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  #76  
Old 02-27-2006, 08:45 PM
Antago Antago is offline
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I did most of my work when I was not in power, don't you know, Andy?

I was usually not an administrator when I did work. For instance, I wasn't an administrator when Destiny was uploaded. I was not when bomy-bopots were being worked on, etc. I humbly worked in my free time and worked long, long hours trying to contact people, waiting for replies, talking to administrators over ICQ, e-mail, etc. to try to get things to work. When mistakes were made, I would patiently wait for them to update the server with the new files.

So, fortunately for anyone reading this, I do know you can be happy and a huge inspiration by being on the "side-lines" and doing work. I had to promote my ideas and work by taking the initiative to confidently pass the material by administrators like Stefan, unixmad, Galen, and a bunch of others including some people like Gandarian, Bruges, Fuitad maybe even, Vangel, Olorin, etc. I admit it was a lot of work, and I even started new websites for ideas, like bomy-bopots and the NPC Server idea I had supported on Antago Press (an old website), and I discussed the ideas on the forums, messaged Stefan about them a lot and explained to him why they were such great ideas and why they would be beneficial, etc.

Oh, yes, some other accomplishments worth mentioning:
  • Worked on original Graal3D, and designed its logo.
  • Webmastered and designed the original Graal3d website (www.graal3d.com from long ago) including also a flash version which emulated the windows system of an GUI OS
  • Worked on original Graal Gameboy project (though the thing went inactive)


So don't think you need to have a bunch of power to get somewhere. I "made a name for myself" by being self-motivated and creative. I found support where I needed it. It took a lot of compromise, but it worked, and, ultimately, without the NPC Server and bomy-bopots and even a bunch of other work I did for Graal, it would actually probably not be financially successful. It still does piss me off that they have not given me any money. I just think that's sad, because if I became a huge success off of someone's work who so generously gave so much to me, I'd be nice and help them out especially when they really needed money like I do right now in my life.
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  #77  
Old 02-27-2006, 09:03 PM
jake13jake jake13jake is offline
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Quote:
Originally Posted by Antago
For instance, I wasn't an administrator when Destiny was uploaded.
Destiny, we're actually going to be rebuilding that and bringing back the Boot Shop and some other places. --Some people are angry because I made it so all the boots aren't bugged anymore. I have to take pride in my one line of code Opposite Boots xD.

Got Opposite Boots done, Gravity Boots done, and Splash Boots done. I don't know how I'm going to do the bomb stuff yet, and making the Ice Boots are probably going to be the hardest of them all, I just have to remember what direction I'm going. Probably going to have to make some distance to wall function to complement the rest of my movement functions.
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  #78  
Old 02-27-2006, 09:41 PM
Antago Antago is offline
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lol ya I modified a circular moving npc to like 2 lines of code :-) hehe so it's fun to expand knowledge
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  #79  
Old 02-27-2006, 11:14 PM
jake13jake jake13jake is offline
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Quote:
Originally Posted by Antago
lol ya I modified a circular moving npc to like 2 lines of code :-) hehe so it's fun to expand knowledge
I wish there were a serverside movement functions that would let us do acceleration and circular stuff. Baddies that go in circles can be fun.
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  #80  
Old 02-28-2006, 03:13 AM
Mark Sir Link Mark Sir Link is offline
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Quote:
Originally Posted by jake13jake
Destiny, we're actually going to be rebuilding that and bringing back the Boot Shop and some other places. --Some people are angry because I made it so all the boots aren't bugged anymore. I have to take pride in my one line of code Opposite Boots xD.

Got Opposite Boots done, Gravity Boots done, and Splash Boots done. I don't know how I'm going to do the bomb stuff yet, and making the Ice Boots are probably going to be the hardest of them all, I just have to remember what direction I'm going. Probably going to have to make some distance to wall function to complement the rest of my movement functions.
Thanks for hijacking the thread, this is clearly in no way relevant to my suggestion of restoring classic, nor relevant to the arguement of why current classic should remain

-EDIT: I don't think you'll ever get it.

Last edited by Mark Sir Link; 02-28-2006 at 05:38 AM..
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  #81  
Old 02-28-2006, 05:21 AM
jake13jake jake13jake is offline
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Quote:
Originally Posted by Mark Sir Link
Thanks for hijacking the thread, this is clearly in no way relevant to my suggestion of restoring classic, nor relevant to the arguement of why current classic should remain
It's relevant in the sense that we have to start work from the bottom up. What's irrelevant is your incapability to assist in these efforts. I actually wonder how insane the first quest release will be now that we can actually release it. Of course, I want to at least have the swamp baddy done for the boss room, though that shouldn't be incredibly hard. All that's left is the entrance scene to the boss room (and uhh... the chests need to be fixed). The first quest, it's a lot more puzzle and a lot less baddies. I'm hoping the guards still work.... I've seen them go haywire before.
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  #82  
Old 03-01-2006, 12:07 AM
Mark Sir Link Mark Sir Link is offline
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Quote:
Originally Posted by jake13jake
It's relevant in the sense that we have to start work from the bottom up.
Yes, fabulous. We'll now see some progress after a year and two months.
Quote:
What's irrelevant is your incapability to assist in these efforts.
Random, I agree it is irrelevant, too bad no one is suggesting I assist as most of the "incapability" is a general staff hatred toward me.
Quote:
I actually wonder how insane the first quest release will be now that we can actually release it.
I'd say fairly insane, because it of course will not work properly, and therefore be a waste of everyone involved's time.
Quote:
Of course, I want to at least have the swamp baddy done for the boss room, though that shouldn't be incredibly hard.
I've seen sample baddies from a year ago, when will we see a real one?
Quote:
All that's left is the entrance scene to the boss room (and uhh... the chests need to be fixed).
Yes, I am sure chests are very difficult,
Quote:
The first quest, it's a lot more puzzle and a lot less baddies.
I am all for continuing to tear down the basis of classic.
Quote:
I'm hoping the guards still work.... I've seen them go haywire before.
On classic, they won't
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  #83  
Old 03-02-2006, 03:08 PM
Antago Antago is offline
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I don't see how discussing fixing up Destiny and other things which were a part of Graal classic for a long, long time has nothing to do with this threasd. In fact it supports your concerns, unless of course you have some idea of how Graal Classic should be designed, and without offering a detailed map and description of it, you want to attack people.
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  #84  
Old 03-02-2006, 05:59 PM
Malinko Malinko is offline
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I don't understand how hard it is to develop and release re-makes of the old stuff to now.

I mean, the most updated thing I've seen is that movement system re-made over and over.
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  #85  
Old 03-02-2006, 07:57 PM
kenyonandelliot kenyonandelliot is offline
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True, Exodus also said that most of the world is redone. Btw, could you guys just unblacklist Kevin so he could help Classic.
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  #86  
Old 03-06-2006, 01:42 AM
Mark Sir Link Mark Sir Link is offline
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1/6/05.
Graal the Adventure is down. Classic is up.
3/5/06.
Graal the Adventure is down. Classic is up.

in this year and 2 months, we've yet to see any real development. The developers that we have currently are running out of excuses.

Let's start with Massokre.
"We're waiting until V4 is the only usable client. That way the quests will work for everyone."
V4 is the only usable client. I suppose the lantern quest now works for everyone!
"We have to start work from the bottom up."
Yes, I found this true a YEAR AND 2 MONTHS ago. It is, however, irrelevant today. We need to start working, period.



I'd like to see some intervention at the global level. It's fairly obvious nothing is happening. Massokre is running the show, and he's not doing it well. He should not be the one to shape classic's future, since he doesn't have the ability to do so.

We need a global to take power of classic, and get it on track.

Quote:
Originally Posted by jake13jake
Well forgive me for wanting to debug the new systems before I get everything else on track.
LOL

Last edited by Mark Sir Link; 03-06-2006 at 02:35 AM..
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  #87  
Old 03-06-2006, 02:22 AM
jake13jake jake13jake is offline
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Quote:
Originally Posted by Mark Sir Link
1/6/05.
Graal the Adventure is down. Classic is up.
3/5/06.
Graal the Adventure is down. Classic is up.

in this year and 2 months, we've yet to see any real development. The developers that we have currently are running out of excuses.

Let's start with Massokre.
"We're waiting until V4 is the only usable client. That way the quests will work for everyone."
V4 is the only usable client. I suppose the lantern quest now works for everyone!
"We have to start work from the bottom up."
Yes, I found this true a YEAR AND 2 MONTHS ago. It is, however, irrelevant today. We need to start working, period.



I'd like to see some intervention at the global level. It's fairly obvious nothing is happening. Massokre is running the show, and he's not doing it well. He should not be the one to shape classic's future, since he doesn't have the ability to do so.

We need a global to take power of classic, and get it on track.
Well forgive me for wanting to debug the new systems before I get everything else on track.
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  #88  
Old 03-11-2006, 12:35 AM
Mark Sir Link Mark Sir Link is offline
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Quote:
Originally Posted by jake13jake
Well forgive me for wanting to debug the new systems before I get everything else on track.
A year and two months isn't exactly new, and that's sluggish and appalling development rate.
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  #89  
Old 03-11-2006, 03:20 AM
jake13jake jake13jake is offline
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Quote:
Originally Posted by Mark Sir Link
A year and two months isn't exactly new, and that's sluggish and appalling development rate.
I've only been admin since November, and I have rebuilt the entire team from scratch. I've also rescripted the entire movement and damage systems, added a nick system, brought back the AP system, brought back the Spar Rating system, brought back the GUI system, made a database for spar/pk ranks, rescripted the warp ring, scripted two tridents, the hammer, opposite boots, gravity boots, splash boots, hover boots, the movement for beer, the dragoon jump weapon (which was a part of the nations system night gave to me), rescripted all liftable objects and all weapons to be compatible with the movement system (with the exception of staff tool and the GC things that DC is being kind enough to handle the brunt of and report to me what he needs), scripted the shovel, the lantern, scripted a camera system, scripted the shop system (which can't be entirely implemented yet because the food ganis aren't all done), all on my own (except GrowlZ did a bit on the shovel and the hammer... but I rescripted the hammer completely). Exodus has done the majority of the overworld expansion, though I retiled the larger part of the mountain in it's entirety. We've started taking playerhouses again (for the first time since 2002).

Though I've done a lot more than what I've said here, do all of that in less time and you'll earn my respect.
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  #90  
Old 03-11-2006, 10:10 PM
Mark Sir Link Mark Sir Link is offline
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Quote:
Originally Posted by jake13jake
I've only been admin since November, and I have rebuilt the entire team from scratch. I've also rescripted the entire movement and damage systems, added a nick system, brought back the AP system, brought back the Spar Rating system, brought back the GUI system, made a database for spar/pk ranks, rescripted the warp ring, scripted two tridents, the hammer, opposite boots, gravity boots, splash boots, hover boots, the movement for beer, the dragoon jump weapon (which was a part of the nations system night gave to me), rescripted all liftable objects and all weapons to be compatible with the movement system (with the exception of staff tool and the GC things that DC is being kind enough to handle the brunt of and report to me what he needs), scripted the shovel, the lantern, scripted a camera system, scripted the shop system (which can't be entirely implemented yet because the food ganis aren't all done), all on my own (except GrowlZ did a bit on the shovel and the hammer... but I rescripted the hammer completely). Exodus has done the majority of the overworld expansion, though I retiled the larger part of the mountain in it's entirety. We've started taking playerhouses again (for the first time since 2002).

Though I've done a lot more than what I've said here, do all of that in less time and you'll earn my respect.
Oh yes, feel free please to include things the player haven't/will never see!
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