Anyway, to get back on topic, I play Era far more than I should, and I fell in love with the MK23 (era's best HG in many opinions, does 8/50 hp, .1 delay and uses the cheapest ammo availible, its baught dual wielded aswell and has 32 ammo) which in term, led me to wonder, why doesnt Zone have pistols which do little amounts of damage but are extremely mobile? Appierces has a .25 delay, apripper has a .30 delay. It may not seem much, but that .3 of a second is enough for you to be hit and killed. Having a weapon that does very little damage (such as maybe 6 dual wielded) but is insanely mobile (no delay) would probably add a whole new side to zone, and this idea isnt complex either
MR80
Pistol (always dual wielded)
Damage: 6 per dual
Delay .05
Effects: Using a mobility pistol like this allows you to boost for longer at a faster rate, but boosting uses energy which regenerates slower.
kuraiittou (cough)
Melee x2 (always dual wielded)
Appearence: Pretty much a blackened, dual wielded muramasa.
Damage: 4 per dual
Effect: Equipping the kuraiittou automatically boosts your speed by 15% (5% faster of a commando) but the bonus does not stack. This weapon has no delay, therefore it can be swung while running around. Each swing consumes 2 energy, but due to the size of the blades, energy does not regenerate while using them. There is a .3 delay after swinging the blades before you can swing them again. Being hit by this does not freeze you at all like most weapons.
Special Effect: Pressing D consumes 3 energy per second, but while D is held, you spin the blades around rapidly, deflecting at a 55% chance any energy/bullet coming towards you. This may explode explosives thrown at you, or rebound them at a 70% chance. You walk at normal speed while in this state. Walking into an enemy does 4 damage per second to them, and knocks them back 3 tiles.
Cost: 3000 from store, blades may break occassionally (at a rare chance)
dual plasmasabres
Melee x1 (can be dualed)
Damage: 7
Delay: none
Effect: You get a 5% speed bonus while wielding these. While these are out, any bullets fired at you from the front have a passive 30% chance of being rebounded, and a 50% chance of being negated. You take double damage while wielding these.
Special effect: Holding D consumes 5 energy per second, but increases your speed by 50% (not a typo). Attack is possible in this, but the damage is reduced to 2 per second and knocks the target back 5 tiles in the opposite direction it's facing