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  #16  
Old 08-14-2005, 12:23 PM
Draenin Draenin is offline
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Quote:
Originally Posted by Cheops
Funny I didn't see you at them except afterwards.
Funny I never saw you during them.
Quote:
Originally Posted by Cheops
rank and kingdom you left and didn't contribute all that much to.
That's the only reason why I join Kingdoms, you clod!
Quote:
Originally Posted by Cheops
Then please explain, you weren't very clear.
Blood Raiders are not terrorists.
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  #17  
Old 08-14-2005, 12:37 PM
Cheops Cheops is offline
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Quote:
Originally Posted by Draenin
Funny I never saw you during them.
Yeah, 'cause you weren't there.

Quote:
Originally Posted by Draenin
Blood Raiders are not terrorists.
Okay, I understand now. I said Phoenix Co. focuses more on naval tactics while Blood Raiders focus more on covert operations and terrorism. Notice I did not say they were Al Qaeda, the Unibomber or Timothy McVeigh, I meant, quite literally, TERRORism. I came to this conclusion from the description on the Blood Raiders site:

Quote:
Originally Posted by http://www.geocities.com/cpbloodraiders/info.html
The Blood Raiders act as body guards to the leaders of the Cresent Pirates while roothlessly rooting out and eliminating any threat to the kingdom.. The Blood Raiders specialize in making enemies vanish without a trace and killing foes without a mark. This small group of warriors are trained in many aspects including melee combat, archery, alchemistry, wizardy and relegious arts, mind manipulation, battle field tactics, use of plagues and poisons, impersonation and disguises, *sailing and naval warfare*, silent movement and breaking into enemy territory, and escape and concealment.

The Blood Raiders are a small group commited to the protection of the kingdom inside and out. They are ready to serve the kingdom from doing a mission into enemy territory to guarding royality in their voyages.

The Blood Raiders follow the battle field tactic of causing chaos in the enemy ranks. This is done by poison, plagues, magic and out right blood frenzies. Thus how they got their name. They also use traps and ambushes for assaination and also use potions that would cause great pain on its victims,
I took the liberty of bolding incidences where I thought it fit into "covert operations and terrorism" and *starred* the one mention of naval tactics.

Also read the description of their training:
http://www.geocities.com/cpbloodraiders/training.html

Now compare this to the list of skills from my site, which focuses almost entirely on naval aspects of CP:

Quote:
Originally Posted by http://www.freewebs.com/phoenixcp
•proper RP use of game mechanics and
dialogue
• building, repairing and handling boats
• shipyard, marina and harbor protocol
• nautical cartography (CP/the main/other
kingdoms)
• naval tactics (CP/the Main/other
kingdoms)
• halting, boarding and commandeering
enemy boats
• preventing the above on CP vessels
• amphibious assault and land invasion
• magic, melee and prayer combat as
needed
I think there is a pretty BIG distinction between the two...

----------

Don't forget my invitation to try me---still open.
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  #18  
Old 08-14-2005, 05:04 PM
Draenin Draenin is offline
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Quote:
Originally Posted by http://www.freewebs.com/phoenixcp
•proper RP use of game mechanics and
dialogue
• building, repairing and handling boats
• shipyard, marina and harbor protocol
• nautical cartography (CP/the main/other
kingdoms)
• naval tactics (CP/the Main/other
kingdoms)
• halting, boarding and commandeering
enemy boats
• preventing the above on CP vessels
• amphibious assault and land invasion
• magic, melee and prayer combat as
needed
All the stuff you have listed for the Phoenix Co. to do is what pirates should be doing anyway. And amphibious assault / land invasion is basically exactly what the Blood Raiders did. Some huge distinction, there, buddy.
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  #19  
Old 08-14-2005, 06:47 PM
Cheops Cheops is offline
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Quote:
Originally Posted by Draenin
All the stuff you have listed for the Phoenix Co. to do is what pirates should be doing anyway.
Duh!!!

That's why this is a pirate ship crew---after CP is assailed for not being IC, for not acting like pirates etc. I get attacked for trying to provide a structured environment in which to do exactly that?---on the basis that it's "what pirates should be doing anyway?" This is hilarious and I fail to see how that adds to your argument.

Since I became Captain, one of our inactive Captains has come back and now also wants to revive his crew and is even also making a website for it---that's the point of crews, to let pirates do what they should be doing, not to come up with something super novel to please the peanut gallery. It's time to go back to basics and work from there, crews are the perfect way to go about this. Thanks for completely missing the point though.

Quote:
Originally Posted by Draenin
And amphibious assault / land invasion is basically exactly what the Blood Raiders did. Some huge distinction, there, buddy.
It's EXACTLY what Blood Raiders do? Seriously, go back and re-read the descriptions and skill listings for both---I can't figure out why you insist they are so similar. The main things Blood Raiders focused on are things that will only be supplementary in the Phoenix Co. for the sake of being able to participate in ground wars, instead of focusing entirely on naval battle and then staying onboard a ship while everyone else goes onto land.

You are not gonna tell *me* what this is or isn't, *I'm* telling you. Last I checked, I was CAPTAIN Cheops Nasar and you weren't even in the kingdom. Again, the attempt at input is appreciated but will be soundly disregarded.

And I won't let this go: if you still think you can pass the trials, be my guest and try for fun, but I'm thinking you wouldn't get past Trial 3.
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  #20  
Old 08-14-2005, 07:12 PM
Draenin Draenin is offline
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Quote:
Originally Posted by Cheops
I can't figure out why you insist they are so similar.
Because they are.

Quote:
Originally Posted by Cheops
after CP is assailed for not being IC, for not acting like pirates etc. I get attacked for trying to provide a structured environment in which to do exactly that?---on the basis that it's "what pirates should be doing anyway?"
If you guys wanna make another crew, that's fine. But making a crew so that the rest of the pirates can just slack off and stay out of character while on tag is unpermissible. Leaders need to be making sure that everyone acts as they should when they need to be. Making a crew simply to divert attention away from the rest of the pirates is not something I really like the idea of. Before I left CP, it seemed to be doing okay on it's own. Now I'm not so sure since you seem to say the phoenix co. was made specifically for the fact that you guys were accused of not being entirely in character. Makes me think CP is trying to compensate for it when you guys were already okay doin' what you were doin'. The only thing I've even heard recently about them not being IC is from Craigus on the forums, so why CP's getting all defensive about this commentary is beyond me.
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  #21  
Old 08-14-2005, 07:27 PM
Cheops Cheops is offline
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Quote:
Originally Posted by Draenin
Because they are.
*rolling on the floor, laughing*

Quote:
Originally Posted by Draenin
If you guys wanna make another crew, that's fine. But making a crew so that the rest of the pirates can just slack off and stay out of character while on tag is unpermissible. Leaders need to be making sure that everyone acts as they should when they need to be. Making a crew simply to divert attention away from the rest of the pirates is not something I really like the idea of.
You're good at missing points. The point is not to divert attention away from the rest of the pirates; in fact, I think it will have the opposite effect---start a few nuclei of RP activity and others around you will begin to get into it. But of course you don't believe this is possible. As you've said, the reason you stay in Bomb Trade all the time is because there's no RP anywhere and when you try to make it happen, it fizzles into nothing. I've had the opposite experience and I think crews are a good way to get the ball rolling, and to get people to work towards something other than just levelling and ranking up (although that's a part of it, too). Leaders are also not omniscient observers, delegating some authority to Captains will help ensure that there are more people involved in making sure pirates stay in top form.

Quote:
Originally Posted by Draenin
Before I left CP, it seemed to be doing okay on it's own. Now I'm not so sure since you seem to say the phoenix co. was made specifically for the fact that you guys were accused of not being entirely in character. Makes me think CP is trying to compensate for it when you guys were already okay doin' what you were doin'.
Then we can only keep getting better. I don't like the word compensate---I prefer augment and refine.

There's a difference between what *you* think I *seem* to say and what I actually said. It was not created specifically out of those accusations. I was promoted to Captain, and one of the requirements is that you band together a crew. It's really, at its core, as simple as that. You should know this, though.
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