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  #1  
Old 09-17-2006, 11:39 PM
Googi Googi is offline
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Bring back Alt+5

Alt+5 was great. Who's idea was it to get rid of it?
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  #2  
Old 09-17-2006, 11:45 PM
Skyld Skyld is offline
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I am not sure that Graal 3 and up ever supported it.
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  #3  
Old 09-18-2006, 12:01 AM
KuJi KuJi is offline
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It was disabled in Graal2 aswell.. towards the later times.

Zooming too =(
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  #4  
Old 09-18-2006, 12:08 AM
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Zooming was awesome. And, err...what was alt+5? Copy of level with npc and all?
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  #5  
Old 09-18-2006, 12:21 AM
Googi Googi is offline
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Quote:
Originally Posted by Raziel
Zooming was awesome. And, err...what was alt+5? Copy of level with npc and all?
Yeah.
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  #6  
Old 09-18-2006, 02:00 AM
KuJi KuJi is offline
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But no script =p..
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  #7  
Old 09-18-2006, 02:36 AM
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That was Alt+1
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  #8  
Old 09-18-2006, 04:48 AM
Googi Googi is offline
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Quote:
Originally Posted by Stefan
That was Alt+1
Alt+1 took a picture. Alt+5 saved it as a .nw (or before then, .graal) file which let you do things like quickly get a sprite of a certain player that you could use in other levels.
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  #9  
Old 09-18-2006, 05:26 AM
KuJi KuJi is offline
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Or help with leveling via taking ideas... stefan doesnt even know what he made =o
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  #10  
Old 09-18-2006, 06:26 AM
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Yeah, I liked alt 5 for figuring out certain tile configurations. It could be used to do harder things like cliffing, finding the img name for an img (offline use only), etc.
Also, zooming went a layer below seteffect, so basically you could remove effects by zooming.
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  #11  
Old 09-18-2006, 06:48 AM
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Quote:
Originally Posted by excaliber7388
Also, zooming went a layer below seteffect, so basically you could remove effects by zooming.
Fixable?
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  #12  
Old 09-18-2006, 08:09 AM
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Quote:
Originally Posted by excaliber7388
Yeah, I liked alt 5 for figuring out certain tile configurations. It could be used to do harder things like cliffing, finding the img name for an img (offline use only)
+ Stealing heads

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  #13  
Old 09-18-2006, 08:34 AM
contiga contiga is offline
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Alt + 1 -> Snapshot of whole level, without npcs.
Alt + 2 -> Snapshot of what YOU see on your screen.
Alt + 5 -> Saves level without all NPC's, into a .nw file.
Alt + 8 / 9 -> For zooming.

I'd like to see the first, third and fourth added again!
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  #14  
Old 09-19-2006, 05:13 AM
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Quote:
Originally Posted by Rufus
Except that using the same head GFX as someone else isn't "stealing" the head.
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  #15  
Old 09-19-2006, 05:41 AM
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Quote:
Originally Posted by Googi
Except that using the same head GFX as someone else isn't "stealing" the head.
*+ Finding out other people's head names/numbers then.

You know exactly what I was saying and it's not like anyone cares enough to be overparticular of my wording, other then you of course.
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  #16  
Old 09-20-2006, 04:38 AM
Googi Googi is offline
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Quote:
Originally Posted by Rufus View Post
*+ Finding out other people's head names/numbers then.
Which is a good thing. There's no reason why someone should be able to monopolize a given head name/number.

Quote:
Originally Posted by Darlene159 View Post
Alt+5 made it way too easy for people to steal stuff.
I don't remember if it had the npc codes or not, but people could easily copy and paste level work, gfx, and whatever.
It didn't give NPC scripts except for some light effects. I'd like to see some actual evidence that Alt+5 was causing widespread level theft, and even if it was, the fact that so many servers are using their own tilesets nowadays pretty much eliminates this problem.
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  #18  
Old 09-18-2006, 04:29 PM
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Sure, why not
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  #19  
Old 09-19-2006, 05:58 AM
warp2ukew warp2ukew is offline
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  #20  
Old 09-20-2006, 01:49 AM
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Zooming could be readded, including effects, since zooming of ganis and such has been added in the latest version.
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  #21  
Old 09-20-2006, 01:50 AM
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Quote:
Originally Posted by Stefan View Post
Zooming could be readded, including effects, since zooming of ganis and such has been added in the latest version.
But no Alt + 5? P.S. Check pm =o
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  #22  
Old 09-20-2006, 04:18 AM
Darlene159 Darlene159 is offline
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Quote:
Originally Posted by KuJi View Post
But no Alt + 5? P.S. Check pm =o
Alt+5 made it way too easy for people to steal stuff.
I don't remember if it had the npc codes or not, but people could easily copy and paste level work, gfx, and whatever.
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  #23  
Old 09-20-2006, 07:14 AM
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Quote:
Originally Posted by Darlene159 View Post
Alt+5 made it way too easy for people to steal stuff.
I don't remember if it had the npc codes or not, but people could easily copy and paste level work, gfx, and whatever.
Psst Darlene shut up.

Do you honsetly know what your talking about mind you; You will most likely delete this post before it hits the light of day because omg im going against darlene; Honestly you cant really steal the level considering each server basically uses new tilesets.. and beyond that howlong will the level be uploaded before it causes an stink and everyone gets pissed and the stolent content gets removed?

Also its not like npcs can be stolen, all that was displayed was the level .nw dump and the players too as dummy npcs. NPCs really are the core of graal now anyone can look at john does level and rip it off without using alt + 5 so really nothing would change if the guy REALLY wants to steal it he will; Bringing ALT + 5 wont change anything at all and would be a cool feature to see again.

Edit: In effect really all it is like taking a picture you can modify which is very cool.. Its like builtin photoshop for graal levels?
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  #24  
Old 09-21-2006, 04:42 AM
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Ease of use vs. Letting PWAs slack off more
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  #25  
Old 09-21-2006, 04:50 AM
jacob_bald6225 jacob_bald6225 is offline
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Maybe you could some sort of hard to modify,but easy to view, stamp that says it was alt+5'd and where from?
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  #26  
Old 09-21-2006, 06:20 AM
Googi Googi is offline
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Maybe you could some sort of hard to modify,but easy to view, stamp that says it was alt+5'd and where from?
You mean like a custom tileset? Like pretty much every major server uses?
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  #27  
Old 09-21-2006, 07:52 PM
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I really enjoyed the video feature where you could record yourself and stuff :O!
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  #28  
Old 09-23-2006, 04:33 AM
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I remember there was a glitch I used on UN way back.. I dont remember exactly what it was, but it was something like press Alt+5, script any NPC you could want, then press F8 and re-connect to the server you were on, and the NPC would appear online
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  #29  
Old 09-23-2006, 07:28 AM
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Instead of everyone listing the reasons why Alt+5 was bad, I'd like to hear Googi's reason for why it was good.

Why was it so good/important that it needs to be added back?
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  #30  
Old 09-23-2006, 08:06 AM
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Quote:
Originally Posted by konidias View Post
Instead of everyone listing the reasons why Alt+5 was bad, I'd like to hear Googi's reason for why it was good.

Why was it so good/important that it needs to be added back?
I'll assume his reasoning will be "I want to see what head someone is using" or something.
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  #31  
Old 09-25-2006, 03:57 AM
Googi Googi is offline
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Originally Posted by konidias View Post
Instead of everyone listing the reasons why Alt+5 was bad, I'd like to hear Googi's reason for why it was good.
The main reason I liked it was because it made it easy to get an NPC that looked exactly like a certain player. Although being able to easily find out what head or other attribute someone is using can be useful too (even if I rarely used it for that purpose).
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  #32  
Old 09-26-2006, 09:55 AM
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Ya know what'd be fun? Character codes. Rilly simple to script...you can go the simple charcode=sword1.png,goldshield-2.png,head30.png,,,,,body.png,gray,orange,blue,gra y,blue;
or the complex huffman-encoded hexed
charcode=0C1AF21D01A83A3
where you trim the unused variables (held-item, horse, I can't remember what #C5-#C7 were anymore...I think #C8 was body), reduce all the swords and shields to numbered entries in a table (where sword1.png is the 209th entry, and goldshield-2.png is the 3058th), heads are trimmed down to just their number (which only works if people have been keeping with my hard-won syntax), then you do the same thing for colors as for shields...only 16 there, so you only need 1 hex value each...

but such things likely only entertain myself. After all, what good's a code like that with nowhere to translate it back, hmm?
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  #33  
Old 10-01-2006, 10:08 PM
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...then again, if you had a code like that handy, you could hypothetically input it into the website and generate the graphic based off the server's copies of the relevant graphics...just layering images based on how they'd appear in the gani...kinda like HeroMachine, or the South Park Avatar Maker, ya know?
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  #34  
Old 10-28-2006, 02:44 AM
konidias konidias is offline
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Quote:
Originally Posted by Tyhm View Post
...then again, if you had a code like that handy, you could hypothetically input it into the website and generate the graphic based off the server's copies of the relevant graphics...just layering images based on how they'd appear in the gani...kinda like HeroMachine, or the South Park Avatar Maker, ya know?
Except for it would have to allow people to download the images from whatever playerworld the character is on... It wouldn't be of much use if it only displayed graphics that you've already downloaded and have on your computer. Judging by the lag Graal gets now, and with such few players... having a feature where hundreds if not thousands of people are downloading tons of graphics wouldn't be too great... unless Graal got faster/better servers. Which cost more money.
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Old 10-15-2006, 10:59 AM
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*BUMB* Add a recording feature so we can create movies easilly.
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  #36  
Old 10-15-2006, 11:03 AM
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(So then we can advertise Graal on YouTube, and so the admins can make a contest encouraging us so to do...with as many Emulators as offer Record Movie support, it can't be that hard to find a sourcefile...)
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  #37  
Old 10-17-2006, 01:44 PM
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I remember the record feature. I used to make NPC movies for my wannabe server . Now i make wannabe servers on player worlds . I don't remember it saving a level so that should be alright.

On a random note - Firefox v2.0 has a decent dictionary addition built in. Yay!
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  #38  
Old 10-17-2006, 02:44 PM
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Just use fraps for Graal. Problem is that level editor drops FPS when you try to record it with fraps, no idea why. I mean I can record at 30FPS when playing F.E.A.R which is probably atleast 5 times more graphically demanding than Graal will ever be.
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  #39  
Old 10-18-2006, 04:52 AM
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Fraps doesn't give the script to move NPC's
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Old 10-18-2006, 12:53 PM
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Fraps doesn't give the script to move NPC's
what o.o?
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