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  #16  
Old 07-11-2006, 08:35 AM
Devotchkas Devotchkas is offline
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why is ed and draenin not in charge? they do stuff thats proactive


:O!!!
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  #17  
Old 07-11-2006, 08:40 AM
Draenin Draenin is offline
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I haven't seen Ed doing much lately. (No offense meant, Ed. Seriously. Just an observation. D: )
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  #18  
Old 07-11-2006, 08:54 AM
Devotchkas Devotchkas is offline
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its cause hes smart and goes afk from game irl


cause the server is boring since there is nothing new
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  #19  
Old 07-11-2006, 08:59 AM
Jaquet Jaquet is offline
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We need to make more monsters too >.> its boring killing the same thing over and over again......Put Grim Reapers in brutal maps or something...that would at least give it more of a CHALLENGE
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  #20  
Old 07-11-2006, 09:01 AM
Draenin Draenin is offline
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Reapers are screwed up and would knock most anyone flat in a few seconds.
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  #21  
Old 07-11-2006, 09:01 AM
Jaquet Jaquet is offline
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Thats why it would be more of a challenge
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  #22  
Old 07-11-2006, 10:06 AM
Draenin Draenin is offline
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More like an impossibility.
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  #23  
Old 07-11-2006, 10:09 AM
MisterMastermind MisterMastermind is offline
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Well seeing as brutal maps are supposed to the hardest. (I think) They should at least have a challenge for all players. Make draenin, tempist and bosh NPC's and shove them in there somewhere.
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  #24  
Old 07-11-2006, 10:18 AM
Draenin Draenin is offline
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Perhaps I should convince Vulcan to make a Typhoon target for practicing. ;]
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  #25  
Old 07-11-2006, 11:11 AM
Devotchkas Devotchkas is offline
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i think there should be a level thats only open to certian levels so you have to earn your way into it and its full of things that just beat your ass until your dead
event he level 110's die fast in their level of it.

every 10 levels you get to move into a new area
but never get to backtrack so the level 110's wont be fighting with the level 10's
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  #26  
Old 07-11-2006, 11:36 AM
zokemon zokemon is offline
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Quote:
Originally Posted by Devotchkas
i think there should be a level thats only open to certian levels so you have to earn your way into it and its full of things that just beat your ass until your dead
event he level 110's die fast in their level of it.

every 10 levels you get to move into a new area
but never get to backtrack so the level 110's wont be fighting with the level 10's
Eww...that adds an element of "Needing to be at a lower level" which just sucks D:
You wanna punish people for leveling up?
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  #27  
Old 07-11-2006, 02:00 PM
dNeonb dNeonb is offline
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Quote:
Originally Posted by ViperZakuto
example:
Samurai helm, Dustari helm, Zormite helm, CP helm, and Forest helm all have same stats, same with shields, boots, armour, ect.
Nice idea, we thought about it, too. But no. Where is the uniqueness and the character of each kingdom?
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  #28  
Old 07-11-2006, 06:17 PM
Devotchkas Devotchkas is offline
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Quote:
Originally Posted by zokemon
Eww...that adds an element of "Needing to be at a lower level" which just sucks D:
You wanna punish people for leveling up?
learn to read

nobody is beng punished but theyre being rewarded.
the more you level
the higher level monsters you get to fight
so how you got the "need to be a lower level" out of that i dont know
but youre 100% completly wrong on that.

read it agian
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  #29  
Old 07-11-2006, 08:33 PM
hampy hampy is offline
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Quote:
Originally Posted by ViperZakuto
Samurai helm, Dustari helm, Zormite helm, CP helm, and Forest helm all have same stats, same with shields, boots, armour, ect.

that would solve the problem of stats on those items.

I believe it's good to have a few varied stats. For example, some have con+, some str+ etc.. atleast this way people would be able to max their stats. But I don't think there should be shields like +3 str and then a shield with +1 str especially kingdom shields
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  #30  
Old 07-11-2006, 09:06 PM
Draenin Draenin is offline
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It's funny how many people look at basic stat points and not at other stuff that could be helpful.
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