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Originally Posted by Spark910
Why would bandwidth jump like crazy from just allowing classic accounts onto the server? Surely Graals playercount wouldn't actually increase in any significant way due to this unless a lot of the UC PWs began to have great content which classic accounts wanted to use, but that is unlikley?
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Why would the bandwidth jump? Because now instead of having maybe 1 or 2 people on each little playerworld, you're going to have maybe 10 people on each. More people across more servers means more npc servers being used and more triggers being sent. This means more bandwidth.
I guess my hypothesis is based on a guess that classic accounts greatly outnumber gold/vip accounts.
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Originally Posted by Spark910
Cyberjoueurs already offered this, anyway. They apparently had 1/2 people interested, and it never went anywhere (granted prices were a little higher). It definately didn't sell!
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Poor marketing and implementation. I emailed their supposed contact website and to this day have never received a response.
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As for the cracking of the software, the check would be written inside the executable file itself, and not editable by the user. That would be silly. Plus, if GraalOnline ever found a Graal server online that didn't match their account records, it'd be pretty easy to shut down. GraalOnline did a well enough job purging the old independent GServer playerworlds like Damasca, Odin, etc back in Graal's older history.