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  #151  
Old 08-01-2006, 07:14 AM
KuJi KuJi is offline
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In possibly 4.2 could there be a function to stream flash files ;(.

Graal doesn't allow anything over 1 mb to download o.O
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  #152  
Old 08-02-2006, 12:36 AM
jake13jake jake13jake is offline
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I wish stefan weren't on vacation. Has anyone mentioned anything about the ctrl+Z emoticon? (it should be exempt from the generic emoticon code)
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  #153  
Old 08-03-2006, 07:42 AM
Tyhm Tyhm is offline
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Yes, I believe it cropped up in Bug Reports.
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  #154  
Old 08-03-2006, 04:49 PM
jake13jake jake13jake is offline
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Quote:
Originally Posted by Tyhm
Yes, I believe it cropped up in Bug Reports.
Another bug I came across that I posted in Tech Support:
onwater and tiletype aren't always giving the same value serverside as they are clientside (people are getting hit near the edges of water).
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  #155  
Old 08-06-2006, 06:38 PM
FaLLChiLD FaLLChiLD is offline
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I'm personally not too fond of the new F8 menu either due to the graphics. As others have said, it's a setback quality wise.

I think it would be cool to be able to customize it as you can your RC through a text document...or something along those lines.
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  #156  
Old 08-07-2006, 12:54 AM
jake13jake jake13jake is offline
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Quote:
Originally Posted by FaLLChiLD
I'm personally not too fond of the new F8 menu either due to the graphics. As others have said, it's a setback quality wise.

I think it would be cool to be able to customize it as you can your RC through a text document...or something along those lines.
...you can customize the graphics. I actually thought of that as a step forward rather than a step backwards. I find the style to match Graal a bit better.
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  #157  
Old 08-09-2006, 12:31 PM
Magadal Magadal is offline
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The new serverlist looks like some alpha version for scripts...crappy graphics :/
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  #158  
Old 08-09-2006, 11:59 PM
jake13jake jake13jake is offline
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Quote:
Originally Posted by Magadal
The new serverlist looks like some alpha version for scripts...crappy graphics :/
Yea, I think the map feature needs a grab-type thing like Adobe Acrobat Reader has. Also, that isn't Classic's most recent map, and certainly not using Classic's Tileset.

EDIT: What might even be cooler than that is an interactive minimap instead.

Last edited by jake13jake; 08-10-2006 at 12:28 AM..
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  #159  
Old 08-15-2006, 01:27 AM
D4rKv310c1ty D4rKv310c1ty is offline
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I believe it's already been said, but considering there is so many new features and mini games. It'd be nice to customise your Graal client, make it more homely the graphics and etc could be client side rather than the modification changes on the server.

That'd put a kick back into Graal.
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  #160  
Old 08-15-2006, 06:51 AM
jake13jake jake13jake is offline
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Quote:
Originally Posted by D4rKv310c1ty
I believe it's already been said, but considering there is so many new features and mini games. It'd be nice to customise your Graal client, make it more homely the graphics and etc could be client side rather than the modification changes on the server.

That'd put a kick back into Graal.
But you would also want the client to have access to certain data from the server (ex. the map image, the playerlist thing, the server info, etc).
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  #161  
Old 08-15-2006, 11:47 AM
Admins Admins is offline
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Quote:
Originally Posted by jake13jake
Another thing I wanted to do was put up a map image. However, this has been disabled in version 4, and there are features with the default map that you can't put to use with a custom map. This mainly involves player locations and PM/GM/MM/toall bubbles.
What is the problem with player locations and pm bubbles? You can get the position, you can access everything needed for a custom playerlist, and you can even open PM/history windows now (see the Kingdoms kingdom-GUI).
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  #162  
Old 08-15-2006, 12:44 PM
D4rKv310c1ty D4rKv310c1ty is offline
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Quote:
Originally Posted by jake13jake
But you would also want the client to have access to certain data from the server (ex. the map image, the playerlist thing, the server info, etc).
Of course! Why else would you use the client?
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  #163  
Old 08-16-2006, 03:47 AM
jake13jake jake13jake is offline
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Quote:
Originally Posted by Stefan
What is the problem with player locations and pm bubbles? You can get the position, you can access everything needed for a custom playerlist, and you can even open PM/history windows now (see the Kingdoms kingdom-GUI).
I didn't know about the ability to show PM bubbles. Where's the documentation? How about the ability to temporarily override the chat text of certain players? Not losing memory, but to show spar ratings when they change. I told you this before. It would also be good to be able to draw nicks at the default nick layer, and to incorporate the new text shadow feature into the object created by a showtext (as to currently get a text shadow right, it's way too messy... playing with z values in a showtext2). It's the small things that count.

Quote:
Of course! Why else would you use the client?
I meant variables for use in player-scripted skins.
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  #164  
Old 08-18-2006, 05:44 PM
Admins Admins is offline
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Quote:
Originally Posted by jake13jake
Okay, now i'm disappointed.
isapplicationactive()?? What in the world does this do? It doesn't do what I thought it would. In fact, it's returning false for me.
Corrected that, it's "isapplicationactive", a variable, not a function
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  #165  
Old 08-18-2006, 05:48 PM
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Quote:
Originally Posted by jake13jake
I didn't know about the ability to show PM bubbles. Where's the documentation? How about the ability to temporarily override the chat text of certain players? Not losing memory, but to show spar ratings when they change. I told you this before. It would also be good to be able to draw nicks at the default nick layer, and to incorporate the new text shadow feature into the object created by a showtext (as to currently get a text shadow right, it's way too messy... playing with z values in a showtext2). It's the small things that count.
There is e.g. (Graal4.exe -listscriptfunctions):
player.pmswaiting()
player.isguildpm()
player.ismasspm()
player.isadmin

You can overwrite the chat text of all players.

Shadow for showtext could be added yes, although it is more or less the same like adding two showimgs
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