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  #1  
Old 10-31-2005, 03:36 AM
Ethereal Ethereal is offline
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Exclamation What Detemines Graals Speed?

What determines your movement/run speed on graal?
RAM? Processor? or Graphics Card?
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  #2  
Old 10-31-2005, 03:38 AM
Nabru Nabru is offline
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Server, Internet Connection, Processor.
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  #3  
Old 10-31-2005, 04:17 AM
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Graphics card, RAM, Processor, Internet connection, OS, ect.

Basically everything will have an effect on how smoothly you move/how "fast" you are.

I actually felt faster and smoother on my old 1.7 ghz than this 3.1, so yeah. I think it's just how well Graal agrees with the environment it's running in.
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Old 10-31-2005, 04:40 AM
LilNiglet LilNiglet is offline
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Er, this is a rather uneducated question... which makes sense.

Graal is a program on a computer, and all programs are affected by quite a few things on the computer:

CPU speed
RAM
Video Card
Drivers
Background processes

These are just the basics. There's a ton more, but these are the main areas that affect speed.
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  #5  
Old 10-31-2005, 04:47 AM
Polo Polo is offline
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A good computer wont make you run faster, but a bad one will make you slower. Graal's engine works on a 20tps engine clock, and unless your comp can't handle the cpu required, you shouldn't move faster than this.
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  #6  
Old 10-31-2005, 04:56 AM
LilNiglet LilNiglet is offline
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Quote:
Originally Posted by Polo
A good computer wont make you run faster, but a bad one will make you slower. Graal's engine works on a 20tps engine clock, and unless your comp can't handle the cpu required, you shouldn't move faster than this.
Er...

what are you talking about? What is a TPS? Do you know what you're talking about?
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  #7  
Old 10-31-2005, 05:47 AM
haunter haunter is offline
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Quote:
Originally Posted by LilNiglet
Er...

what are you talking about? What is a TPS? Do you know what you're talking about?
It's possible that he meant FPS... T is right on top of F on the keyboard. ;P
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  #8  
Old 10-31-2005, 06:33 AM
LilNiglet LilNiglet is offline
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Quote:
Originally Posted by haunter
It's possible that he meant FPS... T is right on top of F on the keyboard. ;P
His logic is still flawed. Graal is not capped at 20fps.
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  #9  
Old 11-01-2005, 02:22 AM
Ethereal Ethereal is offline
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is there anyway to display fps? i disagree with the internet connection, i move the exact same speed with 56k and 2000k (i have both) and im on a 3.0 ghz p4 and 512 ram, geforce 5900 but there are people that still seem twice as fast as me, might be just speed hacks though
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Old 11-01-2005, 03:01 AM
LilNiglet LilNiglet is offline
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Quote:
Originally Posted by Ethereal
is there anyway to display fps? i disagree with the internet connection, i move the exact same speed with 56k and 2000k (i have both) and im on a 3.0 ghz p4 and 512 ram, geforce 5900 but there are people that still seem twice as fast as me, might be just speed hacks though
Walk speed, unless modified via script or hack, is the same unless you don't have a level 3 shield... that may be the reason. There isn't a way to display FPS, unfortuately.
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  #11  
Old 11-01-2005, 03:02 AM
Mark Sir Link Mark Sir Link is offline
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Quote:
Originally Posted by LilNiglet
His logic is still flawed. Graal is not capped at 20fps.
Graal requires no more than 20FPS, and running a rate faster than that would have no effect (increased speed, reduced lag) on the game. Unfortunatly, he does know what he's talking about, and I am willing to bet large that he knows far more than you do.

[EDIT]
1 hertz = 1 TPS. That should put it into perspective.

EXAMPLE:
700 MHz processor = 700 million tps.

gjgjgjgjgj

Last edited by Mark Sir Link; 11-01-2005 at 03:22 AM..
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  #12  
Old 11-01-2005, 03:14 AM
Polo Polo is offline
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TPS is Ticks Per Second, as in the game engine processes everything in chunks every 20th of a second. Even if the FPS is faster, because the game engine is capped to a maximum speed, your movement rate wont increase, it is merely drawing the same scene extra times. .
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Old 11-01-2005, 03:57 AM
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Quote:
Originally Posted by LilNiglet
Graal is not capped at 20fps.
As far as I know, it is.
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  #14  
Old 11-01-2005, 05:17 AM
Polo Polo is offline
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Quote:
Originally Posted by Mark Sir Link
[EDIT]
1 hertz = 1 TPS. That should put it into perspective.

EXAMPLE:
700 MHz processor = 700 million tps.
Although the above is true, its maybe a little confusing. The term TPS is used as a Tick is an arbitary unit which represents some passing on time. Indeed, 1 TPS is 1Hz, But to think that because Graal is capped at 20 TPS that it will run on a 20Hz processor is not the same. I don't even think a 20Hz CPU exists anyway, bearing in mind that the Intel 4004 (the first microprocessor) ran at a much faster 740 kHz. 'Hz' just signifies 'per second', whereas TPS is signalling some kind of 'event' per second.

1 'Tick' may take millions of CPU instructions to perform, but once everything is processed, it does not move onto the next tick, it waits until a 20th of a second since the start of the last tick. A faster CPU is simply just left idling (or processing other things) until the next tick occurs. This is why a faster CPU won't make you run faster on Graal.

At the other end of the scale though, things are a bit different. If you dont finish all the processing in the time of the tick, then you will of course get slowed down, as the current processing will need to be finished before moving onto the next 'tick'.

Extra FPS Stuff!
Now lets all relate this to FPS. Lets take some fairly old game like Quake 3 Arena. Most people have a computer that will play this with no trouble, and everyone moves the same speed 'in game'. However, the guy with his brand new computer will have like 350 FPS, whilst the guy with the old computer may only be getting 30 FPS. This is because drawing the graphics is usually done seperately to the underlying game engine, ie: they are in seperate threads.

Underneath, Quake 3 Arena runs at a fixed game engine rate - a fixed TPS. What happens is that Graphics drawing is not normally limited in such a way. The graphics card draws the scene, then when its finished, it starts drawing the scene again, but just because it may be drawing the graphics more often, the actual game engine underneath is being limited.

The guy with the high FPS may look a little smoother, but this is just because the faster redraw rates mean the movement differences appear more precise to the human eye, although most people can't discern over 60 FPS.
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