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  #1  
Old 08-24-2006, 05:41 AM
Mykel Mykel is offline
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Buy a server with "classic capabilities"?

So, has Graal Online ever considered the possibility of letting people buy servers that let classic accounts be staff/play on them? You would obviously charge more (let's say $75 for 6 months and $150 for a year?), but I'm sure they would sell like hotcakes.
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  #2  
Old 08-24-2006, 05:48 AM
excaliber7388 excaliber7388 is offline
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They'd have to be more, and there'd have to be a difference between the ones that paid for their spot, and the ones that earned it.
Although it may not be a bad idea.
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Old 08-24-2006, 05:56 AM
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Quote:
Originally Posted by excaliber7388
They'd have to be more, and there'd have to be a difference between the ones that paid for their spot, and the ones that earned it.
Although it may not be a bad idea.

Uhm it sounds like you talking about servers buying into being classic instead of what the thread is about where people who pay for classic can work/play on the server. Which sounds like a really good idea to me.
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  #4  
Old 08-24-2006, 05:56 AM
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I would think graal MIGHT lose money - a lot of people pay VIP for such - but who knows?

Quote:
Originally Posted by smirt362
Uhm it sounds like you talking about servers buying into being classic instead of what the thread is about where people who pay for classic can work/play on the server. Which sounds like a really good idea to me.
What if I just make people pm me there accounts if they want to play then just jot it in staff=

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  #5  
Old 08-24-2006, 06:28 AM
excaliber7388 excaliber7388 is offline
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Quote:
Originally Posted by smirt362
Uhm it sounds like you talking about servers buying into being classic instead of what the thread is about where people who pay for classic can work/play on the server. Which sounds like a really good idea to me.
Ah, you're right, I read it wrong
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  #6  
Old 08-24-2006, 06:37 AM
Shaun Shaun is offline
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The bandwidth used would jump like crazy.

From my business experience and educational background in Business Economics, I personally have come to the conclusion that GraalOnline's largest profitability would come from licensing out server software. Users would rent the software, but have to host the server themself. The newly server owners would then host their servers as they see fit, and charge players what they see fit to access the servers. There would be no central account records, but rather each server would have it's own. Think back to the old GServer days. Update the technology, and license it.

The user's GServer would run a check every hour or whatever with the central Graal server to check to see if the license is still valid. GraalOnline could charge $500/year on this and I'm sure it'd sell. Why? People could license the software for a year at $500, then charge players to make up the cost. It would also advertise the game itself, as each server would advertise itself as it's own game.

Really, I think that's the best step for Graal to go, from a business/economical perspective.
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  #7  
Old 08-24-2006, 07:04 AM
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Quote:
Originally Posted by Shaun
The bandwidth used would jump like crazy.

From my business experience and educational background in Business Economics, I personally have come to the conclusion that GraalOnline's largest profitability would come from licensing out server software. Users would rent the software, but have to host the server themself. The newly server owners would then host their servers as they see fit, and charge players what they see fit to access the servers. There would be no central account records, but rather each server would have it's own. Think back to the old GServer days. Update the technology, and license it.

The user's GServer would run a check every hour or whatever with the central Graal server to check to see if the license is still valid. GraalOnline could charge $500/year on this and I'm sure it'd sell. Why? People could license the software for a year at $500, then charge players to make up the cost. It would also advertise the game itself, as each server would advertise itself as it's own game.

Really, I think that's the best step for Graal to go, from a business/economical perspective.
No offense, but if you have your own idea(s), please make your own thread(s). This thread was intended for discussing this idea.
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  #8  
Old 08-24-2006, 07:08 AM
KuJi KuJi is offline
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Quote:
Originally Posted by Shaun
The bandwidth used would jump like crazy.

From my business experience and educational background in Business Economics, I personally have come to the conclusion that GraalOnline's largest profitability would come from licensing out server software. Users would rent the software, but have to host the server themself. The newly server owners would then host their servers as they see fit, and charge players what they see fit to access the servers. There would be no central account records, but rather each server would have it's own. Think back to the old GServer days. Update the technology, and license it.

The user's GServer would run a check every hour or whatever with the central Graal server to check to see if the license is still valid. GraalOnline could charge $500/year on this and I'm sure it'd sell. Why? People could license the software for a year at $500, then charge players to make up the cost. It would also advertise the game itself, as each server would advertise itself as it's own game.

Really, I think that's the best step for Graal to go, from a business/economical perspective.
Cracked Licenses etc..

Though I'd have to say I would probally end up buying 1 or 2 maybe even 3 licenses per year ( i guess I'd need to do some work and all - but yeah ).

Would also be good if the serverlist showed all servers being paid for or so.

Anyway, If I were to do this.. I'd buy 3 servers for:
Graal X
Elven Lands
Graal2001

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  #9  
Old 08-24-2006, 08:39 AM
googleman googleman is offline
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Quote:
Originally Posted by Shaun
The bandwidth used would jump like crazy.

From my business experience and educational background in Business Economics, I personally have come to the conclusion that GraalOnline's largest profitability would come from licensing out server software. Users would rent the software, but have to host the server themself. The newly server owners would then host their servers as they see fit, and charge players what they see fit to access the servers. There would be no central account records, but rather each server would have it's own. Think back to the old GServer days. Update the technology, and license it.

The user's GServer would run a check every hour or whatever with the central Graal server to check to see if the license is still valid. GraalOnline could charge $500/year on this and I'm sure it'd sell. Why? People could license the software for a year at $500, then charge players to make up the cost. It would also advertise the game itself, as each server would advertise itself as it's own game.

Really, I think that's the best step for Graal to go, from a business/economical perspective.
If you really have "business experience", you would understand that it would be cracked in less than a day.
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  #10  
Old 08-24-2006, 08:50 AM
KuJi KuJi is offline
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Quote:
Originally Posted by googleman
If you really have "business experience", you would understand that it would be cracked in less than a day.
Being cought with cracked software can cause the "cracker" / "user of cracked" software a lot of trouble aswell as a law suit.

Now your saying if the gserver does an update check say.. every 24 hour and checks your license.
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  #11  
Old 08-24-2006, 09:46 AM
Spark910 Spark910 is offline
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Quote:
Originally Posted by Shaun
The bandwidth used would jump like crazy.
Why would bandwidth jump like crazy from just allowing classic accounts onto the server? Surely Graals playercount wouldn't actually increase in any significant way due to this unless a lot of the UC PWs began to have great content which classic accounts wanted to use, but that is unlikley?

Cyberjoueurs already offered this, anyway. They apparently had 1/2 people interested, and it never went anywhere (granted prices were a little higher). It definately didn't sell!
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  #12  
Old 08-24-2006, 11:14 AM
googleman googleman is offline
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Quote:
Originally Posted by KuJi
Being cought with cracked software can cause the "cracker" / "user of cracked" software a lot of trouble aswell as a law suit.

Now your saying if the gserver does an update check say.. every 24 hour and checks your license.
Then you would figure out how it works, set up a small web server, forward Graal's IP in hosts file to localhost, and you got rid of the license checks. Something like that.

I have yet to see a system that doesn't have flaws to it. Even Steam has issues of people pirating games.
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  #13  
Old 08-24-2006, 01:19 PM
Rapidwolve Rapidwolve is offline
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The playercount would be low since the Classic status isnt earned its just bought
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  #14  
Old 08-24-2006, 03:06 PM
KuJi KuJi is offline
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Quote:
Originally Posted by googleman
Then you would figure out how it works, set up a small web server, forward Graal's IP in hosts file to localhost, and you got rid of the license checks. Something like that.

I have yet to see a system that doesn't have flaws to it. Even Steam has issues of people pirating games.
And when your sued - you can have fun in court while unix makes money off you.
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  #15  
Old 08-24-2006, 04:24 PM
Shaun Shaun is offline
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Quote:
Originally Posted by Spark910
Why would bandwidth jump like crazy from just allowing classic accounts onto the server? Surely Graals playercount wouldn't actually increase in any significant way due to this unless a lot of the UC PWs began to have great content which classic accounts wanted to use, but that is unlikley?
Why would the bandwidth jump? Because now instead of having maybe 1 or 2 people on each little playerworld, you're going to have maybe 10 people on each. More people across more servers means more npc servers being used and more triggers being sent. This means more bandwidth.

I guess my hypothesis is based on a guess that classic accounts greatly outnumber gold/vip accounts.

Quote:
Originally Posted by Spark910
Cyberjoueurs already offered this, anyway. They apparently had 1/2 people interested, and it never went anywhere (granted prices were a little higher). It definately didn't sell!
Poor marketing and implementation. I emailed their supposed contact website and to this day have never received a response.

...

As for the cracking of the software, the check would be written inside the executable file itself, and not editable by the user. That would be silly. Plus, if GraalOnline ever found a Graal server online that didn't match their account records, it'd be pretty easy to shut down. GraalOnline did a well enough job purging the old independent GServer playerworlds like Damasca, Odin, etc back in Graal's older history.
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