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  #1  
Old 09-04-2005, 12:06 PM
Polo Polo is offline
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Quote:
Originally Posted by Lance
That would be Stefan's speedhack detection system, configured via the speedhacktolerance= serveroption.

However, I have not seen it set off (or in the logs) for quite some time, despite being on RC on several servers.
We had our go off yesterday. I personally see it weekly. For reference, we have ours set to 90 as recommended.

Scripted movement (such as Classic etc...) tends to stop a good proportion of traditional speed trainers, as only the ones that increase the entire Graal work rate get past it.

You cant ever really script a system that checks the distance a player moves and works out if thier speed is boosted. If its clientside it could get disable, and if its serverside you have badwidth/lag implications. You'd also need some way of it not triggering during alternat mevement or cutscenes where the players speed may legitimately be increased.
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  #2  
Old 09-04-2005, 06:36 PM
konidias konidias is offline
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Quote:
Originally Posted by Polo
You cant ever really script a system that checks the distance a player moves and works out if thier speed is boosted. If its clientside it could get disable, and if its serverside you have badwidth/lag implications. You'd also need some way of it not triggering during alternat mevement or cutscenes where the players speed may legitimately be increased.
It's possible to have something check serverside like every 60 seconds or so. That really wouldn't lag much. All it's doing is comparing your speed variable to the maximum allowed speed.

There's also the possibility of scripting an rc command to check an account's current speed. So if someone reports that a person is moving really fast, the staff could check their walk speed that way. Then it wouldn't have to be doing frequent checks. It depends on how active the staff are and whatnot.
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Old 09-04-2005, 08:08 PM
Polo Polo is offline
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Quote:
Originally Posted by konidias
It's possible to have something check serverside like every 60 seconds or so. That really wouldn't lag much. All it's doing is comparing your speed variable to the maximum allowed speed.

There's also the possibility of scripting an rc command to check an account's current speed. So if someone reports that a person is moving really fast, the staff could check their walk speed that way. Then it wouldn't have to be doing frequent checks. It depends on how active the staff are and whatnot.
Well yes, but for variable editing its quite easy to check/prevent anyway. I'm talking about those who make the graal clock run at an increased rate.
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