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  #1  
Old 08-22-2006, 01:44 AM
ilovecurry ilovecurry is offline
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Lightbulb New Melee system

I know this probably wont get done, but im posting this for 2 reasons.
1. Id like to apologize to staff for always saying they are lazy. I realize you have a lot of work to do, and juggling that along with your actual LIVES is hard.
(But please give us a teaser image or something, I wanna know what projects your working on!)
2. I just like throwing some good ideas out there.

Okay, now to the point.
the perfect melee system-
Im not sure how the duels will start, but two players commence a sword (or whatever melee weapon they are holding) fight, and they get to block, parry, slash, etc. Of course, spamming the attack button would make an easy victory, so we need a stamina system. successfully blocking an attack gives you a stamina boost, attacking uses your stamina, and parrys keep your stamina at the same %. Fancy footwork will also help, but not in the sense of massive speed from dual RoTs. More like, being able to match your opponents footsteps. And before you go saying "This will completely destroy the point of leveling!" Not true. every few phys levels, you can go somewhere to learn new sword techniques. If this system comes along, high levels wont just randomly be able to kill entire armys thanks to good gear and levels, but it will take skill and footwork to fight a good opponent!
Thank you for reading, and if this happens, thats great, if it doesnt, thanks anyway. Happy Sailing!
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Last edited by ilovecurry; 08-22-2006 at 01:48 AM.. Reason: spellcheck
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  #2  
Old 08-22-2006, 01:50 AM
jaws908 jaws908 is offline
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Too much work etc. "new techniques" is where you killed it, and matching foot work, thats a given, Stamina etc. that would make sence but would Moving in general cost stamina? Im just going to leave my comments as such
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  #3  
Old 08-22-2006, 01:57 AM
BigNoobie BigNoobie is offline
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I don't think this is such a great idea. It's too complicated.
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Old 08-22-2006, 02:17 AM
myth-simba myth-simba is offline
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meh!

its not complicated at all,
think of it as a minigame..
it could be an actual battle mode,
where you sort of enter an uninteruptable battle (pvp only)
and you press back your character steps back, and so on,

it would be easy, if you knew how to script,

i know UN has a final fantasy battle system,
it would be like that but not turn based, and more freedom to move,
it be a great idea actually,
and in war, they could be joined by more people,

to join in B mode stand alongside your comrade? and press attack button? then you can start your fancy footworking.

And stats give u upperhand but if your skilled anyone can fall,
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  #5  
Old 08-22-2006, 12:34 PM
Gothika Gothika is offline
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Theres only 1 part I like. And that is being able to use your shield to actualy block attacks. Weither this makes you take in less damage from swords. Or deflecting missles (although the tower shield can already do this).
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Old 08-22-2006, 12:41 PM
cyan3 cyan3 is offline
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This Idea will never work. if you do this your stats will not have much to do with it. And the people who pk/spar now have skill and good stats so you will be making people not level as much. You can kill a lord at a low level so people will not be leveling.
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Old 08-22-2006, 10:00 PM
ilovecurry ilovecurry is offline
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This is for kingdom wars, pvp, stuff like that.
And stats will give you advantages, but not so much that you can take down a whole army in a few seconds. It will put more skill into melee fighting, and, in my plan atleast, the shield wasnt going to be part of it. I thought of it more as just a classic swordfight, where timing and skill will be needed to block and counter your opponents attacks
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  #8  
Old 08-23-2006, 12:01 AM
Gothika Gothika is offline
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But my must understand this will never work.. It will defeat the purpose of being level 110 and having good items if some noob with a Sai can kill you. If you want to match people in pvp try leveling yourself.
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  #9  
Old 08-23-2006, 12:11 AM
cyan3 cyan3 is offline
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If you can't kill people pvp try magic it will always work, Most people have RoW's and they have - magic resistence.
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  #10  
Old 08-23-2006, 01:36 AM
Draenin Draenin is offline
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This system would work well if Stamina were taken out, because poison and other effects would make things even worse for player speed, attack movements, etc. Instead, it would be nice to simply create motions based upon what buttons are currently free. For example:

Blocking: Shield Button (Only works if the enemy is slicing directly where your shield is. If the enemy hits you while you block, their weapon will 'vibrate', and they get a momentary 0.5 second delay and 1/2 tile knockback.)

Parry: Shield + Sword Button (After an enemy has hit your shield with a weapon and is stalled, you can quickly switch from holding the shield button to quickly tapping the sword button, which will make you automatically do the 'lunge' motion of your weapon's attack gani before the enemy has time to regain control of their character.)

Dodge: Pause + Directional Button (Holding pause and tapping a directional button will make your character jump a short distance of anywhere from 3 to 6 tiles of the direction you enter. Very similar to strafing on other servers, but is done instantaneously, and has a small delay time of .25 or .10 seconds between to prevent constant usage.)

Deflect Arrows: Pause + Shield (Hold down pause and then the shield button to crouch under your shield in order to deflect incoming arrows. Can only be used for around 3-5 seconds, and has a cooling time of about 1-2. More like an emergency manuever.)

Out of this, I can only see two ganis that would need to be made (For jumping and deflection) and some minor scripting done by Stefan, since he's the one who accesses those sorts of scripts as far as I know. However, whether these things would actually come into play is trivial, though Alarid and I already had some ideas pertaining to this sort of system.
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  #11  
Old 08-23-2006, 03:40 AM
ilovecurry ilovecurry is offline
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Fayt, I never said this would REPLACE the current sytem, it would just add an optional alternative to it. Instead of running around killing everyone easily, for fun, or to settle a dispute among two members of the kingdom, or to settle an undecided war with no end in sight, you would engage in sword duels that actually take skill. That way, levels will still count in normal combat, but you will be able to duel fairly based on SKILL not level.
Right now the only type of combat that takes skill is naval combat, and i just think there needs to be another way to determine skill.
And, I said "This probably wont get done but i just like throwing my ideas out there"
Draenin, I never said there would be arrows. this is meant to be a 1 vs 1 duel with swords only, nobody else can jump in.
If you decide not to use a shield you will be slightly faster, but will have to use your sword to block as well.
also, a little correction on the parrying thing Draenin said. A Parry isnt a lunge, it is where you meet your opponents blade with your own and either lock blades or deflect the attack
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Last edited by ilovecurry; 08-23-2006 at 03:47 AM.. Reason: I can edit my own posts, cant i?
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  #12  
Old 08-23-2006, 04:06 AM
ilovecurry ilovecurry is offline
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Sorry to doublepost, but i forgot to mention, depending on the weapon you have, say, Flame Ice Dagger, your weapon speed will be much faster and of course you will do a decent amount of damage.
Depending on your armor, you will take less damage, or maybe your opponent will have to hit that particular piece of armor several times before he can hit you
in that area.
being level 110 will still be helpful HP-wise, and damage- wise... just not to the point where your opponent dies in 2 hits.
Victory in these duels will award you more than the standard kill. You get phys exp if you arent already top level, and if you are top level, you are awarded with
1. A decent sum of money
2. Some kind of "Honor points" That will... im not sure what they will do, but it will be something cool
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Old 08-23-2006, 04:48 AM
Draenin Draenin is offline
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Quote:
Originally Posted by ilovecurry
Draenin, I never said there would be arrows. this is meant to be a 1 vs 1 duel with swords only, nobody else can jump in.
You're not factoring in that people are going to jump in, despite what good intentions there are behind the ideas, and some are going to resort to arrow attacks.
Quote:
Originally Posted by ilovecurry
also, a little correction on the parrying thing Draenin said. A Parry isnt a lunge, it is where you meet your opponents blade with your own and either lock blades or deflect the attack
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  #14  
Old 08-23-2006, 04:58 AM
ilovecurry ilovecurry is offline
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I stand thorougly corrected on the definition. Anyway, im saying arrow attacks will not be allowed. it will be a minigame of sorts, where basically there is a ring you and your opponent walk around in, and you must strike, parry, and block your way to victory.
Im trying to be as clear as possible, but most of my ideas cant fully work without me being able to transmit my thoughts directly onto the internet
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