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  #1  
Old 09-04-2005, 06:22 AM
Lance Lance is offline
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Quote:
Originally Posted by MKxTortoise
so if that option is there, why doesn't everyone have speedhacktolerance=.5?

I was told once there was an issue that caused laggy sparrers to trip it, but still.
The recommended value is 90. Stefan has said, however, that tripping it once is not sufficient for a ban (even though lag should not set it off at this level), but just to warn them. If it happens repeatedly, however, a ban is justified.
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Old 09-04-2005, 06:23 AM
MKxTortoise MKxTortoise is offline
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Quote:
Originally Posted by Lance
The recommended value is 90. Stefan has said, however, that tripping it once is not sufficient for a ban, but just a warning. If it happens repeatedly, however, a ban is justified.
If that's the case wouldn't it imply a flaw in the command?
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Old 09-04-2005, 06:25 AM
Lance Lance is offline
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Quote:
Originally Posted by MKxTortoise
If that's the case wouldn't it imply a flaw in the command?
No, it implies that we as Good Administrators are covering that fraction of a percent that lag could set it off.
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Old 09-04-2005, 06:43 AM
MKxTortoise MKxTortoise is offline
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Quote:
Originally Posted by Lance
No, it implies that we as Good Administrators are covering that fraction of a percent that lag could set it off.
So there is a flaw, then. If the chance is greater than zero, it's flawed.
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  #5  
Old 09-04-2005, 06:43 AM
Lance Lance is offline
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Quote:
Originally Posted by MKxTortoise
So there is a flaw, then.
Nope. The system works exactly as it is designed to (if it's enabled).
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  #6  
Old 09-04-2005, 07:58 AM
Lord Sephiroth Lord Sephiroth is offline
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Isn't there a speeding log you can set up so it logs whenever someone goes over a certain speed? Babylon had one for a while, I'll check later to see if it still does, but it logged people going too fast with the account name, speed, and time it was done.

[Edit]
No Babylon doesn't have it any more, but it was around when Babylon was classic / just gone to UC, so it was about a 7 or 8 months ago.
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  #7  
Old 09-04-2005, 08:15 AM
napo_p2p napo_p2p is offline
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Quote:
Originally Posted by Lance
Nope. The system works exactly as it is designed to (if it's enabled).
It worked pretty well at one point. But I think it doesn't work anymore .
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