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  #41  
Old 12-01-2005, 02:42 AM
jake13jake jake13jake is offline
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I'm bringing back the houses that I can use quest-wise. Pretty much anything I'm changing is going to be for quest purposes, and anything I'm keeping is going to be for quest purposes. The only cases I can't argue for are the Onnet Bar and the shape of the overworld, which will be similar, but Destiny won't exist (yet anyway), Babord will be much different kindof split up into two places, Sylphia will be a bit smaller, but Sylphia was pretty empty to begin with. I'll probably see if I can bring back Nimda for the forest island, but the dungeon will be different. The water fall on Mount Sylphia is gone, and Nafet's river is going to be an actual river rather than a channel. That's going to make an interesting quest. Yea though, a lot of stuff has to be redone.
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  #42  
Old 12-01-2005, 03:22 PM
James205 James205 is offline
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Quote:
Originally Posted by jake13jake
I'm bringing back the houses that I can use quest-wise. Pretty much anything I'm changing is going to be for quest purposes, and anything I'm keeping is going to be for quest purposes. The only cases I can't argue for are the Onnet Bar and the shape of the overworld, which will be similar, but Destiny won't exist (yet anyway), Babord will be much different kindof split up into two places, Sylphia will be a bit smaller, but Sylphia was pretty empty to begin with. I'll probably see if I can bring back Nimda for the forest island, but the dungeon will be different. The water fall on Mount Sylphia is gone, and Nafet's river is going to be an actual river rather than a channel. That's going to make an interesting quest. Yea though, a lot of stuff has to be redone.
Man why not just reupload the old levels (of course make sure there is no old conflicting scripts) and let is be CLASSIC. Nothing needs to be improved because the whole purpose of CLASSIC is to be CLASSIC and you're not understanding that. I thought the whole reason of changing classic again was to bring it back to how it used to be. It's just taking the steps of what happened before, a complete loop
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  #43  
Old 12-01-2005, 04:50 PM
Darlene159 Darlene159 is offline
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Quote:
Originally Posted by James205
Man why not just reupload the old levels (of course make sure there is no old conflicting scripts) and let is be CLASSIC. Nothing needs to be improved because the whole purpose of CLASSIC is to be CLASSIC and you're not understanding that. I thought the whole reason of changing classic again was to bring it back to how it used to be. It's just taking the steps of what happened before, a complete loop
Normally I would disagree with you about changing PW's to update to the times, but I agree when it comes to Classic.
Classic is just that....Classic
The first PW, the one that started Graal.
I think it should remain Classic, showing people how it all started, how far Graal has come.
I miss the Classic days before the Hera stuff, where I would sit on top of Deetos house (I think it was), and pk anyone who dared come on top.
No other PW has ever come close to that...no other PW ever will.
I would like it back.
No, you can't bring back the Community from back then, but you can bring back what started the Graal Revolution, and build on it again
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  #44  
Old 12-01-2005, 06:51 PM
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For me, I wan't to update Classic interms of its content - better features etc to draw in new players, but the style of the content should be going more Classicy. I already removed the notion of Hera's as I felt these we're not 'Classic', switched the start location back to Brothers House etc...

Trying to aim for the best trade off between the two - bringing back Classic's charm, whilst still appealing to new players.
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  #45  
Old 12-01-2005, 06:52 PM
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Quote:
Originally Posted by Polo
For me, I wan't to update Classic interms of its content - better features etc to draw in new players, but the style of the content should be going more Classicy. I already removed the notion of Hera's as I felt these we're not 'Classic', switched the start location back to Brothers House etc...

Trying to aim for the best trade off between the two - bringing back Classic's charm, whilst still appealing to new players.
But the real classic were appealing , at least to me. I loved everything about it
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  #46  
Old 12-01-2005, 07:03 PM
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Classic just needs to keep being developed rather than the few things it has right now.
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  #47  
Old 12-02-2005, 12:20 AM
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Quote:
Originally Posted by Malinko
Classic just needs to keep being developed rather than the few things it has right now.
Thanks, Captain Obvious.

We just have a serious lack of dedication from a lot of people. Every day I'm telling an LAT to not do this and that, don't abuse this power, yada yada. People leaving left and right because of one thing or another. At this point I'm sure nobody cares.
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  #48  
Old 12-02-2005, 06:48 AM
jake13jake jake13jake is offline
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Quote:
Originally Posted by Malinko
Classic just needs to keep being developed rather than the few things it has right now.
Seriously, if anyone wants to help, go right ahead, Apps to [email protected]. The app should contain account:nick, and the presentation of a piece of work in the field(s) you would like to apply for. GrowlZ, Storm, Ibo, and I are the only ones that can script right now, and GrowlZ and Ibo are busier with other things, so yea, apply already!
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  #49  
Old 12-02-2005, 10:52 PM
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Quote:
Originally Posted by StrykerTFFD
Thanks, Captain Obvious.

We just have a serious lack of dedication from a lot of people. Every day I'm telling an LAT to not do this and that, don't abuse this power, yada yada. People leaving left and right because of one thing or another. At this point I'm sure nobody cares.
straight up *thumsup*
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  #50  
Old 12-03-2005, 01:59 AM
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Originally Posted by syltburk
straight up *thumsup*
That's why we fired you and Luda and Doahh and Kevin and ...

Last edited by jake13jake; 12-03-2005 at 04:11 AM..
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  #51  
Old 12-03-2005, 03:05 AM
Lyndzey Lyndzey is offline
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Why are people complaining about the one guy who actually does something?
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  #52  
Old 12-03-2005, 10:42 AM
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Originally Posted by Lyndzey
Why are people complaining about the one guy who actually does something?
Because we believe he'd doing the wrong thing. :(
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  #53  
Old 12-03-2005, 12:00 PM
syltburk syltburk is offline
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Quote:
Originally Posted by jake13jake
That's why we fired you and Luda and Doahh and Kevin and ...
Man you have already stated the fact that you fired me, when are you going to understand sarcasm, stop making classic to a ****ty server
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  #54  
Old 12-04-2005, 07:17 AM
jake13jake jake13jake is offline
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Quote:
Originally Posted by syltburk
Man you have already stated the fact that you fired me, when are you going to understand sarcasm, stop making classic to a ****ty server
That's where constructive suggestions help.
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  #55  
Old 12-04-2005, 11:46 AM
syltburk syltburk is offline
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Quote:
Originally Posted by jake13jake
That's where constructive suggestions help.
Bring back the old overworld
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  #56  
Old 12-05-2005, 01:46 AM
jake13jake jake13jake is offline
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Quote:
Originally Posted by syltburk
Bring back the old overworld
You call that constructive? I converted like half of the old overworld and now it's gone and there's nothing to do about it.
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  #57  
Old 12-05-2005, 04:23 AM
James205 James205 is offline
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Quote:
Originally Posted by jake13jake
You call that constructive? I converted like half of the old overworld and now it's gone and there's nothing to do about it.
What is there to convert? Just bring back the OLD OVERWORLD LEVELS not the old scripts. Really what I thought what was going on was converting all the scripts so they will work with current times and no conflictions. Master Storm showed me ages ago the improvements that I thought were beneficial and I heard all the converting and so on but we are still missing a big part of classic...

The old levels.
Call me stupid but when I started on classic, the first thing I got used to was the simple levels and always finding something (a hole in the tree, kraken's great quest levels). There were also stupid things like the football field which I miss and also the big rainbow house (Might of been made by Pachuka so it was removed). The simple quests were also great, like the house you walk in and just simply get a heart or the tree maze quest and the one quest where you walk in the middle of the bushes and go to a level filled with baddies. All of that is what classic is and I am just not understanding why we feel we need to change that.

For some reason these days when people think of "improving" a playerworld they need to add a bunch of details and pointless houses so they start changing things they don't need to. Each individual house was made by someone in the past so even the pointless houses have value to them.

Look at big city, a giant big turd of nothing but people still continued to go to it. I have all the levels from the past on my old computer so if you don't have them I can supply you with them, but of course the NPCs which most likely wont work are in them... but I'm sure you guys have the old levels.

This was my interpetation of "renewing" classic again...
- Get rid of Hera's and all that stuff
- Convert all old npcs (toweapon scripts) to work perfectly with new graal script.
- Bring back all old levels
- Get all quests working (for god sake my older brothers fire cave was removed ages ago and it was one of the first quests).

Don't concentrate messing with the levels and making them look like every other boring playerworld. The levels are done, the hard stuff still needs to be done.
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  #58  
Old 12-05-2005, 02:07 PM
Lyndzey Lyndzey is offline
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It's not Massokre's decision to bring back the old levels.

I have asked Stefan about bringing back the old levels, but he instantly declined.
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  #59  
Old 12-05-2005, 03:13 PM
maximus_asinus maximus_asinus is offline
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Quote:
Originally Posted by James205
Boring Rant.
You seem to be forgetting what Massokre already stated. They had a great deal of the old levels converted, but a decision came from higher up to basically start from scratch. They kept a few of the original levels, and started to rebuild. Granted, I don't agree with some of the levels they decided to replace, but I am willing to wait and see if they decide to bring them back. Again, Massokre already stated that he is trying to bring back some of the old levels, and thats all I ever hoped for.

I'm not really sure what you're upset about anyway, you don't ever step foot on the server anymore (don't blame this on the fact the server has changed, you were rarely on it before that). You're just droning about, complaining because you lost that feeling of nostalgia, but bringing back those old levels won't bring that back.
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  #60  
Old 12-05-2005, 05:13 PM
Minoc Minoc is offline
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Quote:
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I have asked Stefan about bringing back the old levels, but he instantly declined.
What about a seperate playerworld with the old (~v1.3) levels?
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  #61  
Old 12-06-2005, 02:49 AM
James205 James205 is offline
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Quote:
Originally Posted by maximus_asinus
You seem to be forgetting what Massokre already stated. They had a great deal of the old levels converted, but a decision came from higher up to basically start from scratch.
My "boring rant" was a suggestion and my opinion. Stefan browses these forums and MAYBE he might see some of them?

Quote:
Originally Posted by maximus_asinus
They kept a few of the original levels, and started to rebuild. Granted, I don't agree with some of the levels they decided to replace, but I am willing to wait and see if they decide to bring them back. Again, Massokre already stated that he is trying to bring back some of the old levels, and thats all I ever hoped for.
I also heard he wanted to randomly change things that didn't need to be changed and I gave my opinion of DON'T DO IT. He doesn't HAVE to listen to me ya know.

Quote:
Originally Posted by maximus_asinus
I'm not really sure what you're upset about anyway, you don't ever step foot on the server anymore (don't blame this on the fact the server has changed, you were rarely on it before that). You're just droning about, complaining because you lost that feeling of nostalgia, but bringing back those old levels won't bring that back.
Seriously, you pulled all of that out of your ass.

I DON'T STEP ON FOOT OF A SERVER THAT IS BORING TO ME, HOW DOES THAT NOT MAKE SENSE?

YES I WAS ALWAYS ON WHEN I STARTED GRAAL TILL IT DIED, EVEN WHEN OTHER SERVERS CAME OUT. EVEN WHEN I WAS MANAGER OF SL AND GLOBAL ACCOUNT ADMIN I STILL GOT ON CLASSIC.

IF CLASSIC CAME BACK I WOULD PLAY IT AGAIN, IT'S WHAT I'VE ALWAYS BEEN WAITING FOR.

I want to know your source for this information... oh wait you made it up.
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  #62  
Old 12-06-2005, 03:33 PM
syltburk syltburk is offline
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"nostalgia" bull****, I didn't play classic because I thought it would be nostalgia now... I played it because it was great, if you wanna create something new, create an mew server..
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  #63  
Old 12-07-2005, 04:45 AM
jake13jake jake13jake is offline
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James, every level that I'm adding is going to have a purpose to it, as opposed to all other player worlds: both the new levels AND the levels that I bring back from Graal's past, even if it doesn't seem like it. I'll be using Stefan's house to hold the Fishing Rod. Miser is going to be the chair of Swamptown. To stress that, I made a golden forest next to his house, which will hold the key to Kull's Cave (on the other side of town), which will take you to Kull's Castle. I'm going to split Babord in half pretty much and salvage what I can of it. It's functionality probably won't be accessible until much later. I'm giving the Gnome Caves a map because I'm not much a fan of one dimensional quests. Yea, I won't be using any one dimensional quests. Unfortunately I can't use Kull's interior because the layout isn't functional under current scripting constraints. I hope maximus uploads his levels. I'll change the layout of a level if I think it could be more functional. I'll probably change Sardon's the least. Although, I'll probably gmap the floors.

That's the fault with almost every other server, so little content for a lot of levels content. I'd prefer a 3x3 overworld where every level had a purpose to a 64x64 overworld where 90% of the levels were just there to be shown and look pretty. I'm quite picky on level layouts. I'm having myself draw a map for every new dungeon I assign now.
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  #64  
Old 12-07-2005, 04:59 AM
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Quote:
Originally Posted by jake13jake
James, every level that I'm adding is going to have a purpose to it, as opposed to all other player worlds:
I hope you don't mean there are going to be no "pontless" player houses.
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  #65  
Old 12-07-2005, 06:36 AM
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Quote:
Originally Posted by jake13jake
James, every level that I'm adding is going to have a purpose to it, as opposed to all other player worlds: both the new levels AND the levels that I bring back from Graal's past, even if it doesn't seem like it. I'll be using Stefan's house to hold the Fishing Rod. Miser is going to be the chair of Swamptown. To stress that, I made a golden forest next to his house, which will hold the key to Kull's Cave (on the other side of town), which will take you to Kull's Castle. I'm going to split Babord in half pretty much and salvage what I can of it. It's functionality probably won't be accessible until much later. I'm giving the Gnome Caves a map because I'm not much a fan of one dimensional quests. Yea, I won't be using any one dimensional quests. Unfortunately I can't use Kull's interior because the layout isn't functional under current scripting constraints. I hope maximus uploads his levels. I'll change the layout of a level if I think it could be more functional. I'll probably change Sardon's the least. Although, I'll probably gmap the floors.

That's the fault with almost every other server, so little content for a lot of levels content. I'd prefer a 3x3 overworld where every level had a purpose to a 64x64 overworld where 90% of the levels were just there to be shown and look pretty. I'm quite picky on level layouts. I'm having myself draw a map for every new dungeon I assign now.
Only if you could understand things.
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  #66  
Old 12-08-2005, 02:13 AM
maximus_asinus maximus_asinus is offline
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I decided to host my own 'event' using two accounts.
I massed about sending bombs to break the record of amount held by regular player. I was able to amass one hundred thousand bombs, in little over an hour. It was great fun. As a prize, I gave away my tickets. 18 went to the giver of the 100 000th bomb, and 5 as a courtesy gift for the 99 999th bomb. Blizzaro and Jub won respectively. It is possible to have fun events without the GCs, and this was an example.

Screenshot of my amount as proof:
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  #67  
Old 12-08-2005, 02:58 AM
jake13jake jake13jake is offline
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Quote:
Originally Posted by James205
Only if you could understand things.
Oh, like how I removed the empty left side of stefan's house? Looking at old scripts, that used to host a quest. The quest is gone now so that side of the house was utterly pointless.
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  #68  
Old 12-08-2005, 01:14 PM
Rufus Rufus is offline
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What is going to happen to that Lycia cow shrine?
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  #69  
Old 12-08-2005, 02:32 PM
syltburk syltburk is offline
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Quote:
Originally Posted by jake13jake
Oh, like how I removed the empty left side of stefan's house? Looking at old scripts, that used to host a quest. The quest is gone now so that side of the house was utterly pointless.
isnt zols pointless since there are no quest there anymore?
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  #70  
Old 12-08-2005, 08:21 PM
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Quote:
Originally Posted by syltburk
isnt zols pointless since there are no quest there anymore?
Technically there's one quest there. The warp ring quest! It's epic!
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  #71  
Old 12-09-2005, 05:58 AM
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Quote:
Originally Posted by syltburk
isnt zols pointless since there are no quest there anymore?
I didn't add Zol's :P. But I still would have kept Zol's.
Like Night said: The epic warpring quest.
It will be similar to the epic fishing rod quest in Stefan's house.

Graal City is like the forest in Zelda 64. It's a friendly area where you don't have to worry about questing. Once you're done questing in other areas on the mainland, they will become friendly as well. Although I defiinitely wouldn't have had Scavengers, and I would have wanted to redo Dozer's house if I were to have redone it. I would want to put a modified version of the old Northern Limits in place of Supernicks', and so on. However, those were Storm's decisions and not mine. I'm thinking about remaking the MoD haunted house quest. I'd just need to find some way of having it fit, rather than it being so random.
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  #72  
Old 12-09-2005, 12:16 PM
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Haha, all this new stuff you're supposedly adding sounds fantastic on paper, too bad you're too retarded to see the reality of things. Anyone can say they're going to add a bunch of crap, but all I've seen you do in the past few months that you've been admin of LAT is add some silly tiny little miniquest that you get a lamp for, and add a bunch of empty levels to the overworld 2 months ago that
noone can access anyway.

Other than that, all I see you do is preach about the 100,000 different projects you have underway, run around the overworld like an idiot, and play with whatever toys you may be messing around with at the time. None of these are content, the only content I've seen is that beer quest from you. You have potential to pull it around as an admin, but you need to listen and stop starting project after project and spreading yourself as thin as humanly possible. I don't know what LAT Admin school you came from, but successful ones don't focus on all these projects at once, but instead focus on one or two at a time and actually get them done and added into the world for players to access. You are at an advantage with classic, it is supposed to be a simplistic server, which is easy to produce for, but simple isn't good enough for you apparently, sure complex things are very nice to have, but once you balance simplicity and complexity, you'll be better off. You also have no method of taking in player opinon, granted a lot of them are idiots, but if you don't add something the majority wants or add something everyone hates, people will eventually leave.

I can honestly say without the GC team, classic would be completely boned at the moment, they have added more enjoyable content to the server through events and events levels in a month than the LAT team has done since the NPC server was added. Past events, what do you really have to do besides the generic PKing and chatting which you can do anywhere? Nothing, there is nothing else to do on the server, there hasn't been for over a year, and the way things continue, I see that continuing down the same path. Don't you find GC adding in a vast amount more content than the LAT team just a tad retarded?

I'm not even going to go into the nostalgia and keeping Classic "classic" issue, you already screwed the pooch on that aspect.
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  #73  
Old 12-09-2005, 06:31 PM
syltburk syltburk is offline
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Quote:
Originally Posted by jake13jake
I didn't add Zol's :P. But I still would have kept Zol's.
Like Night said: The epic warpring quest.
It will be similar to the epic fishing rod quest in Stefan's house.

Graal City is like the forest in Zelda 64. It's a friendly area where you don't have to worry about questing. Once you're done questing in other areas on the mainland, they will become friendly as well. Although I defiinitely wouldn't have had Scavengers, and I would have wanted to redo Dozer's house if I were to have redone it. I would want to put a modified version of the old Northern Limits in place of Supernicks', and so on. However, those were Storm's decisions and not mine. I'm thinking about remaking the MoD haunted house quest. I'd just need to find some way of having it fit, rather than it being so random.
you're just an idiot, most of the classic players would disagree with you, but you fail to see it. Too much of an idiot
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  #74  
Old 12-09-2005, 08:26 PM
DarkCloud_PK DarkCloud_PK is offline
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DarkCloud_PK is just really niceDarkCloud_PK is just really nice
Shut up, this is Massokre's and Storm's playerworld now, not Classic.
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  #75  
Old 12-10-2005, 12:26 AM
jake13jake jake13jake is offline
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I can say that I waited too long in vain for Exodus to come back with the castle he had supposedly completed. I've assigned at least 5 LATs to the Gnome Caves (2nd Quest), and none of them have done a single level. Floydian came up with a decent gnome house idea and then he disappeared. Hopefully Maximus will get it done. I know he got the Kull's cave system done.

What's left with the castle? Well, I had finished the class scripting for it back in September-October. Exodus had done some of the sewers part, I took that and made it more implementable, Racil helped with some levels. I'm hoping I can catch him online so he can make the rest of the outlines. Pretty much now just the castle's basement and King's chamber. Yet before you can do the castle quest, I have to convince Storm to upgrade his warp ring system, because he has some random idea of how the quest should be initialized.

Once we get past initial run of mainland quests, things will go a lot smoother for a little while. And then all of a sudden, kabaam, more mainland quests. It will be a nightmare.
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  #76  
Old 12-10-2005, 12:29 AM
Minoc Minoc is offline
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Quote:
Originally Posted by DarkCloud_PK
Shut up, this is Massokre's and Storm's playerworld now, not Classic.
I agree, Classic is dead.
The server should be renamed.
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Old 12-10-2005, 03:28 AM
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  #78  
Old 12-10-2005, 03:31 AM
StrykerTFFD StrykerTFFD is offline
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Quote:
Originally Posted by DarkCloud_PK
Shut up, this is Massokre's and Storm's playerworld now, not Classic.
As much as I dislike Dark Cloud, I have to agree with this.
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  #79  
Old 12-10-2005, 07:28 AM
DarkCloud_PK DarkCloud_PK is offline
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Quote:
Originally Posted by jake13jake
I can say that I waited too long in vain for Exodus to come back with the castle he had supposedly completed. I've assigned at least 5 LATs to the Gnome Caves (2nd Quest), and none of them have done a single level. Floydian came up with a decent gnome house idea and then he disappeared. Hopefully Maximus will get it done. I know he got the Kull's cave system done.

What's left with the castle? Well, I had finished the class scripting for it back in September-October. Exodus had done some of the sewers part, I took that and made it more implementable, Racil helped with some levels. I'm hoping I can catch him online so he can make the rest of the outlines. Pretty much now just the castle's basement and King's chamber. Yet before you can do the castle quest, I have to convince Storm to upgrade his warp ring system, because he has some random idea of how the quest should be initialized.

Once we get past initial run of mainland quests, things will go a lot smoother for a little while. And then all of a sudden, kabaam, more mainland quests. It will be a nightmare.
Well then, as LAT Admin and a developer, maybe you should get rid of those LATs. Contrary to popular belief, you do not need a team of 8-9 LATs, you can produce well with 2-3 people, that combined have somewhat decent tiling ability, decent scripting ability, and somewhat decent image editing. There was never that big of an active LAT team, a majority of stuff while I was Admin was made by one or two tilers and Tyhm, the filler made by the players. You don't need extremely skilled tilers here.

This is classic, the style is supposed to be somewhat simple, it doesn't matter what
your preference may be. It doesn't matter that you don't like useless levels that you can't use for quests. Part of the big picture of Classic is that it was made by the players, sure the playerhouses didn't attribute much as far as purpose or quests go, but it was filler, it was content, it gave something newbies to explore. What do you have for newbies to explore now, after 1+ years of having the NPC server? Close to nothing, and a lot of empty houses with no links to go with it.

You have lost the fact that this is not a playerworld, but the Classic server, the what used to be the orginal server. You treat it as a playerworld though, both you and Storm. If this was a playerworld, it would have been shut down a long time ago, because it is by far the biggest joke of a playerworld anyone has seen. I think someone posted in the last classic needs reform thread, comparing Classic as it was to the requirements for a playerworld to go up, and it met what, a fourth of them? Its been pretty much stagnant since then, so I doubt we meet a 1/3 of them yet still.

The Manager is by far one of the worst I've seen, in the beginning, yes, Storm did a few things, like the now still very rough HD system and moment system, the bombs, bushes, etc. What does he do now, all I hear from you is how he does close to nothing for the server, and yes, I'd have to agree, when I was with GC, it was hard as hell to get him to approve anything major, all I got was a "hmm", pretty nice PR from the managerm eh? I had to go through Ibonic to get things done, which I really shouldn't have had to do.

The FAQ team, well, does it even exist anymore? Does it even have a use? You have one heart quest on the server now, one, which is a goddamn warp maze that looks like some 10 year old did in 20 minutes, and a small mini quest which while higher in quality by leaps and bounds(which still doesn't say much, that heart quest is downright awful), is short and yields close to no reward(yay a lamp and a graal). The admin of FAQ is
awful. He oversteps his bounds with FAQ regularly, and doesn't even do his own job. As the former admin of the division, the state the division is in now is an embarassment. Thermo doesn't push any sort of hiring, even though his team is nonexistant, and he does his own FAQ time by idling on tag at 5AM when noone is on, and got pissed when I questioned him on it.

The GP team is fine, as much as I like to mess with Stryker, he's a decent admin, doesn't step over his position like some of the former admins into other divisions(hello Chronos). While the GP team coverage is light, thats exactly where it needs to be. There is barely a need for the team in the first place.
There are no script kiddies anymore, no trainers around classic, the only thing I see the GP team able to actually enforce is profanity. The only thing I have a problem with is some of the questionable uses of the gag tool(toy).

GC team? As strong as it ever was. If you compare Classic to a dying patient in a hospital, GC would be the respirator keeping it alive. Without the constant events GC puts out, there would be a lot fewer players than there are now, there is no content or anything else to do on the server besides PK or chat otherwise.

LAT, well I pointed out most of it before, but it needs to pull off what Massokre wants, and turn into actual content, somewhat dedicated to Classic and not a playerworld, and also what the general consenus of players want, open up a goddamn voting booth, accept playerhouses to fill up some of the empty houses all over the place, and focus on producing one piece of content at a time instead of everything, don't pass the buck off on an inactive team, dump the inactive idiots and put some more pressure on yourself, you have very decent scripting abilities, and I'd imagine you could tile to some degree, thats all you need besides a graphics guy every once and awhile. Unlike most developers who you barely see online besides to test content because they are actually producing content, Massokre, you are pretty much the opposite.

Sometimes I wish Tyhm would return, and at least set things up for the better, but I doubt that would happen.
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Last edited by DarkCloud_PK; 12-10-2005 at 07:57 AM..
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  #80  
Old 12-10-2005, 08:02 AM
jacob_bald6225 jacob_bald6225 is offline
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Classic Tab Requirements
How to apply to become public:
Any news about how to apply will be placed in the main playerworld forum section. Read that information first, do not just e-mail us.


Levels:
-A good amount of outside levels (Lowest around 50)
-If it’s a small leveled overworld there shouldn’t be any empty houses/caves etc.
-Levels should be linked correctly and to a good standard
-No level should trap a player; there should always be a way out (Exception to jails)
-Levels should look good and be of a reasonable standard of detail and quality

Quests:
-Some way to develop the character such as quests
-Player should have fun (Not just kill everything, or carry a pot/bush)
-Each quest should be some what different


Events/Fun:
-Some way to amuse the players:
*Events
*Auctions
*Collectable Items
*Limited Items

Gameplay:

-Lots to do
-Not all over in the first 5mins
-Updates for players frequently

Some original ideas:
-Something new to please the players

Jobs:
-Some way to make/get the currency (e.g: Jobs)
-Give the player a choice in which way to make money
-Make it fun (Not all D-Bashing)

Updates:
-Updates for the server need to be ready upon release (if small)

User Friendly:
-Players starting your playerworld should know where to go and what to do straight away, and shouldn’t have to walk around for a long period of time before finding some sort of place with content.
-All Jobs/Events/Weapons etc should be well documented (e.g: Signs) so that the user knows how to use it. If it’s the basic controls, still have something stating them.(I just recently learned how perma clothes works...)

Staff:

-Staff should be able to answer the player comments or PMs.(FAQs never on)

-Staff should not be abusive or violent towards and Graal player.
-Some staff should monitor the mass messages and punish those who go against the Graal user agreement.
-All staff should be trained in their area, and know how to do their job (e.g: GPs)
-Staff do not need staff weapons therefore all staff do not need some. If you do make these they should be secure to work with staff-tags and disable sword etc.. so the weapon can not be abused.

When I posted this on July 16th I found we met 38%... re-evaluating now 5 months later I got 34%
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