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  #91  
Old 07-24-2006, 03:46 PM
Crono Crono is offline
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Originally Posted by killerogue
Gerami new studies indicate that some newly discovered dino fossils were old as around the time man just started walking. Like when we FIRST go on land.
Where were we before land?
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  #92  
Old 07-24-2006, 03:52 PM
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XD I would guess some sort of...microscopic water dwelling life form?
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  #93  
Old 07-24-2006, 04:23 PM
Aknts Aknts is offline
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Originally Posted by killerogue
^-^ Woo go Sage.

Woo hoo go some guy that nobody knows of and is not a credible source for an opinion.
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  #94  
Old 07-24-2006, 04:27 PM
killerogue killerogue is offline
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Hm. Sage is a credible source.
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  #95  
Old 07-24-2006, 05:12 PM
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  #96  
Old 07-24-2006, 05:21 PM
killerogue killerogue is offline
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Whoa, there's a familiar face. Where've YOU been? ^-^
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  #97  
Old 07-25-2006, 12:38 AM
warp2ukew warp2ukew is offline
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Quote:
Originally Posted by killerogue
Ok, Spanky. You're entitled to your opinion. You think they're horrid. Everyoe who's logged onto the server so far thinks they look nice. I have no problem with you expressing yourself.

No they haven't. I have gone on with a few people to see what they thought, good friends of mine, and they have thought the tiles as horrid as I have. I have also shown a SS to Zen (Former GGT Administrator) just to get his take on it and asked for suggestions, he asked me "where to start?"
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  #98  
Old 07-25-2006, 01:28 AM
lancelot9 lancelot9 is offline
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great. thanks, where would i be without you?

btw do better?
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Im cool because I can make outside levels with a tileset.
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  #99  
Old 07-25-2006, 08:47 AM
smirt362 smirt362 is offline
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I was thinking about this the other day. Because your going with the whole Caveman and Dinosaur thing, why not go through the entire evolutionary chain leading up to that? Ever played EVO? Thats what I'm kinda talking about. You start out as a small fish, as you eat other animals you start to grow and evolve different parts, you eventually turn in to an amphibian, later you turn into a lizard, then into a full fledged dinosaur, afterwards a mammal, then a monkey, and then a human. The human stage being a sort of "end game" but still not devoid of content. In the human stage you switch focus to what you have now.
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  #100  
Old 07-25-2006, 08:53 AM
bgumeny bgumeny is offline
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Quote:
Originally Posted by smirt362
I was thinking about this the other day. Because your going with the whole Caveman and Dinosaur thing, why not go through the entire evolutionary chain leading up to that? Ever played EVO? Thats what I'm kinda talking about. You start out as a small fish, as you eat other animals you start to grow and evolve different parts, you eventually turn in to an amphibian, later you turn into a lizard, then into a full fledged dinosaur, afterwards a mammal, then a monkey, and then a human. The human stage being a sort of "end game" but still not devoid of content. In the human stage you switch focus to what you have now.

EVO was a very interesting game, wasn't it like, for NES or SNES? I think it might be somewhat difficult to pull off in Graal though, not to mention somewhat restraining.
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  #101  
Old 07-25-2006, 09:21 AM
killerogue killerogue is offline
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God that would be very very stressful work smirt. For that we would need many good GFXers. Also warp I meant the people that I know of that logged on. I understand you don't like the tiles. I'm always open for suggestions and what you think can be fixed.
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  #102  
Old 07-25-2006, 06:06 PM
Malinko Malinko is offline
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Hah. These ideas will lead to the failure of the world being created.

Here, do this. Find an idea, a basic idea to stick with. Create and develop that idea to a point where there is a enough content to release the world to the public, so people can be on the world. If there is success, then plan additional content, for updates, so the world never gets boring. That's all that's needed.

If adding like 500 things to do before release rather than 100 things to do at a release, there will be room for content updates, which people will love. You have to admit, most worlds don't have updates. The updates are just one or two things, which don't change the game that much. Though, if releasing 100 things at once time rather than 500 things at one time, the 100 things will take a lot less time to create versus the 500, of course, but it will keep the project from failing because people tend to lose interest if a project takes too long.
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  #103  
Old 07-25-2006, 06:08 PM
killerogue killerogue is offline
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Quote:
Originally Posted by Malinko
Hah. These ideas will lead to the failure of the world being created.

Here, do this. Find an idea, a basic idea to stick with. Create and develop that idea to a point where there is a enough content to release the world to the public, so people can be on the world. If there is success, then plan additional content, for updates, so the world never gets boring. That's all that's needed.

If adding like 500 things to do before release rather than 100 things to do at a release, there will be room for content updates, which people will love. You have to admit, most worlds don't have updates. The updates are just one or two things, which don't change the game that much. Though, if releasing 100 things at once time rather than 500 things at one time, the 100 things will take a lot less time to create versus the 500, of course, but it will keep the project from failing because people tend to lose interest if a project takes too long.
What he said. ^-^
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  #104  
Old 07-25-2006, 06:28 PM
Malinko Malinko is offline
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Quote:
Originally Posted by killerogue
What he said. ^-^
It's the truth.

Come on, the hosting plan to purchase worlds has been out since what, 2003 or 2004? It's 2006 now! I don't see a new world on the Classic list. Well, Era and Shaded Legend were "new," but just releases of the previous world, just better. Which I don't think counts.
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  #105  
Old 07-25-2006, 07:15 PM
killerogue killerogue is offline
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I know. This is why I agree with you Malinko. I'd rather get the basics down and playable and then add things on.
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