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  #1  
Old 06-02-2006, 03:28 PM
excaliber7388 excaliber7388 is offline
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If they make it open source, they'd be able to get more developers working on it (for free I might add). Of course, someone might use it to create their own game. Maybe make them agree to a linsence agreement, and include that they cannot use the code for themself. Also, you could make it so you can only get it from requesting it, that way random people don't join graal for the code.
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Old 06-03-2006, 06:03 AM
Andy0687 Andy0687 is offline
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Quote:
Originally Posted by excaliber7388
If they make it open source, they'd be able to get more developers working on it (for free I might add). Of course, someone might use it to create their own game. Maybe make them agree to a linsence agreement, and include that they cannot use the code for themself. Also, you could make it so you can only get it from requesting it, that way random people don't join graal for the code.
I am not sure if you know how the world works.

People will not work on a professional games core code for free, and expect nothing in return, nor will they agree to the terms and follow them.

Open source means open source for a reason, if you say "hey, your fixes in this code will make us tons of money, yet youll get nothing"

What am i saying this has been the basis of graal this entire time, it could work perfect.
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Old 06-04-2006, 07:49 AM
morte_da_tossico morte_da_tossico is offline
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Quote:
Originally Posted by Andy0687
People will not work on a professional games core code for free, and expect nothing in return, nor will they agree to the terms and follow them.

linux? firefox?


but on the subject! i think if somehow a quest could be compiled into some Read only file for graal to run and not edit. there could actually be some fun and interesting single player adventures. (or LAN adventures) <-((READ THAT STEFAN)) i think the 3 main things stopping people from making them is how sloppy it is to have a zip of levels and graphics and ganis and maps and bleh, how easy it is to steal scripts from offline adventures, and the fact that people really don't get a lot of credit for them (because of easy to edit/steal)
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