Quote:
Originally Posted by GryffonDurime
If you want to play the "I was here first, I know what's best card" I'd recommend that you check further.
People always think they want the nostalgia, but they really just want an incredible simulation.
|
If you want to get into details...
I started playing on the server a few months after it's release back in 2001. Back before 70% of the overworld stuff was even there. I was there for all the content releases, such as the new events, new items, store restocking... I saw what direction 2k1 should have been taking and what direction it ended up taking.
I developed content for the server. I was responsible for the apple pie baking, the snowcone making, and the marketplace. (though now I kind of wish I didn't make the snowcone job) As well as the villas, though they never really got far because I left shortly after.
I managed the server at one point in time.
I stopped managing it because of creative differences. I didn't like the way 2k1 was going. We all know how it ended up of course... dead as a rock.
Back when I first started playing was when 2k1 was the most fun... Back before 2002. The reason was because Stefan was adding new fun stuff every day. There was no real focus on kingdoms at the time. It was just Stefan adding things like the catch net, hosting events, adding new instruments... stuff like that.
I believe 2k1 was originally meant to be more solid and not so loosely based. Stefan had the NPCs doing things based on time of day, and he seemed mostly concerned with updating fun new things like new items and stuff. It just seemed like the direction 2k1 should have taken was that it should have had more quests added, more fun items... having kingdoms get involved slowly but not overpowering the entire server in terms of importance. Not having the entire server revolve around hats... A more stable economy that didn't base new item prices on whatever the value of a gralat might have been at that time. Less focus on new jobs and more focus on improving the old ones to make them less repetitive.
More focus on the fun things like horse riding, bomy pets, riding the elephant, multiplayer quests, holiday events, interacting with the environment... etc
Instead 2k1 turned into birdbirdfest with hundreds of light/npc filled, oddly tiled levels... total focus on jobs and hats. Playerhouse owners who were like Bill Gates because they made nonstop massive profit from owning a house. Crap like zalactic labs and the introduction of extremely advanced technology which didn't fit into the time period at all. The bomy moon crashing and taking up an enormous amount of space for a silly little speed boot quest and a terrible storyline. Godawful hat recolors... etc
The problem with 2k1 is that once Stefan gave his staff too much freedom, they turned it into a mess. Birdbird didn't need to infest all of his levels with npcs of himself, or signs with his face in them, or things named after him. It was egotistical and screwed up the gaming experience. I admit to doing it myself... only one time, with the Konquence thing. The game should feel more professional and less like kids made it... Stefan knew what he was doing but then he grew bored of the project and let others take it over... and it went downhill.