Quote:
Originally Posted by Stefan
Ah I have checked, will probably keep the new doors because it would be too much work (scripts, tiling) to replace them again, and besides being a little bit big they look actually quite nice. (i mean the doors are not so important for the opening, can still be improved later)
But I remember that some of the old doors were animated when opening them, can add that may be?
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Certain doors had some kind of animation, but not all.
Gang doors had HP. - join gangdoor;
Normal doors didn't have hp, a simple
NPC Code:
if (actiongrab){
hide;
sleep2;
show;
}
Class was called 'door'.
The mine 'doors'/'warps' didn't have any kind of animation. I would prefer it, if you pressed the red button, the mine shaft went down into the mine, not just a simple setlevel2.
Inside levels used the normal link system, where as outside levels used the 'warp' class. [the warp class was there for protection, also so people couldn't enter inside levels while in a certain gani. -join warp]