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  #1  
Old 02-18-2006, 07:45 AM
ZeLpH_MyStiK ZeLpH_MyStiK is offline
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Quote:
Originally Posted by jake13jake
they don't like working for me very much every time I try.
Then there's something wrong with your scripting cause the npcserver will do the same thing every time. So it's either it works or it doesn't, no waivering.
Quote:
Originally Posted by Riot
Having the same problem with Delteria's Event System. Anyone on v4 cannot be warped because the actionclientside never triggers.
Yeah, it seems to happen on the new v4 with all gs1 servers.
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  #2  
Old 02-18-2006, 09:46 AM
ApothiX ApothiX is offline
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Quote:
Originally Posted by ZeLpH_MyStiK
Then there's something wrong with your scripting cause the npcserver will do the same thing every time. So it's either it works or it doesn't, no waivering.

Yeah, it seems to happen on the new v4 with all gs1 servers.
Does it have to do with having an asterisk as the beginning character in the name? Or have you tested that?
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  #3  
Old 02-18-2006, 07:06 PM
ZeLpH_MyStiK ZeLpH_MyStiK is offline
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Quote:
Originally Posted by ApothiX
Does it have to do with having an asterisk as the beginning character in the name? Or have you tested that?
It doesn't have anything to do with having asterisk/dash as the beginning character in the name. It's the same with all weapon npcs.
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  #4  
Old 02-18-2006, 11:18 PM
jake13jake jake13jake is offline
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Quote:
Originally Posted by ZeLpH_MyStiK
Then there's something wrong with your scripting cause the npcserver will do the same thing every time. So it's either it works or it doesn't, no waivering.

Yeah, it seems to happen on the new v4 with all gs1 servers.
Yea, someone please document triggerclient() and triggerserver(). I would love them. I'm also happy that npc.trigger and triggeraction call both the serverside and clientside event. Makes everything so much easier.
 


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