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  #1  
Old 12-07-2005, 04:45 AM
jake13jake jake13jake is offline
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James, every level that I'm adding is going to have a purpose to it, as opposed to all other player worlds: both the new levels AND the levels that I bring back from Graal's past, even if it doesn't seem like it. I'll be using Stefan's house to hold the Fishing Rod. Miser is going to be the chair of Swamptown. To stress that, I made a golden forest next to his house, which will hold the key to Kull's Cave (on the other side of town), which will take you to Kull's Castle. I'm going to split Babord in half pretty much and salvage what I can of it. It's functionality probably won't be accessible until much later. I'm giving the Gnome Caves a map because I'm not much a fan of one dimensional quests. Yea, I won't be using any one dimensional quests. Unfortunately I can't use Kull's interior because the layout isn't functional under current scripting constraints. I hope maximus uploads his levels. I'll change the layout of a level if I think it could be more functional. I'll probably change Sardon's the least. Although, I'll probably gmap the floors.

That's the fault with almost every other server, so little content for a lot of levels content. I'd prefer a 3x3 overworld where every level had a purpose to a 64x64 overworld where 90% of the levels were just there to be shown and look pretty. I'm quite picky on level layouts. I'm having myself draw a map for every new dungeon I assign now.
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  #2  
Old 12-07-2005, 04:59 AM
jacob_bald6225 jacob_bald6225 is offline
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Originally Posted by jake13jake
James, every level that I'm adding is going to have a purpose to it, as opposed to all other player worlds:
I hope you don't mean there are going to be no "pontless" player houses.
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  #3  
Old 12-07-2005, 06:36 AM
James205 James205 is offline
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Quote:
Originally Posted by jake13jake
James, every level that I'm adding is going to have a purpose to it, as opposed to all other player worlds: both the new levels AND the levels that I bring back from Graal's past, even if it doesn't seem like it. I'll be using Stefan's house to hold the Fishing Rod. Miser is going to be the chair of Swamptown. To stress that, I made a golden forest next to his house, which will hold the key to Kull's Cave (on the other side of town), which will take you to Kull's Castle. I'm going to split Babord in half pretty much and salvage what I can of it. It's functionality probably won't be accessible until much later. I'm giving the Gnome Caves a map because I'm not much a fan of one dimensional quests. Yea, I won't be using any one dimensional quests. Unfortunately I can't use Kull's interior because the layout isn't functional under current scripting constraints. I hope maximus uploads his levels. I'll change the layout of a level if I think it could be more functional. I'll probably change Sardon's the least. Although, I'll probably gmap the floors.

That's the fault with almost every other server, so little content for a lot of levels content. I'd prefer a 3x3 overworld where every level had a purpose to a 64x64 overworld where 90% of the levels were just there to be shown and look pretty. I'm quite picky on level layouts. I'm having myself draw a map for every new dungeon I assign now.
Only if you could understand things.
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  #4  
Old 12-08-2005, 02:58 AM
jake13jake jake13jake is offline
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Quote:
Originally Posted by James205
Only if you could understand things.
Oh, like how I removed the empty left side of stefan's house? Looking at old scripts, that used to host a quest. The quest is gone now so that side of the house was utterly pointless.
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  #5  
Old 12-08-2005, 02:32 PM
syltburk syltburk is offline
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Quote:
Originally Posted by jake13jake
Oh, like how I removed the empty left side of stefan's house? Looking at old scripts, that used to host a quest. The quest is gone now so that side of the house was utterly pointless.
isnt zols pointless since there are no quest there anymore?
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  #6  
Old 12-08-2005, 08:21 PM
Nightmareangel Nightmareangel is offline
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Quote:
Originally Posted by syltburk
isnt zols pointless since there are no quest there anymore?
Technically there's one quest there. The warp ring quest! It's epic!
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  #7  
Old 12-09-2005, 05:58 AM
jake13jake jake13jake is offline
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Quote:
Originally Posted by syltburk
isnt zols pointless since there are no quest there anymore?
I didn't add Zol's :P. But I still would have kept Zol's.
Like Night said: The epic warpring quest.
It will be similar to the epic fishing rod quest in Stefan's house.

Graal City is like the forest in Zelda 64. It's a friendly area where you don't have to worry about questing. Once you're done questing in other areas on the mainland, they will become friendly as well. Although I defiinitely wouldn't have had Scavengers, and I would have wanted to redo Dozer's house if I were to have redone it. I would want to put a modified version of the old Northern Limits in place of Supernicks', and so on. However, those were Storm's decisions and not mine. I'm thinking about remaking the MoD haunted house quest. I'd just need to find some way of having it fit, rather than it being so random.
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  #8  
Old 12-09-2005, 12:16 PM
DarkCloud_PK DarkCloud_PK is offline
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Haha, all this new stuff you're supposedly adding sounds fantastic on paper, too bad you're too retarded to see the reality of things. Anyone can say they're going to add a bunch of crap, but all I've seen you do in the past few months that you've been admin of LAT is add some silly tiny little miniquest that you get a lamp for, and add a bunch of empty levels to the overworld 2 months ago that
noone can access anyway.

Other than that, all I see you do is preach about the 100,000 different projects you have underway, run around the overworld like an idiot, and play with whatever toys you may be messing around with at the time. None of these are content, the only content I've seen is that beer quest from you. You have potential to pull it around as an admin, but you need to listen and stop starting project after project and spreading yourself as thin as humanly possible. I don't know what LAT Admin school you came from, but successful ones don't focus on all these projects at once, but instead focus on one or two at a time and actually get them done and added into the world for players to access. You are at an advantage with classic, it is supposed to be a simplistic server, which is easy to produce for, but simple isn't good enough for you apparently, sure complex things are very nice to have, but once you balance simplicity and complexity, you'll be better off. You also have no method of taking in player opinon, granted a lot of them are idiots, but if you don't add something the majority wants or add something everyone hates, people will eventually leave.

I can honestly say without the GC team, classic would be completely boned at the moment, they have added more enjoyable content to the server through events and events levels in a month than the LAT team has done since the NPC server was added. Past events, what do you really have to do besides the generic PKing and chatting which you can do anywhere? Nothing, there is nothing else to do on the server, there hasn't been for over a year, and the way things continue, I see that continuing down the same path. Don't you find GC adding in a vast amount more content than the LAT team just a tad retarded?

I'm not even going to go into the nostalgia and keeping Classic "classic" issue, you already screwed the pooch on that aspect.
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  #9  
Old 12-09-2005, 06:31 PM
syltburk syltburk is offline
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Quote:
Originally Posted by jake13jake
I didn't add Zol's :P. But I still would have kept Zol's.
Like Night said: The epic warpring quest.
It will be similar to the epic fishing rod quest in Stefan's house.

Graal City is like the forest in Zelda 64. It's a friendly area where you don't have to worry about questing. Once you're done questing in other areas on the mainland, they will become friendly as well. Although I defiinitely wouldn't have had Scavengers, and I would have wanted to redo Dozer's house if I were to have redone it. I would want to put a modified version of the old Northern Limits in place of Supernicks', and so on. However, those were Storm's decisions and not mine. I'm thinking about remaking the MoD haunted house quest. I'd just need to find some way of having it fit, rather than it being so random.
you're just an idiot, most of the classic players would disagree with you, but you fail to see it. Too much of an idiot
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  #10  
Old 12-09-2005, 08:26 PM
DarkCloud_PK DarkCloud_PK is offline
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Shut up, this is Massokre's and Storm's playerworld now, not Classic.
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