It would be nice if there was some way to determine the current server load with the new scripting engine. This could be used to disable certain features on servers when the load gets too high.
For example:
NPC Code:
function IntensiveProcess() {
if (serverload < 20) {
//do stuff
} else {
say2("The server load is currently too high! Please try again later.");
}
}
For Maloria, I would use it to disable certain things like mass messages with the message system (/mass blah blah), as those require the server to loop through every player and set strings.