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Originally Posted by Prozac
this would take into consideration that the worlds accesable to them would have enough content that there is still something to do for two weeks. And for events such as spar tournaments, if a trial account wins, and 2 weeks later is reset be default, would that not cheapen the community value of who the spar champ is? Or would it make the player more likely to upgrade their account, since they won something and now have some elite status in the community?
Interesting debate topic here.
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Well, there could be arguments, but the overall effect is that people upgrade their account based on the pleasure they recieved from before they upgraded. Right now Graal is misusing the law of diminishing returns. I'll finish this post in my next class.
Okay, so according to the law of diminishing returns, people would upgrade their account based on the additional pleasure they receive from upgrading it. However, I don't believe that you can apply the law of diminishing returns to a subscription-based service. The law of diminishing returns only applies to the renewal of a subscription.
Now, if the consumer enjoys themselves on a trial account, it would be psychologically more compelling for them to upgrade their account. In one case, they experienced enough of the game's features to know that they enjoy the game as a trial. They'll want to know how much more they enjoy the game as a Classic account. Therefore, they will upgrade their account to the next level. Continue this pattern for other type subscriptions.
The problem is, right now trial accounts can't really enjoy the game. Most servers start at 3 hearts and they get lamed.. When they finally get more hearts they log off and get reset. The largest group of people who would enjoy using a trial account as it is now would be someone who's out to abuse rules.
However, if trial accounts were powerful enough to get a slightly larger amount of returns from the game (say reset after one week, not even necessarily two), more players would come and it would be easier to convince their friends to try it. The more players there are, the more of a reason you have to upgrade your account. The part of Graal that is making it survive as it is now is the community. If people could convince their friends to play the game it would improve the community. Would anyone care to argue against the additional pleasure created by the community?