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  #1  
Old 07-22-2006, 09:21 AM
p2p_Sir_Link p2p_Sir_Link is offline
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Server Idea

Luda, Exodus and I have been toying around with the idea of creating a server. Here's basically what we've laid out so far. We potentially need account upgrades/purchasing of a server to get this together, but we wanted to see what Graal would say.

Concept:
The server will be divided into two nations at a bitter, unrelentless war. The kingdoms will not have any definite player leader (besides the best fighter, perhaps.)


Beginnings:
When you start out on the server, you will choose your nation. The nations will have a dynamically different plot. One will be tribal (I.E: Lizardon on Classic right now), while the other will follow a more sophisticated monarchy. Basically akward primative villages against semi-cities/manors. Depending on which nation you select, the server will immerse you into that nations point of view immediately. It will educate you on it's past, inform you of the current situation, and start you off on the neutral island. This island will offer no advantages to either kingdom. The Events House and other things will be located here to avoid favoritism. You will complete a few quests to orient you with the server (The quests will be the same on both sides and fairly easy). Once you have completed the quests, you will head for the docks and pay for a ticket to enter your home kingdom. Trigger another cut sequence laying out the game for you.

Player vs. Environment:
When you begin, the neutral island will be a safe zone until you've ventured to your island for the first time. That way, no one can destroy you for easy honor points etc. Once you arrive at your kingdom for the first time, you will be flagged to be attackable in the neutral zone.

While within your own kingdom, you will be able to trigger when you wish to be attacked by other players from the other nation. However, to avoid abuse, there will be a time frame on when you can turn this option off. This is to allow weaker players the ability to quest without constant death.

While in the neutral zone, you will be vulnerable to attack from others (except in certain buildings that serve an important purpose, so you can't get killed).

While in the other kingdom, you will be attackable by all players of that kingdom. However, if they attack you, they lose immunity to you.

Player vs. Player:
Player vs. Player will have an honor system, allowing you to rank up. Ranking up gains you respect and prestige through the kingdom, allowing you to use special facilities/gain special items. The statistics of players advancing will be tracked.

Nation Life:
Nations will indeed be player controlled. Kingdoms will also be able to exile you, allowing the other nation to possibly embrace you, or leaving you in the dust altogether and making you an outlaw, sending you to the corners of the world to never be seen again. However, exiling players will not be easy to avoid corruption.

This is the basic outline for the server structure. We will be using default weaponry and hearts, and it will be tiled with pics1.png. Feel free to forum PM for details.
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  #2  
Old 07-22-2006, 09:26 AM
killerogue killerogue is offline
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Good Idea but there will be specific tiles right? This would be so awesome with jungles type tiles.
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  #3  
Old 07-22-2006, 09:32 AM
Eagle Eagle is offline
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Hurry up and make it. I want to play it.
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Old 07-22-2006, 09:34 AM
WanDaMan WanDaMan is offline
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I like the concept. Not bad at all, I hope you go for it!

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Originally Posted by killerogue
Good Idea but there will be specific tiles right? This would be so awesome with jungles type tiles.
They could always used addtiledef2 if they want
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Old 07-22-2006, 09:35 AM
Crono Crono is offline
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Sounds fun.

Though it probably wont work as hoped.
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Old 07-22-2006, 11:11 PM
p2p_Sir_Link p2p_Sir_Link is offline
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Here's a little teaser, potentially revealing a bit of the plot. Keep in mind that there will be a more effective cut sequence when it's online and the dialouge will not be crammed, but I wanted to put a screenshot out there.

Me and my staff still do not have the ability to start work on this server (lack of a server and account upgrades), although hopefully we'll get there.
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  #7  
Old 07-23-2006, 12:34 AM
killerogue killerogue is offline
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Kevin. Let me make this clear. I'm really feeling your idea. I'd be happy to help with a few GFX here and there as you wish. ^-^
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  #8  
Old 07-23-2006, 05:17 AM
warp2ukew warp2ukew is offline
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Quote:
Originally Posted by killerogue
Kevin. Let me make this clear. I'm really feeling your idea. I'd be happy to help with a few GFX here and there as you wish. ^-^
Caught you in the act!

'nuff said.
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  #9  
Old 07-23-2006, 06:28 AM
killerogue killerogue is offline
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rofl I like the idea. Can't help it. I said help. Not work for.
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  #10  
Old 07-23-2006, 07:50 AM
p2p_Sir_Link p2p_Sir_Link is offline
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Quote:
Originally Posted by Gerami
Sounds fun.

Though it probably wont work as hoped.
regardless of whether you want to follow my plot or not, you'll have to to become an effective PKer!
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  #11  
Old 07-23-2006, 08:40 PM
Matt Matt is offline
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How many accounts do you need upgraded for yourself?
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  #12  
Old 07-24-2006, 01:57 AM
p2p_Sir_Link p2p_Sir_Link is offline
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I merely need a single account for myself, one or two of my friends would require an upgrade as well (maximus_asinus and notoalpena.)
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  #13  
Old 07-25-2006, 10:50 PM
p2p_Sir_Link p2p_Sir_Link is offline
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Well, I don't have access to the type of resources for this, so I'm unfortunately gonna have to say, anyone who wants to develop this playerworld idea can go ahead. They can PM/AIM me if they want the plot specifics and basic overviews.
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