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Old 10-09-2006, 01:29 AM
Drakeero Drakeero is offline
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CidNight, thank you for supporting one half of my argument.

My aggressive improvements will be in the land and buildings of Zormite, but as for the recruits, do I wish them to be happy and productive members, but I would not force them into over complicated RP's, maintain rigid event schedules, and such things. I would create an environment easier for people to advance in the game by their own effort instead of having to scratch for their own survival, or have everything handed to them.

But I WOULD however, man-handle the ranks quite a bit. For starters, there's too many of them, and they're too complicated or even meaningless! Trim down, short, simple, a few mininstries for some variety, but not that sprawling mess we have now.
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Old 10-09-2006, 01:32 AM
CidNight1142 CidNight1142 is offline
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Quote:
Originally Posted by Drakeero View Post
Trim down, short, simple, a few mininstries for some variety, but not that sprawling mess we have now.
I agree with this. Less is more in this aspect.
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Old 10-09-2006, 01:36 AM
Drakeero Drakeero is offline
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Simplicity is good, because less things can go wrong, but on the flip side... the simplest thing you can do in Graal is pretty much swing a pickaxe at a rock. Very straightforward, yet I haven't had any competition for stones in days.

Diversity, is a good thing as well. It allows for more fun. There are more things to do, more things to explore, break up your routine so you don't get bored.

Complication, is sometimes good, because it leads to diversity. But complication for the sake of complication, is death to a kingdom.

Things must be kept simple enough for people to have fun, but complicated enough to maintain diversity. Anything I introduce, try to do, I try to put together into a bigger picture in my head. So things can mesh together and be both diverse and moderately simple.
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Old 10-09-2006, 01:51 AM
Raelyn Raelyn is offline
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Originally Posted by CidNight1142 View Post
I agree with this. Less is more in this aspect.
I know, good god, I still can't figure out why there is a rank for "commoner" when there are clearly not enough players to have "commoner" as a viable rank option, and sadly, the large majority of Zormite (inactive) members, are Commoner.
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