Quote:
Originally Posted by projectigi
well you're wrong
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I'm sorry but in this case you are wrong. Stefan has said this many times before, serverside weapons are technically not "created". I cannot verify for sure if onCreated() will work serverside or not, I know at one point it
worked but only because it was a catch that I think stefan put in iirc. What you shoudl be doing if you require something to have serverside things activated when the weapon is updated/someone logs on/has the weapon added to them you should have an trigger on the client like: triggeraction(0,0,"serverside","init"); Although I do think there is a triggerserver() and triggerclient() now (I'm just coming back and trying to catch up myself).
It would be nice if you could pass objects through a trigger though. I don't know if this so much qualifies as a bug but moreso as a feature that should be added if possible.