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  #16  
Old 12-10-2005, 12:40 AM
Craigus Craigus is offline
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People need something to look forward to, we used to get a list of updates each week from Stefan containing new spells added etc, even though the game was incomplete it was updating so fast and playercount was up.
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  #17  
Old 12-10-2005, 05:37 AM
LoveableNalle LoveableNalle is offline
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I think monsters that would even hurt people with the highest armour class and highest levels would put more interest in game also. Come on lords I kill in one hit. Adding monsters that take more then couple seconds to kill with a chance of getting one of rarer item drops would make it even more fun. That would get the people out of trades and working on thier skills more I think. I also like the idea of having a monster that takes a group to kill it. But that is just my humble opinion.
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  #18  
Old 12-10-2005, 07:52 AM
ApothiX ApothiX is offline
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Quote:
Originally Posted by LoveableNalle
I think monsters that would even hurt people with the highest armour class and highest levels would put more interest in game also. Come on lords I kill in one hit. Adding monsters that take more then couple seconds to kill with a chance of getting one of rarer item drops would make it even more fun. That would get the people out of trades and working on thier skills more I think. I also like the idea of having a monster that takes a group to kill it. But that is just my humble opinion.
It was fun when you could gather a group of people to hunt a lord, and even then you sometimes died. Back when people weren't all level 120 :|
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  #19  
Old 12-10-2005, 08:09 AM
Zero Hour Zero Hour is offline
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Quote:
Originally Posted by ApothiX
It was fun when you could gather a group of people to hunt a lord, and even then you sometimes died. Back when people weren't all level 120 :|
I agree, the team work factor seems dead... although level 120 is impossible...
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  #20  
Old 12-10-2005, 09:41 AM
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Quite a few easy ways to fix all of this too. Just need someone who's up for listening and developing at the same time. x-x
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  #21  
Old 12-10-2005, 02:16 PM
sage_scooby sage_scooby is offline
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Just praising the team idea. Something to bring people together in a new way would be great.
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  #22  
Old 12-10-2005, 05:31 PM
syltburk syltburk is offline
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Everyone thinks the same way, nothing new. Could have posted something that would open my items, but you failed horribly.. well tell ur mate to try again with it
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  #23  
Old 12-10-2005, 06:35 PM
Stevsen Stevsen is offline
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A monster strong enough that it can kill even level 110 easily? AWESOME! Also, a very good thing, which they also do in World Of Warcraft would be Instances. Here's some things instances prevent:

You gather a group of players to go to a dungeon. Everything is fine, and you kill the monsters by teamwork and its all fun. Then suddenly, a level 110 comes and starts to take all your kills, and then hurries down to the Lord of the map, only to get some drop. The high level player got himself a "leet" item. The group of players wasted a lot of time.

I can't explain what an instance is, as my english skills aren't that good yet, so if someone could take the time to do it for me, i would be happy.
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  #24  
Old 12-11-2005, 08:57 PM
BLOODY-SWORD BLOODY-SWORD is offline
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let's look back

let'd look back at the time when Graal Classic was the main server and had over 200 players every day, it didnt have all the rare items, all the high stats, etc. it didn't even have much events. but people still had fun and kept playing, how come? what i think it was is a number of things:
-customization: since you could modify your look and make it as you want, people didnt all look the same, and people always submitted heads, shields, etc.
-guilds: people created guilds and had their own unofficial guild wars, role played, etc.
-levels: people could add their own levels and for example create their own guildhouse, people loved that, even if their levels were refused 98% of the time, it was still soemthign to try and look forword tom you cant do that on GK.
-quests: im sorry but what they call a "quest" on GK is pathetic, its just "run to this guy give him this, he will give you a stick, take that stick to another guy, he will give you something else, take that to another guy, he vill give you something else, etc." thats not a quest! on classic quests were much more fun, they were challenging, like for example, look for a pattern on the floor, and dont step on any square thats off the pattern or else you get warped to the beginning, for example you had to go through a whole baddy castle full of puzzles, minigames, etc. until a final boss that did something special and defeat him to get an upbraded bomb or shield, you had to push blocks to try and get out of a maze, or solve a puzzle, and alot of other stuff, and these quests were fun, even if they were hard and frustrating. some were even linked together, for example you couldnt do a certian quest befor you did another one because you didnt get the gold glove or something.
Even the bomy lords which are supposed to be a sort of boss... they dont really doa nyting, they just jump around following you... in classic bosses were all different, they flew around, warped, did special spell like stuff, etc.
Graal Kingdoms could be so much more! I cant really do anything because im nobody on here but still, you staff could create new puzzle like quests, i have a lot of GOOD and ORIGINAL ideas for new quests. and im sure im not the only one.
I really like the team idea, and once again it can be solved with quests and guilds.
i wont make it much longer even if i still have a lot more things to say and examples to give. but as a final suggestion:
i think that since we PAY for Kingdoms, we should actually get new content every once in a while i think. Theyre working on Graal 3D now but... we cant even play that, and still we pay.
Also i think Graal needs some publicity, to bring some new players.
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  #25  
Old 12-11-2005, 09:08 PM
Googi Googi is offline
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Classic had so many players on because there were fewer other servers competing with it, not because of some kind of inherent quality to the server.
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  #26  
Old 12-11-2005, 09:23 PM
BLOODY-SWORD BLOODY-SWORD is offline
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i know, but my point is that it was still fun, for most of the 200 players
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  #27  
Old 12-11-2005, 09:26 PM
Zero Hour Zero Hour is offline
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Quote:
Originally Posted by BLOODY-SWORD
i know, but my point is that it was still fun, for most of the 200 players
Yea, just like Pong was great back when Atari came out - but that doesn't mean we should revert back to those stylings just because they were fun THEN.
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  #28  
Old 12-11-2005, 09:32 PM
BLOODY-SWORD BLOODY-SWORD is offline
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i would still find that fun, come on, you have to admit that if GK had some unique monsters that did cooler stuff than just jump around and follow you, it would be much more fun to kill them, since it wouldnt be simply pressing the hit button over and over hoping that the monster dies befor you -_-

and you also have ot admit that having a few puzzle like quests would be much more fun than just running from oen guy to another giving them different items in exchange for more items you will have ot give to a 3rd guy
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Last edited by Zero Hour; 12-11-2005 at 09:54 PM..
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  #29  
Old 12-11-2005, 11:58 PM
CidNight1142 CidNight1142 is offline
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I have to agree on the quests thing. Questing is boring, very boring. Gold keys value is kept up almost entirely upon the tedium it takes to get one. Everyone could go get gold keys, but it takes hours of running across the map to give a glass sword to a guy for a walking stick to a guy for a master gear to a guy for a cuckoo clock to a guy for a gold key, etc. Some new questing options would be great, especially if they perhaps involved...i dunno...fighting?
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  #30  
Old 12-12-2005, 12:04 AM
BLOODY-SWORD BLOODY-SWORD is offline
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Quote:
Originally Posted by CidNight1142
I have to agree on the quests thing. Questing is boring, very boring. Gold keys value is kept up almost entirely upon the tedium it takes to get one. Everyone could go get gold keys, but it takes hours of running across the map to give a glass sword to a guy for a walking stick to a guy for a master gear to a guy for a cuckoo clock to a guy for a gold key, etc. Some new questing options would be great, especially if they perhaps involved...i dunno...fighting?
yeah, that involved fighting, and maybe fighting with some new creatures? ones that do more than just jump around? that have a limited amout of AI maybe?
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