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  #1  
Old 09-09-2006, 06:19 PM
DarkIceX DarkIceX is offline
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A level..

God, I haven't posted a level on here since... '01 or '02.. Well, rate this level 1-10 and tell me how I can improve. :O

http://img387.imageshack.us/img387/8...icslvl2ea0.png
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  #2  
Old 09-09-2006, 11:40 PM
zim5354 zim5354 is offline
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ugly house i dont like it.
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  #3  
Old 09-10-2006, 01:20 AM
D4rKv310c1ty D4rKv310c1ty is offline
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Grass detail & etc is fab, house is different but I reckon I could like that.
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  #4  
Old 09-10-2006, 03:57 AM
k0rupt_ed k0rupt_ed is offline
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I agree I like the landscape, not the house.
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  #5  
Old 09-10-2006, 10:21 AM
Magadal Magadal is offline
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I like both. House looks cool.
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  #6  
Old 09-10-2006, 02:22 PM
Crono Crono is offline
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That detail reminds me A LOT of my own. Were you inspired by me XD?

Also overall it's a decent level just fix that ugly house.
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  #7  
Old 09-12-2006, 02:00 AM
Hitmanjack Hitmanjack is offline
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Looks good. Very "stereotypical" outside?
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  #8  
Old 09-12-2006, 02:56 PM
TpH TpH is offline
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I think it looks good, simple is good - at times.
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  #9  
Old 09-12-2006, 10:21 PM
Shaun Shaun is offline
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Oh hey, the dirt path is actually logical. I applaud that. It's difficult to maintain logic in the NewMain style. You've done a good job making the fenceposts not random either, but marking along the road.

The trees, I like. Keeping it varied but plentiful.

This is, technically, one of the best levels presented in the NewMain style that I have seen, however it is not without it's flaws.

You have the house path stones strewn about at random seeming to follow no order or rationality.

The house itself looks insufficient as a dwelling. I like how you tried new things, but the building itself looks incomplete and rehashed from a style that has been inferior all along.

The grass/botanical detailing could be said to be inconsistent, but as is nature, so I'll excuse that in my grading.

Again, this is one of the better technically done NewMain style levels. Really, keeping the logical with the NewMain is mostly well done here. Keep refining this with experience, and you'll produce some of the best technical levels for all of Graal.

With the house? Scratch that style. There's not much you can do when the foundation of that style of house is weak to begin with.

My overall grade: B+

You demonstrate a good understanding of tiling/level theory and a lot of potential to take it far as long as you keep practising.
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  #10  
Old 09-18-2006, 12:08 AM
D4rKv310c1ty D4rKv310c1ty is offline
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Quote:
Originally Posted by Shaun
Oh hey, the dirt path is actually logical. I applaud that. It's difficult to maintain logic in the NewMain style. You've done a good job making the fenceposts not random either, but marking along the road.

The trees, I like. Keeping it varied but plentiful.

This is, technically, one of the best levels presented in the NewMain style that I have seen, however it is not without it's flaws.

You have the house path stones strewn about at random seeming to follow no order or rationality.

The house itself looks insufficient as a dwelling. I like how you tried new things, but the building itself looks incomplete and rehashed from a style that has been inferior all along.

The grass/botanical detailing could be said to be inconsistent, but as is nature, so I'll excuse that in my grading.

Again, this is one of the better technically done NewMain style levels. Really, keeping the logical with the NewMain is mostly well done here. Keep refining this with experience, and you'll produce some of the best technical levels for all of Graal.

With the house? Scratch that style. There's not much you can do when the foundation of that style of house is weak to begin with.

My overall grade: B+

You demonstrate a good understanding of tiling/level theory and a lot of potential to take it far as long as you keep practising.
Just why... WHY do you have to detail your comments on it? If you really have alot to say just bullet point it, because in every level post i've seen i've just seen LONG posts from you and I don't even bother to read them because they're so long and tedious!
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  #11  
Old 09-18-2006, 02:03 AM
Shaun Shaun is offline
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Quote:
Originally Posted by D4rKv310c1ty
Just why... WHY do you have to detail your comments on it? If you really have alot to say just bullet point it, because in every level post i've seen i've just seen LONG posts from you and I don't even bother to read them because they're so long and tedious!
Are you allergic to words?

I am confident that my post, even if too long for your attention span (limit at 100 words?), is much more constructive than "Grass detail & etc is fab, house is different but I reckon I could like that."
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  #12  
Old 09-21-2006, 07:51 PM
WanDaMan WanDaMan is offline
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Very impressive, I really like it.
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  #13  
Old 09-22-2006, 12:48 AM
zim5354 zim5354 is offline
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Quote:
Originally Posted by D4rKv310c1ty View Post
Just why... WHY do you have to detail your comments on it? If you really have alot to say just bullet point it, because in every level post i've seen i've just seen LONG posts from you and I don't even bother to read them because they're so long and tedious!
I like them, they help people.
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  #14  
Old 09-22-2006, 02:39 AM
MysticX2X MysticX2X is offline
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Details pretty good, not a big fan of the house. And on one of those trees, the side is cut off a bit.
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  #15  
Old 09-22-2006, 04:08 PM
D4rKv310c1ty D4rKv310c1ty is offline
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Quote:
Originally Posted by zim5354 View Post
I like them, they help people.
Me too, I just don't like it when you have to read them for 10 minutes at an average reading speed.
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