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  #121  
Old 04-06-2006, 12:57 PM
jahngod jahngod is offline
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Is it not ironic that 'Classic' doesn't meat the Classic Tab Requirements?
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  #122  
Old 04-06-2006, 01:31 PM
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  #123  
Old 04-06-2006, 08:38 PM
syltburk syltburk is offline
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Quote:
Originally Posted by Mogwai
I don't see the purpose of calling classic... classic.

Rename it to something else because it's not CLASSIC. Posting updated information about classic is great, but a lot of you are missing the point... it's not classic therefor it doesn't make sense.

In my opinion have jake create whatever he wants, because no one is going to convince him about any of this and the whole argument because he will do what he seems to want. Start a new group to recreate what classic actually WAS. Yes easier said than done, but it's worth a shot.
But the server they is orginaly classic, I don't see your point.. The content right now is mostly classic.. ?
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  #124  
Old 04-07-2006, 02:02 AM
jake13jake jake13jake is offline
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Quote:
Originally Posted by jahngod
Is it not ironic that 'Classic' doesn't meat the Classic Tab Requirements?
Euh, the old argument was that we had a smaller overworld and that not all the levels were filled.

In my time as LAT Admin, the overworld map has now expanded from 36 levels to 414 levels (for people who don't know math, that's 11.5 times the size it was before).

The next argument to face would be the lack of quest content. I assure you that we are working as hard on this as we have been with the overworld expansion. The next obstacle for me would be to rescript the warp ring into GS2 and use strings for the warpto locations rather than having them built in (Honestly, I suck in GS1). My advantage is that I originally scripted the Warp Ring in GS2, but rescripted it to GS1 so that I could release the upgrade as soon as possible. However, the rescripted warp ring won't be released until the castle quest is fully prepared and acknowledging the storyline. This will also require a bit of the new Midas' Realm getting done.

Other than that- Jobs? Classic has never really had jobs, and I don't intend to make conventional D-Bashing run-around jobs. I intend to make jobs that are much more in line with the quests and the storyline. The desert town just around Kull's will be one subquest where you'll be able to earn money. And, of course, I could always put back the carry-me-a-stone script in the NPC of Antago.

I always enjoy receiving productive input. However, I don't see this thread as rendering much of that.

Last edited by jake13jake; 04-07-2006 at 03:16 AM..
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  #125  
Old 04-09-2006, 04:57 PM
jahngod jahngod is offline
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Quote:
Originally Posted by jake13jake
I always enjoy receiving productive input. However, I don't see this thread as rendering much of that.
Touche

Looking forward to seeing more updates.
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  #126  
Old 04-09-2006, 08:01 PM
Mark Sir Link Mark Sir Link is offline
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Quote:
Originally Posted by jake13jake
I always enjoy receiving productive input. However, I don't see this thread as rendering much of that.
Define your idea of productive. Is it something that doesn't disagree with your ideas?
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  #127  
Old 04-09-2006, 09:53 PM
jake13jake jake13jake is offline
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Quote:
Originally Posted by Mark Sir Link
Define your idea of productive. Is it something that doesn't disagree with your ideas?
Find something that is an idea at all in the last two pages.
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  #128  
Old 04-10-2006, 05:34 AM
Mark Sir Link Mark Sir Link is offline
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Quote:
Originally Posted by jake13jake
Find something that is an idea at all in the last two pages.
Well, within the last two pages, no. However, don't claim the thread has being unhelpful it's two pages you target.
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  #129  
Old 04-10-2006, 04:28 PM
jake13jake jake13jake is offline
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Quote:
Originally Posted by Mark Sir Link
Well, within the last two pages, no. However, don't claim the thread has being unhelpful it's two pages you target.
Well, continuing it isn't doing anything. Go turd on the statue of liberty you stupid bird.
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  #130  
Old 04-11-2006, 02:19 PM
Mark Sir Link Mark Sir Link is offline
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Quote:
Originally Posted by jake13jake
Well, continuing it isn't doing anything. Go turd on the statue of liberty you stupid bird.
that's fairly unwarranted.

You say you've increased the size of the overworld 11.5 times?
You've really decreased it many times more.

Last edited by Mark Sir Link; 04-11-2006 at 02:32 PM..
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  #131  
Old 04-11-2006, 03:30 PM
DarkCloud_PK DarkCloud_PK is offline
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massokre did you honestly just say "go turd"
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  #132  
Old 04-11-2006, 09:46 PM
jake13jake jake13jake is offline
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Quote:
Originally Posted by Mark Sir Link
that's fairly unwarranted.

You say you've increased the size of the overworld 11.5 times?
You've really decreased it many times more.
Well, also, the overworld is actually larger than what you see right now because earlier in the development of the overworld we made some islands for certain quests. Also, could you say how we've decreased the overworld many times more?

And yes DC, I really did say "go turd."

There is a bit left to the Castle Quest. I fixed the guard class to recognize the new way the lantern turns on. I have the scripting of the statue placement in the boss room completed, what is left (in the castle):
(done) 1. Make the statues/stones placed reset upon reentry to the level.
(done) 2. Make the statues/stones placed visible only to the owner of the statues/stones.
3. Create obstacles that will force the player to use a technique of evasion.
(done) 4. Make the guards realize the player has defeated the boss.
5. Talking to the king
6. Rescript chests

ADD: 7. Make the statues turn into stones.

Other than that we have to make the Midas' Realm entry:
1. Rescript the Warp Ring
2. Commence Midas' Realm Construction
3. Create simple dungeon for Older Brother's stay

Last edited by jake13jake; 04-12-2006 at 04:16 PM..
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