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  #1  
Old 08-29-2005, 07:49 PM
Bl0nkt Bl0nkt is offline
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That's pretty much right. Thank you for reading my tutorial by the way.

Well, here's exactly the pattern which I have to do this:

1) I open a gani. First thing's first is I have to change the attributes for the body because I don't have the body Stefan uses to create the ganis. The annoying part is the attribute is greater than 3 so I have to open it in a .txt just to change it (thanks a lot, Stefan).


2) I change it back to a .gani format and edit the gani (a good one takes at least 15 minutes). Once I'm satisfied with that, I have to open it back up in a .txt and find out the correct color effect for the lights.

COLOREFFECT I 1 0 0 .2 = A normal looking red
COLOREFFECT I 0 1 0 .2 = A normal looking green
COLOREFFECT I 0 0 1 .2 = A normal looking blue
COLOREFFECT I 1 0 1 .2 = I believe is purple
COLOREFFECT I 0 0 0 .9 = I believe is black

Repeat the same thing for 5 colors.


3) Now I have to do step 1 and 2 over again for a walk, an idle, an equip and 10 attacks. If that shield is ever added, it would mean I have to open EACH ONE OF THOSE GANIS to add it. That's a PAIN.
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  #2  
Old 08-29-2005, 08:03 PM
haunter haunter is offline
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Quote:
Originally Posted by Bl0nkt
1) I open a gani. First thing's first is I have to change the attributes for the body because I don't have the body Stefan uses to create the ganis. The annoying part is the attribute is greater than 3 so I have to open it in a .txt just to change it (thanks a lot, Stefan).
If he's using the same body sprites consistantly, just copy another set of sprites and rename them to whatever he's using as the default in his ganis.
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  #3  
Old 08-29-2005, 08:30 PM
Bl0nkt Bl0nkt is offline
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Quote:
Originally Posted by haunter
If he's using the same body sprites consistantly, just copy another set of sprites and rename them to whatever he's using as the default in his ganis.
Clever.
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  #4  
Old 08-29-2005, 08:34 PM
haunter haunter is offline
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Quote:
Originally Posted by Bl0nkt
Clever.
That's why I'm King. :P
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