Im scripting it in a gani, so I might aswell post the entire code here since it will be downloaded for everyone.
PHP Code:
GANI0001
SCRIPT
function onCreated()
{
this.font = "Verdana";
this.style = "";
this.fontsize = $pref::graal::defaultfontsize / gettextheight(1, this.font, this.style);
setTimer(.05);
}
function onPlayerEnters() setTimer(.05);
function onTimeOut()
{
hideImgs(300, 309);
WordWrap();
for (i = 0; i < tokens.size(); i ++) {
showtext(300 + i, player.x + 1.6, player.y - 1.4 - 1*((tokens.size() - 1) - i), "Verdana", "cb", tokens[i]);
showtext(305 + i, player.x + 1.5, player.y - 1.5 - 1*((tokens.size() - 1) - i), "Verdana", "cb", tokens[i]);
changeimgcolors(300 + i, 0, 0, 0, 1);
changeimgzoom(300 + i, .7);
changeimgzoom(305 + i, .7);
changeimgvis(305 + i, 3);
}
if (client.busy == false) {
if (keydown2(16,true) || mousex in |player.x + .5, player.x + 2.5| && mousey in |player.y - 1, player.y + 3|) {
hideimgs(300, 309);
ShowNick();
ShowHUD();
for (i = 0; i < 4; i ++) changeimgzoom(300 + i, .7);
}
}
setTimer(.05);
}
function WordWrap()
{
//tokens = wraptext(40, " ", player.chat);
tokens = wraptext2(40, this.fontsize, " ", this.font @ "@" @ this.style @ "@" @ player.chat);
if (tokens.size() > 5) {
this.temp = NULL;
for (i = 0; i < 5; i ++) this.temp = this.temp SPC tokens[i];
this.text = this.temp.substring(0, this.temp.length() - 2) @ "..";
//tokens = wraptext(40, " ", player.chat);
tokens = wraptext2(40, this.fontsize, " ", this.font @ "@" @ this.style @ "@" @ player.chat);
}
}
function ShowNick()
{
showtext(300, player.x + 1.6, player.y + 3.4, "Verdana", "cb", player.nick.substring(0, player.guild.length() - 3));
showtext(301, player.x + 1.5, player.y + 3.3, "Verdana", "cb", player.nick.substring(0, player.guild.length() - 3));
showtext(302, player.x + 1.6, player.y + 4.4, "Verdana", "cb", player.guild);
showtext(303, player.x + 1.5, player.y + 4.3, "Verdana", "cb", player.guild);
changeimgcolors(300, 0, 0, 0, 1);
changeimgcolors(302, 0, 0, 0, 1);
changeimgvis(301, 3);
changeimgvis(303, 3);
}
function ShowHUD()
{
showimg(304, "ml_gui-hphud.png", player.x + 1.5 - getimgwidth("ml_gui-hphud.png")/16/2, player.y - 1.5 - (19/16)/2);
showimg(305, "ml_gui-hphud.png", player.x + 1.5 - getimgwidth("ml_gui-hphud.png")/16/2 + 6/16, player.y - 1.5 - (19/16)/2 + 4/16);
changeimgpart(304, 0, 0, 37, 13);
changeimgpart(305, 0, 14, 24/(player.fullhearts/player.hearts) + 1, 5);
changeimgvis(305, 3);
}
SCRIPTEND
EDIT: Fixed some values that I changed for testing.