Quote:
|
Originally Posted by Inspiration
As I said, your ideas would have been fine 4 years ago. The playerbase no longer lends itself to this sort of thing.
If given the choice, 8/10 times a new player will pick the server with the easy quests and high player count.
Very few people feel quests are anything more than an annoyance. This is a multiplayer game that lives off it's community. Single player quests are not what people want to do on it.
|
Then Classic's doomed. If the playerbase is entirely unwilling to even kill their way to the best weapons, there's no longer a world on which to advance, even hypothetically.
Although, if we're going to insist that newbies not be burdened with the responsibility of questing for their stuff, we can just disallow all the "optional" quest items in PKing. Every sword does a newbiesword worth of damage, and everyone has a seperate PK health bar. :-P