the servers running and it's still $996. And if your server's REALLY popular....well, you get the idea.
And this isn't even the thread on Expansion Packs. That's where the REAL money is, if you ask me...