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View Poll Results: Graal for n64??
OOOOOH YAA!!! 21 32.81%
NO way!!! 43 67.19%
Voters: 64. You may not vote on this poll

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  #16  
Old 06-30-2001, 03:58 AM
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I think it is more of the fact the Graal on N64 would bite major ass and that this is not related to NPC Server.
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  #17  
Old 07-01-2001, 02:12 PM
Munkey Munkey is offline
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Even if Stefan wanted to make graal for a home console then he would have to buy the programming language from the owners of the console.

Nintendo just dosen't "give out" it's language so anyone can make a game and not have it licensed by nintendo.
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  #18  
Old 07-02-2001, 02:59 AM
Poogle Poogle is offline
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Errr....

If Stefan did make it for N64 or GBA it would be offline inless he makes it work with a Link Cable or 3 orther players for n64 you know! He would have to write alot of scripts for it to be offline and if he does make it I hope he has a level maker !
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  #19  
Old 07-02-2001, 11:56 PM
Marco2002 Marco2002 is offline
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Quote:
Originally posted by MoonAngel
Why not for Playstation2, X-Box, Dreamcast, Gameboy Advanced and every other console? =P
Graal for GBA...what a good idea
btw. does anyone have a screenshot of Graal GB ?
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  #20  
Old 07-03-2001, 12:03 AM
Marco2002 Marco2002 is offline
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btw. in the near future you'll be able to play with other players with a handy
GRAAL FOR GBA!
GRAAL FOR GBA!
GRAAL FOR GBA!
GRAAL FOR GBA!
GRAAL FOR GBA!
YEAH
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  #21  
Old 07-03-2001, 02:10 AM
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Quote:
Originally posted by Munkey
Even if Stefan wanted to make graal for a home console then he would have to buy the programming language from the owners of the console.

Nintendo just dosen't "give out" it's language so anyone can make a game and not have it licensed by nintendo.

What are you talking about? No system has it's own language, maybe a file that they reference to but the majority of the games on X-Box, Gamecube, etc. are written in C++ and DirectX.
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  #22  
Old 07-03-2001, 05:57 AM
Evil-Magus Evil-Magus is offline
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Smile

If graal were to come out on a video game console it would be on an internet capable syestem?
(eg.GBA,PS2,DC)
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  #23  
Old 07-03-2001, 06:23 AM
Bane2000 Bane2000 is offline
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is GBA net compliant ?
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  #24  
Old 07-03-2001, 10:55 AM
G_yoshi G_yoshi is offline
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Quote:
Originally posted by Napster69



What are you talking about? No system has it's own language, maybe a file that they reference to but the majority of the games on X-Box, Gamecube, etc. are written in C++ and DirectX.
hehe...if that were true, then why have emulators?

each system has its own unique language that is specially designed to use the hardware properly. the only game system i know of that actually uses C for its language is the GBA....hehe...i wouldn't be surprised if the GBA uses and emu for its backwards compatibility

You should read documentation on different consoles...as far as emulation goes.

Oh yeah! Since X-box uses a pentium (worst idea to put into a console) it will use DX for its graphics and stuff.

GAMECUBE is specially designed by Nintendo to fulfill what developers want most and will be easy to develop for.

PS2/PSX is probably a small upgrade and stuff from the SNES since PSX came as a result of a defunct attempt by Nintendo and Sony to create a system attachment. Most of the hardware is somewhat identical to an SNES.....such as the sound processor...both the SNES and PSX use the SPC processor in them but I think the PSX lacks the additonal memory that the SNES had with its sound processor. That is why FF6 sucked on psx.
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  #25  
Old 07-03-2001, 10:56 AM
G_yoshi G_yoshi is offline
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Quote:
Originally posted by Bane2000
is GBA net compliant ?
Of course it is But it has to be connected to a GAMECUBE...but that may change.
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  #26  
Old 07-03-2001, 12:00 PM
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G_yoshi, there is no language such as Nintendo++. Why would a developer spend time learning a whole new language for each system they support?
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  #27  
Old 07-03-2001, 12:12 PM
G_yoshi G_yoshi is offline
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Shows how much you know....please..go read some tech. docs on a system. you will see that they have their own program code....

and as i said before....what would be the use of emulators? Emulators take and interpret the code so that it can be used on a PC/MAC. Otherwise...everything could be played on eversystem....think about it for a moment....the Nintendo 64 is different from a PSX....by far. If what you are saying were true....you could just simply do a transfer from the 2 and they would work......but that is not true....that is what game porting is for.....the way a game is programmed in one language is taken and then interpreted into another language....

Please...next time, refine your idea on this matter. The only system that uses C++ is the GBA....the rest have a special language...that is 1 reason why the Sega Saturn sucked...cause it was hard to develop for. It is also the reason why it takes so long for third-party developers to port a game from one system to the other....
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  #28  
Old 07-03-2001, 12:13 PM
G_yoshi G_yoshi is offline
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btw...it does help knowing C++....that way you have an understanding of how programming works.
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  #29  
Old 07-03-2001, 08:41 PM
Kaimetsu Kaimetsu is offline
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Yoshi = correct. The languages are often similar in terms of syntax but the actual operation is vastly different.
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  #30  
Old 07-03-2001, 09:48 PM
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They use C and C++. However they all are like their own OS, therefore people need the compiler.
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