I sometimes wonder if you realize how much work an actual playerworld is. Sure you can get a neat little base system down and be able to walk around in your pretty gfx.. but it takes 10x more gfx and 10x more scripting and 10x more levels than that.. if not more for a real good one.
I sometimes wonder if you realize how much work an actual playerworld is. Sure you can get a neat little base system down and be able to walk around in your pretty gfx.. but it takes 10x more gfx and 10x more scripting and 10x more levels than that.. if not more for a real good one.