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  #1  
Old 09-07-2005, 06:39 PM
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Quote:
Originally Posted by Fry
I'm still confused why you went back to Delphi; Graal v3 seemed perfectly fine to me, but since I don't know the specifics, I guess I'm missing something. To me there seemed to be much more problems with v4 than with v3 (especially fonts - and I don't think Bitmap fonts are a step into the right direction).
Again, I might just be missing something there, but it'd be nice to know.
In Graal v4 the interface is written in Delphi. Advantages:
- More compatible - people that use v2 will not have problems with v4
- External playerlist and option window (it might be possible sometime to allow scripted external windows but this will take time).
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Old 09-07-2005, 06:50 PM
Skyld Skyld is offline
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Quote:
Originally Posted by Stefan
In Graal v4 the interface is written in Delphi. Advantages:
- More compatible - people that use v2 will not have problems with v4
- External playerlist and option window (it might be possible sometime to allow scripted external windows but this will take time).
I think the point that Fry is getting at is that moving back to Delphi was a bad idea.
Graal 3 has always been so much faster for me, and Graal 4 just doesn't perform as well.

The other thing with Graal 4 is the lack of OpenGL. What happened to that?
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  #3  
Old 09-07-2005, 08:32 PM
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Quote:
Originally Posted by Skyld
I think the point that Fry is getting at is that moving back to Delphi was a bad idea.
Graal 3 has always been so much faster for me, and Graal 4 just doesn't perform as well.

The other thing with Graal 4 is the lack of OpenGL. What happened to that?
He said the interface was written in delphi, not the game engine itself (which should be as fast as 3.0)
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Old 09-08-2005, 03:55 AM
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Quote:
Originally Posted by Skyld
Graal 3 has always been so much faster for me, and Graal 4 just doesn't perform as well.
Same for me, i don't know why though. Everytime i spar i have people complaining about how bag i lag, but i never used to lag before. It could just be my computer.
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Old 09-08-2005, 04:22 AM
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Quote:
Originally Posted by Matt
Same for me, i don't know why though. Everytime i spar i have people complaining about how bag i lag, but i never used to lag before. It could just be my computer.
v4 seems to have UDP problems, so try disabling UDP (in general options)
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  #6  
Old 09-11-2005, 09:58 PM
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Quote:
Originally Posted by CheeToS2
v4 seems to have UDP problems, so try disabling UDP (in general options)
I disabled that right after the first time i downloaded V4.
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  #7  
Old 10-21-2005, 03:56 AM
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So, when is the OSX version going to come out (or if it has already been released)?
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  #8  
Old 10-21-2005, 04:00 AM
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Quote:
Originally Posted by Deek2
So, when is the OSX version going to come out (or if it has already been released)?
This?
http://www.graalonline.com/downloads/Graal4Setup.dmg.gz
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Old 09-07-2005, 10:04 PM
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Quote:
Originally Posted by Stefan
In Graal v4 the interface is written in Delphi. Advantages:
- More compatible - people that use v2 will not have problems with v4
- External playerlist and option window (it might be possible sometime to allow scripted external windows but this will take time).
Well, yes, I guess not having to fight with the Windows API to integrate external windows is a good reason. Okay. But why were there such big problems with TTF that Bitmap fonts needed to be used? Did Torque or v3 display Bitmap fonts too?

Quote:
Originally Posted by Questa
He said the interface was written in delphi, not the game engine itself (which should be as fast as 3.0)
Should, yes, but isn't; I don't think DDraw7 was such a good choice. But lets wait until it's finished.
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